10x10 Queens Puzzle #7

Difficulty: hard. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 11-step reasoning is written out below.

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Step-by-step solution for puzzle #7

What follows is a complete solve of puzzle #7, worked the way a person works it rather than the way a computer does. It runs to 11 deductions — 10 queen placements and 1 elimination step that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the region shadow.

Techniques this board needs: last square in a region, region shadow.

Show the full walkthrough (3 steps) — contains the solution
  1. Step 1. The board opens by cascading. Each of these placements is forced the moment the one before it is marked, so the whole run is really a single sweep repeated: mint has one square left, so its queen takes row 4, column 1; slate has one square left, so its queen takes row 5, column 4; khaki has one square left, so its queen takes row 8, column 2; indigo has one square left, so its queen takes row 1, column 3; pale yellow has one square left, so its queen takes row 7, column 5. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 7, column 5.

  2. Step 2. The amber region has 3 squares left, spread across rows 2 and 3, columns 6 and 7. You do not need to know which of them takes the queen: every one of those options attacks the same 2 squares, so they can be crossed out now.

    Puzzle #7 after step 2: 5 of 10 queens placed
    The board after step 2 — 5 of 10 queens placed.
  3. Step 3. From here the board cascades. Keep alternating the region sweep and the line sweep and 5 queens fall out in order without any new idea being needed: red has one square left, so its queen takes row 6, column 7; amber has one square left, so its queen takes row 2, column 6; orange has one square left, so its queen takes row 9, column 8; sea green has one square left, so its queen takes row 10, column 10; blue has one square left, so its queen takes row 3, column 9. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 3, column 9.

    Puzzle #7 after step 3: 10 of 10 queens placed
    The board after step 3 — 10 of 10 queens placed.

That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 10x10 Queens puzzle #7

10x10 puzzle #7 is rated hard. Ten colored regions cover its 100 squares, and your job is to seat ten queens so that every row, column and color contains exactly one — with no queen touching another, including diagonally.

Like every board on this site, #7 has been verified to have exactly one valid solution, and that solution is reachable by deduction alone. You never have to guess and then unwind; every queen can be justified by something already visible on the grid. What changes from puzzle to puzzle is where the first certainty appears and how long the chain of reasoning runs before the next one — and that is entirely a product of how these particular colors are shaped.

How the colors divide this board

From smallest to largest, the regions on puzzle #7 are: mint (1 square), slate (2 squares), khaki (4 squares), pale yellow (10 squares), amber (12 squares), red (12 squares), sea green (13 squares), blue (14 squares), indigo (16 squares), orange (16 squares). An even split would hand every color 10 squares, so the mint region is running 9 squares under that average while the orange region is the roomiest area on the grid with 16 squares.

One queen per color, regardless of acreage: that is what turns this uneven split into a solving order. Mint is working with 1 square while orange has 16 to spare, a gap of 15. Attack the cramped end and the roomy regions tend to resolve themselves.

Look at arrangement as well as area. Mint is the densest region on this grid at 100% of a 1×1 frame; pale yellow is the loosest, occupying only 50% of its 4×5 frame. The loose one reaches into more rows and columns, which is exactly why it usually settles last.

Region by region

Each region's exact extent on this grid is listed below, starting with the most constrained. Knowing which lines a color can and cannot reach is most of the work on a hard board.

Mint covers 1 square, spanning 1 row and 1 column (rows 4–4, columns 1–1). It never leaves row 4, so its queen is locked to that row.

Slate occupies 2 squares within rows 4–5, columns 4–4. It sits wholly inside column 4, so its queen must be in that column.

Khaki: 4 squares across rows 7–9, columns 1–2.

Pale yellow covers 10 squares, spanning 4 rows and 5 columns (rows 6–9, columns 2–6).

Amber occupies 12 squares within rows 1–3, columns 3–7.

Red: 12 squares across rows 3–7, columns 5–8.

