10x10 Queens Puzzle #6
Difficulty: easy. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 18-step reasoning is written out below.
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Step-by-step solution for puzzle #6
What follows is a complete solve of puzzle #6, worked the way a person works it rather than the way a computer does. It runs to 18 deductions — 10 queen placements and 8 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the proof by contradiction.
Techniques this board needs: last square in a region, region confined to one line, region shadow, proof by contradiction.
Show the full walkthrough (13 steps) — contains the solution
Step 1. Only row 3, column 1 is still open in blue, and since each colour must take a queen, that settles it. That clears row 3, column 1, the rest of the blue region and every square adjacent to it — diagonals included.
Step 2. The sea green region is down to one open square, at row 10, column 2. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 10 and column 2, the remaining sea green squares, and the ring of neighbours around row 10, column 2.
Step 3. Pale yellow cannot leave column 10 — every one of its open squares (2 open squares) sits there. That column belongs to pale yellow, so every square in it owned by another colour is dead: 8 squares in all.
Step 4. The amber region is down to one open square, at row 2, column 9. Every colour holds exactly one queen, so that square is forced. Row 2 and column 9 are now spoken for, along with the squares touching that queen.
The board after step 4 — 3 of 10 queens placed. Step 5. Only row 1, column 7 is still open in indigo, and since each colour must take a queen, that settles it. That clears row 1, column 7, the rest of the indigo region and every square adjacent to it — diagonals included.
Step 6. The khaki region has 5 squares left, spread across rows 7–9, columns 4–6. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.
Step 7. Wherever red ends up among its 6 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.
Step 8. Now a short proof by contradiction. Suppose the mint queen went to row 4, column 5. Follow the forced moves that would create and row 5 runs out of open squares entirely — impossible. So that square is ruled out for good.
Step 9. Test row 4, column 8 for mint: place a queen there, run the forced consequences through, and row 5 runs out of open squares entirely. The assumption breaks, so the square is eliminated.
The board after step 9 — 4 of 10 queens placed. Step 10. Wherever mint ends up among its 3 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.
Step 11. Test row 5, column 5 for mint: place a queen there, run the forced consequences through, and row 4 runs out of open squares entirely. The assumption breaks, so the square is eliminated.
Step 12. Now a short proof by contradiction. Suppose the mint queen went to row 5, column 8. Follow the forced moves that would create and the khaki region is left with nowhere to put its queen — impossible. So that square is ruled out for good.
Step 13. From here the board cascades. Keep alternating the region sweep and the line sweep and 6 queens fall out in order without any new idea being needed: mint has one square left, so its queen takes row 4, column 3; red has one square left, so its queen takes row 6, column 4; slate has one square left, so its queen takes row 5, column 6; pale yellow has one square left, so its queen takes row 7, column 10; khaki has one square left, so its queen takes row 8, column 5; orange has one square left, so its queen takes row 9, column 8. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 9, column 8.
The board after step 13 — 10 of 10 queens placed.
That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.
About 10x10 Queens puzzle #6
Board #6 of the 10x10 bank carries a easy rating. Its 100 squares are shared between ten colored regions, and the solution places ten queens: one per row, one per column, one per region, none of them side by side or corner to corner.
As with every puzzle in this collection, #6 has a single verified solution and needs no guesswork. Each queen follows from something already visible. What the board controls is tempo — how soon the first forced move shows up and how far apart the rest are spaced — and that is a direct consequence of how these colors are cut.
How the colors divide this board
From smallest to largest, the regions on puzzle #6 are: blue (1 square), pale yellow (2 squares), sea green (3 squares), indigo (6 squares), amber (8 squares), slate (8 squares), khaki (8 squares), red (12 squares), orange (20 squares), mint (32 squares). An even split would hand every color 10 squares, so the blue region is running 9 squares under that average while the mint region is the roomiest area on the grid with 32 squares.
Why does the split matter? Because a region's square count has no bearing on how many queens it gets — the answer is always one. So blue, with 1 square, is under far more pressure than mint with 32. A 31-square gap like this one rewards players who start where the choices are fewest.
Shape matters as much as size. The blue region is the most compact color here, filling 100% of the 1×1 box that encloses it, while khaki is the most scattered at 50% of its 4×4 box. Compact regions are easy to eliminate around; straggling ones reach into more rows and columns and tend to stay unresolved until late.
Region by region
Here is the full footprint of every color on puzzle #6, smallest first. Reading these spans before you place anything is the quickest way to see which parts of the grid are genuinely contested.
Blue: 1 square across rows 3–3, columns 1–1. It never leaves row 3, so its queen is locked to that row.
