10x10 Queens Puzzle #75

Difficulty: medium. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 17-step reasoning is written out below.

Previous puzzle · All 10x10 puzzles · Next puzzle

Step-by-step solution for puzzle #75

What follows is a complete solve of puzzle #75, worked the way a person works it rather than the way a computer does. It runs to 17 deductions — 10 queen placements and 7 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the line confined to one region.

Techniques this board needs: last square in a region, region shadow, region confined to one line, line confined to one region, last square in a row.

Show the full walkthrough (13 steps) — contains the solution
  1. Step 1. Only row 10, column 1 is still open in sea green, and since each colour must take a queen, that settles it. That clears row 10, column 1, the rest of the sea green region and every square adjacent to it — diagonals included.

  2. Step 2. The orange region is down to one open square, at row 9, column 10. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 9 and column 10, the remaining orange squares, and the ring of neighbours around row 9, column 10.

  3. Step 3. Only row 8, column 2 is still open in khaki, and since each colour must take a queen, that settles it. Everything else in row 8, in column 2, in khaki and in the ring around that square is now dead.

  4. Step 4. Wherever amber ends up among its 3 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.

    Puzzle #75 after step 4: 3 of 10 queens placed
    The board after step 4 — 3 of 10 queens placed.
  5. Step 5. Blue is down to 3 candidates in rows 2 and 3, columns 6 and 7, and they overlap enough to cover 3 squares elsewhere. Cross those out without deciding anything about blue itself.

  6. Step 6. The mint region has 4 squares left, spread across rows 2–4, columns 4, 5, and 7. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.

  7. Step 7. Wherever blue ends up among its 2 squares, the same squares fall within reach of it — 2 squares in total, impossible regardless of how the colour resolves.

  8. Step 8. All of the pale yellow region's remaining squares (2 open squares) lie in row 7. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 6 squares come off.

  9. Step 9. Row 6 has only red squares left (5 open squares). The row needs a queen and only red can provide one, which pins that colour to this row and kills its squares elsewhere: 9 squares.

    Puzzle #75 after step 9: 3 of 10 queens placed
    The board after step 9 — 3 of 10 queens placed.
  10. Step 10. Row 5 has a single open square left, at column 9 in the slate region. Every row needs a queen, so this one is forced. Row 5 and column 9 are now spoken for, along with the squares touching that queen.

  11. Step 11. Only row 7, column 8 is still open in pale yellow, and since each colour must take a queen, that settles it. Everything else in row 7, in column 8, in pale yellow and in the ring around that square is now dead.

  12. Step 12. All of the indigo region's remaining squares (2 open squares) lie in row 1. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 4 squares come off.

  13. Step 13. From here the board cascades. Keep alternating the region sweep and the line sweep and 5 queens fall out in order without any new idea being needed: amber has one square left, so its queen takes row 2, column 3; blue has one square left, so its queen takes row 3, column 7; mint has one square left, so its queen takes row 4, column 5; indigo has one square left, so its queen takes row 1, column 6; red has one square left, so its queen takes row 6, column 4. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 6, column 4.

    Puzzle #75 after step 13: 10 of 10 queens placed
    The board after step 13 — 10 of 10 queens placed.

That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 10x10 Queens puzzle #75

10x10 puzzle #75 is rated medium. Ten colored regions cover its 100 squares, and your job is to seat ten queens so that every row, column and color contains exactly one — with no queen touching another, including diagonally.

Like every board on this site, #75 has been verified to have exactly one valid solution, and that solution is reachable by deduction alone. You never have to guess and then unwind; every queen can be justified by something already visible on the grid. What changes from puzzle to puzzle is where the first certainty appears and how long the chain of reasoning runs before the next one — and that is entirely a product of how these particular colors are shaped.

How the colors divide this board

From smallest to largest, the regions on puzzle #75 are: sea green (1 square), blue (3 squares), orange (4 squares), mint (7 squares), pale yellow (7 squares), indigo (9 squares), amber (10 squares), khaki (11 squares), slate (13 squares), red (35 squares). An even split would hand every color 10 squares, so the sea green region is running 9 squares under that average while the red region is the roomiest area on the grid with 35 squares.

That imbalance is the first thing to read, because every region takes exactly one queen regardless of how much space it owns. Sea green has only 1 place to put its queen; red has 35. The spread between them on this board is 34 squares, and the wider that spread runs, the more it pays to solve from the small end inward.

Look at arrangement as well as area. Sea green is the densest region on this grid at 100% of a 1×1 frame; indigo is the loosest, occupying only 50% of its 3×6 frame. The loose one reaches into more rows and columns, which is exactly why it usually settles last.

