10x10 Queens Puzzle #74

Difficulty: easy. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 14-step reasoning is written out below.

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Step-by-step solution for puzzle #74

What follows is a complete solve of puzzle #74, worked the way a person works it rather than the way a computer does. It runs to 14 deductions — 10 queen placements and 4 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the region shadow.

Techniques this board needs: last square in a region, region confined to one line, region shadow.

Show the full walkthrough (7 steps) — contains the solution
  1. Step 1. Only row 1, column 7 is still open in indigo, and since each colour must take a queen, that settles it. That clears row 1, column 7, the rest of the indigo region and every square adjacent to it — diagonals included.

  2. Step 2. The amber region is down to one open square, at row 2, column 1. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 2 and column 1, the remaining amber squares, and the ring of neighbours around row 2, column 1.

  3. Step 3. Blue cannot leave row 3 — every one of its open squares (3 open squares) sits there. That row belongs to blue, so every square on it owned by another colour is dead: 4 squares in all.

  4. Step 4. Wherever pale yellow ends up among its 4 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.

    Puzzle #74 after step 4: 2 of 10 queens placed
    The board after step 4 — 2 of 10 queens placed.
  5. Step 5. Orange is down to 3 candidates in rows 9 and 10, columns 9 and 10, and they overlap enough to cover 1 square elsewhere. Cross those out without deciding anything about orange itself.

  6. Step 6. All of the sea green region's remaining squares (3 open squares) lie in row 10. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 6 squares come off.

  7. Step 7. From here the board cascades. Keep alternating the region sweep and the line sweep and 8 queens fall out in order without any new idea being needed: orange has one square left, so its queen takes row 9, column 10; khaki has one square left, so its queen takes row 8, column 6; blue has one square left, so its queen takes row 3, column 8; pale yellow has one square left, so its queen takes row 7, column 4; red has one square left, so its queen takes row 6, column 2; slate has one square left, so its queen takes row 5, column 9; sea green has one square left, so its queen takes row 10, column 3; mint has one square left, so its queen takes row 4, column 5. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 4, column 5.

    Puzzle #74 after step 7: 10 of 10 queens placed
    The board after step 7 — 10 of 10 queens placed.

That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 10x10 Queens puzzle #74

Board #74 of the 10x10 bank carries a easy rating. Its 100 squares are shared between ten colored regions, and the solution places ten queens: one per row, one per column, one per region, none of them side by side or corner to corner.

As with every puzzle in this collection, #74 has a single verified solution and needs no guesswork. Each queen follows from something already visible. What the board controls is tempo — how soon the first forced move shows up and how far apart the rest are spaced — and that is a direct consequence of how these colors are cut.

How the colors divide this board

From smallest to largest, the regions on puzzle #74 are: indigo (1 square), orange (3 squares), sea green (3 squares), amber (4 squares), pale yellow (4 squares), blue (11 squares), khaki (11 squares), red (12 squares), slate (16 squares), mint (35 squares). An even split would hand every color 10 squares, so the indigo region is running 9 squares under that average while the mint region is the roomiest area on the grid with 35 squares.

Why does the split matter? Because a region's square count has no bearing on how many queens it gets — the answer is always one. So indigo, with 1 square, is under far more pressure than mint with 35. A 34-square gap like this one rewards players who start where the choices are fewest.

Shape matters as much as size. The indigo region is the most compact color here, filling 100% of the 1×1 box that encloses it, while mint is the most scattered at 55% of its 8×8 box. Compact regions are easy to eliminate around; straggling ones reach into more rows and columns and tend to stay unresolved until late.

Region by region

Each region's exact extent on this grid is listed below, starting with the most constrained. Knowing which lines a color can and cannot reach is most of the work on a easy board.

Indigo occupies 1 square within rows 1–1, columns 7–7. It never leaves row 1, so its queen is locked to that row.

Orange: 3 squares across rows 9–10, columns 9–10.

Sea green covers 3 squares, spanning 1 row and 3 columns (rows 10–10, columns 2–4). It never leaves row 10, so its queen is locked to that row.

Amber occupies 4 squares within rows 1–2, columns 1–3.