Pale yellow covers 2 squares, spanning 2 rows and 1 column (rows 6–7, columns 10–10). It sits wholly inside column 10, so its queen must be in that column.
Sea green occupies 3 squares within rows 9–10, columns 1–2.
Indigo: 6 squares across rows 1–2, columns 6–9.
Amber covers 8 squares, spanning 5 rows and 3 columns (rows 1–5, columns 8–10).
Slate occupies 8 squares within rows 4–6, columns 5–9.
Khaki: 8 squares across rows 7–10, columns 3–6.
Red covers 12 squares, spanning 6 rows and 4 columns (rows 4–9, columns 1–4).
Orange occupies 20 squares within rows 7–10, columns 5–10.
Mint: 32 squares across rows 1–7, columns 1–9.
Where to start on this board
The most constrained color is where a solve should begin, and on #6 that is blue with 1 square. It reaches from row 3 to row 3 and from column 1 to column 1 — 1 row by 1 column. One queen has to live inside that footprint no matter what else happens, which makes those lines the busiest real estate on the board.
Because blue never leaves row 3, its queen must be in that row — and that instantly settles row 3 for everyone else. Sweep along it and X out every square that is not blue. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.
Work outward to the other flat regions next. Indigo, pale yellow and sea green are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.
The tightest lines on puzzle #6
A quick way to find the next move is to count how many different colors touch each line. On this board, rows 1, 2, 3, 8 and 10 are the narrowest, touched by only 3 colors. Columns 2, 3, 4 and 10 are the tightest columns, with 3 colors.
Count colors per line and you have a ranking of where to look. The narrowest rows here see only 3 colors, so one of that handful must take the row and the rest are squeezed into the other 9 rows. Row 7 sits at the far end with 5 colors crossing it; it will almost certainly be among the last to settle.
Working through the middle game
Past the opening, treat this as an elimination exercise rather than a placement exercise. Each queen takes out a row, a column and its eight neighbours, and the value of a move is measured by how much it removes. Cross everything out as you go and let the board do the remembering.
Keep alternating between two views of the board. In the region view you ask which of the ten colors is down to one open square. In the line view you ask the same of each row and column. Both produce forced queens, and each placement refreshes the other view, so cycling between them deliberately is how a 10x10 board unwinds.
Say the reason out loud: "this region has one square left", "this column has one square left". If no such sentence is available, the eliminating is not finished. One more pass of X marks is almost always quicker than committing to a placement you cannot defend.
Why puzzle #6 is rated easy
The rating reflects how much the board concedes up front. Puzzle #6 has three regions confined to a single row or column, its smallest color holds 1 square, its tightest row meets just 3 colors, and the gap between its largest and smallest regions is 31 squares. Flat, lopsided boards open quickly; even, sprawling ones make you earn the first placement.
Nothing about the rating involves computation or chance. Each grid has a single solution reachable by pure logic; the rating simply measures how far ahead you have to reason. Easy boards resolve a queen every step or two, while hard ones can ask you to carry three unfinished lines of thought before any of them pays off.
A board that feels above its rating is nearly always a board with a missing X. Audit every queen on the grid: full row cleared, full column cleared, all eight touching squares cleared. Diagonals are the common omission, and missing one is far more often the cause of a stall than any genuine difficulty in the puzzle.
Techniques that work well at 10x10
At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.
Learn the pairing argument and you will use it on every board, this one included. If two colors can only sit inside the same two rows, between them they consume both rows and every other color is shut out. It generalises to any matching count — three colors across three rows, four across four. On #6, start hunting for it near row 1.
Use this as a rough check on your progress: the completed board has 4 queens around the border and 6 queens in the middle, and nothing in the corners. Solutions spread out; if yours is bunching up in one region of the grid, retrace a few moves.
How to play Queens
- The board is an N×N grid divided into N colored regions.
- Place exactly one queen (♛) in each row, each column, and each colored region.
- No two queens may touch each other — not horizontally, vertically, or diagonally.
- Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
- There is always exactly one valid solution. Use logic, never guessing, to find it.
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Questions about this puzzle
How hard is 10x10 Queens puzzle #6?
Puzzle #6 is rated easy. Its smallest color region holds 1 square, its tightest row is touched by 3 colors, and three of its regions are confined to a single row or column, which gives you a forced move early.
Does 10x10 puzzle #6 have only one solution?
Yes. Every puzzle in the 10x10 collection, including #6, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.
Where should I place my first queen on puzzle #6?
Start with the blue region — the most constrained color on this board, with 1 square spanning rows 3–3 and columns 1–1. Narrowing the smallest region first removes the most squares elsewhere on the grid.