Region by region

Below is every color on #75 with its exact reach, smallest region first. It is worth a slow read: the spans reveal which rows and columns several regions are fighting over.

Sea green: 1 square across rows 10–10, columns 1–1. It never leaves row 10, so its queen is locked to that row.

Blue covers 3 squares, spanning 2 rows and 2 columns (rows 2–3, columns 6–7).

Orange occupies 4 squares within rows 9–10, columns 8–10.

Mint: 7 squares across rows 2–4, columns 4–7.

Pale yellow covers 7 squares, spanning 3 rows and 3 columns (rows 7–9, columns 8–10).

Indigo occupies 9 squares within rows 1–3, columns 5–10.

Amber: 10 squares across rows 1–4, columns 1–4.

Khaki covers 11 squares, spanning 4 rows and 5 columns (rows 7–10, columns 1–5).

Slate occupies 13 squares within rows 2–7, columns 8–10.

Red: 35 squares across rows 3–10, columns 1–8.

Where to start on this board

Open on the tightest color. Here that is sea green, confined to 1 square between rows 10 and 10 and columns 1 and 1. Its queen has nowhere else to go, which means those 1 row and 1 column carry more constraint than anywhere else on #75.

Because sea green never leaves row 10, its queen must be in that row — and that instantly settles row 10 for everyone else. Sweep along it and X out every square that is not sea green. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.

Work outward to the other flat regions next. Blue and orange are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.

The tightest lines on puzzle #75

A quick way to find the next move is to count how many different colors touch each line. On this board, rows 1, 5 and 6 are the narrowest, touched by only 2 colors. Columns 2 and 3 are the tightest columns, with 3 colors.

Those lines matter because a row touched by few colors gives its queen away sooner. If a row meets only 2 colors, then one of those regions has to own it, and every other region is competing for the remaining 9 rows. By contrast row 3 meets 6 colors — the most crowded line here, and the one least likely to resolve early. Spend your attention accordingly.

Working through the middle game

Once two or three queens are down, the board changes character. Each queen removes an entire row, an entire column and the ring of up to eight squares around it, so the grid shrinks faster than most people expect. The habit that pays here is marking rather than remembering: after every placement, cross out the full row, the full column and all eight neighbours before hunting for the next move.

Keep alternating between two views of the board. In the region view you ask which of the ten colors is down to one open square. In the line view you ask the same of each row and column. Both produce forced queens, and each placement refreshes the other view, so cycling between them deliberately is how a 10x10 board unwinds.

The trap on a board like this is placing a queen that is merely plausible. Every placement should be traceable to an elimination you can point at. If you cannot name the rule that forced it, you are guessing — and on a single-solution grid a guess costs more to unwind than the deduction would have taken to find.

Why puzzle #75 is rated medium

What earns a board its rating is the shape of its opening. Here that opening offers two single-line regions, a 1-square smallest color, a tightest row touched by 2 colors, and a region-size spread of 34. Lopsided grids with flat regions fall quickly; balanced ones like this take more patience.

Nothing about the rating involves computation or chance. Each grid has a single solution reachable by pure logic; the rating simply measures how far ahead you have to reason. Easy boards resolve a queen every step or two, while hard ones can ask you to carry three unfinished lines of thought before any of them pays off.

If #75 feels harder than its rating suggests, the usual culprit is incomplete marking rather than a difficult deduction. Check that every queen already on the grid has its full cross of eliminations recorded — including the diagonal neighbours, which are by far the easiest to miss. More stalled solves come from one forgotten diagonal X than from any genuinely deep chain of logic.

Techniques that work well at 10x10

At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.

One pattern is worth learning at every size, and it is available here. When two regions can only fit inside the same two rows, they must take one row each — which locks every other region out of both. The same argument works for columns, and for any matching count: three regions sharing three rows, four sharing four. Spotting these pairings turns a slow grind into a quick cascade, and on #75 the place to look for one is around row 1.

As a sanity check rather than a spoiler: the finished solution to #75 puts 3 queens on the outer border and 7 queens in the interior, 1 of them in an actual corner. If your part-finished grid has queens bunched into one area while whole stretches sit empty, something probably went wrong a few moves back.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

Full rules · Strategy library · Puzzle statistics

Questions about this puzzle

How hard is 10x10 Queens puzzle #75?

Puzzle #75 is rated medium. Its smallest color region holds 1 square, its tightest row is touched by 2 colors, and two of its regions are confined to a single row or column, which gives you a forced move early.

Does 10x10 puzzle #75 have only one solution?

Yes. Every puzzle in the 10x10 collection, including #75, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #75?

Start with the sea green region — the most constrained color on this board, with 1 square spanning rows 10–10 and columns 1–1. Narrowing the smallest region first removes the most squares elsewhere on the grid.