Sea green covers 13 squares, spanning 7 rows and 3 columns (rows 4–10, columns 8–10).

Blue occupies 14 squares within rows 1–6, columns 8–10.

Indigo: 16 squares across rows 1–6, columns 1–4.

Orange covers 16 squares, spanning 3 rows and 8 columns (rows 8–10, columns 1–8).

Where to start on this board

Open on the tightest color. Here that is mint, confined to 1 square between rows 4 and 4 and columns 1 and 1. Its queen has nowhere else to go, which means those 1 row and 1 column carry more constraint than anywhere else on #7.

Because mint never leaves row 4, its queen must be in that row — and that instantly settles row 4 for everyone else. Sweep along it and X out every square that is not mint. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.

Work outward to the other flat regions next. Slate is no more than two rows tall, so its queen is confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.

The tightest lines on puzzle #7

A quick way to find the next move is to count how many different colors touch each line. On this board, row 10 is the narrowest, touched by only 2 colors. Columns 9 and 10 are the tightest columns, with 2 colors.

The fewer colors a line touches, the sooner it surrenders its queen. A row meeting just 2 colors has to be claimed by one of them, which pushes every remaining region into the other 9 rows. Row 4, meeting 6 colors, is the opposite case — the busiest line on #7 and the last one you should expect to crack.

Working through the middle game

Past the opening, treat this as an elimination exercise rather than a placement exercise. Each queen takes out a row, a column and its eight neighbours, and the value of a move is measured by how much it removes. Cross everything out as you go and let the board do the remembering.

Keep alternating between two views of the board. In the region view you ask which of the ten colors is down to one open square. In the line view you ask the same of each row and column. Both produce forced queens, and each placement refreshes the other view, so cycling between them deliberately is how a 10x10 board unwinds.

The trap on a board like this is placing a queen that is merely plausible. Every placement should be traceable to an elimination you can point at. If you cannot name the rule that forced it, you are guessing — and on a single-solution grid a guess costs more to unwind than the deduction would have taken to find.

Why puzzle #7 is rated hard

The hard label comes out of four measurable things about #7: three of its regions are locked to one row or column, its smallest color spans 1 square, its least crowded row meets 2 colors, and its largest and smallest regions differ by 15. Boards that score tight on those measures give up their first queen fast.

The scale has nothing to do with maths or luck — every puzzle here is solvable by deduction and has exactly one answer. It measures reasoning depth: how many eliminations must stack up before a placement becomes provable. That depth is what separates a hard board from the rest.

If #7 feels harder than its rating suggests, the usual culprit is incomplete marking rather than a difficult deduction. Check that every queen already on the grid has its full cross of eliminations recorded — including the diagonal neighbours, which are by far the easiest to miss. More stalled solves come from one forgotten diagonal X than from any genuinely deep chain of logic.

Techniques that work well at 10x10

At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.

Whatever the grid size, the pairing rule is the technique to internalise. When a pair of regions is boxed into the same pair of rows, they split those rows between them and nobody else may enter — and the same holds for columns, or for any n regions confined to n lines. Look for an instance of it around row 10 on this board.

Here is a shape check that gives nothing away: when #7 is solved, 3 queens sit on the outer edge of the grid and 7 sit inside it, with 1 queen in a corner. A work-in-progress board that clusters its queens in one quadrant while leaving others bare is usually carrying a mistake.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

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Questions about this puzzle

How hard is 10x10 Queens puzzle #7?

Puzzle #7 is rated hard. Its smallest color region holds 1 square, its tightest row is touched by 2 colors, and three of its regions are confined to a single row or column, which gives you a forced move early.

Does 10x10 puzzle #7 have only one solution?

Yes. Every puzzle in the 10x10 collection, including #7, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #7?

Start with the mint region — the most constrained color on this board, with 1 square spanning rows 4–4 and columns 1–1. Narrowing the smallest region first removes the most squares elsewhere on the grid.