Pale yellow: 4 squares across rows 7–8, columns 3–5.

Blue covers 11 squares, spanning 3 rows and 5 columns (rows 1–3, columns 6–10).

Khaki occupies 11 squares within rows 8–10, columns 4–9.

Red: 12 squares across rows 5–10, columns 1–3.

Slate covers 16 squares, spanning 6 rows and 4 columns (rows 3–8, columns 7–10).

Mint occupies 35 squares within rows 1–8, columns 1–8.

Where to start on this board

The most constrained color is where a solve should begin, and on #74 that is indigo with 1 square. It reaches from row 1 to row 1 and from column 7 to column 7 — 1 row by 1 column. One queen has to live inside that footprint no matter what else happens, which makes those lines the busiest real estate on the board.

Because indigo never leaves row 1, its queen must be in that row — and that instantly settles row 1 for everyone else. Sweep along it and X out every square that is not indigo. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.

Work outward to the other flat regions next. Sea green, amber, pale yellow and orange are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.

The tightest lines on puzzle #74

A quick way to find the next move is to count how many different colors touch each line. On this board, row 4 is the narrowest, touched by only 2 colors. Columns 1, 5, 6 and 10 are the tightest columns, with 3 colors.

The fewer colors a line touches, the sooner it surrenders its queen. A row meeting just 2 colors has to be claimed by one of them, which pushes every remaining region into the other 9 rows. Row 8, meeting 5 colors, is the opposite case — the busiest line on #74 and the last one you should expect to crack.

Working through the middle game

Once two or three queens are down, the board changes character. Each queen removes an entire row, an entire column and the ring of up to eight squares around it, so the grid shrinks faster than most people expect. The habit that pays here is marking rather than remembering: after every placement, cross out the full row, the full column and all eight neighbours before hunting for the next move.

Keep alternating between two views of the board. In the region view you ask which of the ten colors is down to one open square. In the line view you ask the same of each row and column. Both produce forced queens, and each placement refreshes the other view, so cycling between them deliberately is how a 10x10 board unwinds.

The trap on a board like this is placing a queen that is merely plausible. Every placement should be traceable to an elimination you can point at. If you cannot name the rule that forced it, you are guessing — and on a single-solution grid a guess costs more to unwind than the deduction would have taken to find.

Why puzzle #74 is rated easy

The easy label comes out of four measurable things about #74: three of its regions are locked to one row or column, its smallest color spans 1 square, its least crowded row meets 2 colors, and its largest and smallest regions differ by 34. Boards that score tight on those measures give up their first queen fast.

Difficulty in Queens is never arithmetic and never luck. Every board has one solution and none require guessing. What varies is the length of the chain you must follow before the next queen becomes certain — one or two steps on an easy board, five or six on a hard one, sometimes with several partial eliminations held in play at once.

A board that feels above its rating is nearly always a board with a missing X. Audit every queen on the grid: full row cleared, full column cleared, all eight touching squares cleared. Diagonals are the common omission, and missing one is far more often the cause of a stall than any genuine difficulty in the puzzle.

Techniques that work well at 10x10

At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.

Learn the pairing argument and you will use it on every board, this one included. If two colors can only sit inside the same two rows, between them they consume both rows and every other color is shut out. It generalises to any matching count — three colors across three rows, four across four. On #74, start hunting for it near row 4.

Here is a shape check that gives nothing away: when #74 is solved, 4 queens sit on the outer edge of the grid and 6 sit inside it, and no queen lands in a corner. A work-in-progress board that clusters its queens in one quadrant while leaving others bare is usually carrying a mistake.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

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Questions about this puzzle

How hard is 10x10 Queens puzzle #74?

Puzzle #74 is rated easy. Its smallest color region holds 1 square, its tightest row is touched by 2 colors, and three of its regions are confined to a single row or column, which gives you a forced move early.

Does 10x10 puzzle #74 have only one solution?

Yes. Every puzzle in the 10x10 collection, including #74, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #74?

Start with the indigo region — the most constrained color on this board, with 1 square spanning rows 1–1 and columns 7–7. Narrowing the smallest region first removes the most squares elsewhere on the grid.