10x10 Queens Puzzle #220

Difficulty: hard. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 17-step reasoning is written out below.

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Step-by-step solution for puzzle #220

What follows is a complete solve of puzzle #220, worked the way a person works it rather than the way a computer does. It runs to 17 deductions — 10 queen placements and 7 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the region shadow.

Techniques this board needs: last square in a region, region shadow, region confined to one line.

Show the full walkthrough (13 steps) — contains the solution
  1. Step 1. Only row 10, column 1 is still open in sea green, and since each colour must take a queen, that settles it. That clears row 10, column 1, the rest of the sea green region and every square adjacent to it — diagonals included.

  2. Step 2. Mint is down to 3 candidates in rows 3 and 4, columns 2 and 3, and they overlap enough to cover 3 squares elsewhere. Cross those out without deciding anything about mint itself.

  3. Step 3. The red region has 5 squares left, spread across rows 5–7, columns 2–4. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.

  4. Step 4. Wherever pale yellow ends up among its 5 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.

    Puzzle #220 after step 4: 1 of 10 queens placed
    The board after step 4 — 1 of 10 queens placed.
  5. Step 5. Khaki cannot leave column 10 — every one of its open squares (2 open squares) sits there. That column belongs to khaki, so every square in it owned by another colour is dead: 9 squares in all.

  6. Step 6. The blue region is down to one open square, at row 3, column 9. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 3 and column 9, the remaining blue squares, and the ring of neighbours around row 3, column 9.

  7. Step 7. Only row 4, column 3 is still open in mint, and since each colour must take a queen, that settles it. Everything else in row 4, in column 3, in mint and in the ring around that square is now dead.

  8. Step 8. All of the red region's remaining squares (2 open squares) lie in column 2. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 3 squares come off.

  9. Step 9. Only row 7, column 4 is still open in pale yellow, and since each colour must take a queen, that settles it. That clears row 7, column 4, the rest of the pale yellow region and every square adjacent to it — diagonals included.

    Puzzle #220 after step 9: 4 of 10 queens placed
    The board after step 9 — 4 of 10 queens placed.
  10. Step 10. The red region is down to one open square, at row 6, column 2. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 6 and column 2, the remaining red squares, and the ring of neighbours around row 6, column 2.

  11. Step 11. Indigo is down to 4 candidates in rows 1 and 2, columns 5–7, and they overlap enough to cover 1 square elsewhere. Cross those out without deciding anything about indigo itself.

  12. Step 12. All of the orange region's remaining squares (2 open squares) lie in row 9. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 4 squares come off.

  13. Step 13. From here the board cascades. Keep alternating the region sweep and the line sweep and 5 queens fall out in order without any new idea being needed: khaki has one square left, so its queen takes row 8, column 10; slate has one square left, so its queen takes row 5, column 8; amber has one square left, so its queen takes row 2, column 7; indigo has one square left, so its queen takes row 1, column 5; orange has one square left, so its queen takes row 9, column 6. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 9, column 6.

    Puzzle #220 after step 13: 10 of 10 queens placed
    The board after step 13 — 10 of 10 queens placed.

That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 10x10 Queens puzzle #220

This is puzzle number 220 in the 10x10 collection, rated hard. The grid holds 100 squares split between ten colored regions, and a finished board carries ten queens — one in every row, one in every column, one in every color, and never two of them touching, diagonals included.

Puzzle #220 has been checked to admit exactly one arrangement of queens, and every step toward it is deducible from what is already on the board. There is no point at which you are expected to pick a square and hope. The only thing that differs between boards is how quickly the first certainty surfaces, and that depends entirely on the shapes the colors happen to take here.

How the colors divide this board

From smallest to largest, the regions on puzzle #220 are: sea green (1 square), blue (4 squares), mint (6 squares), khaki (6 squares), red (10 squares), orange (10 squares), indigo (13 squares), pale yellow (13 squares), slate (17 squares), amber (20 squares). An even split would hand every color 10 squares, so the sea green region is running 9 squares under that average while the amber region is the roomiest area on the grid with 20 squares.

One queen per color, regardless of acreage: that is what turns this uneven split into a solving order. Sea green is working with 1 square while amber has 20 to spare, a gap of 19. Attack the cramped end and the roomy regions tend to resolve themselves.

A region's outline can constrain it more than its size does. Here sea green is the most solid, filling 100% of its 1×1 box, and pale yellow the most diffuse at 43% of its 5×6 box. Solid blocks give clean eliminations; diffuse ones spread across the board and stay open longer.

Region by region

Each region's exact extent on this grid is listed below, starting with the most constrained. Knowing which lines a color can and cannot reach is most of the work on a hard board.

Sea green covers 1 square, spanning 1 row and 1 column (rows 10–10, columns 1–1). It never leaves row 10, so its queen is locked to that row.

Blue occupies 4 squares within rows 2–4, columns 9–10.

Mint: 6 squares across rows 2–4, columns 1–3.

Khaki covers 6 squares, spanning 3 rows and 4 columns (rows 8–10, columns 7–10).

Red occupies 10 squares within rows 4–8, columns 1–4.

Orange: 10 squares across rows 6–9, columns 4–6.

Indigo covers 13 squares, spanning 4 rows and 7 columns (rows 1–4, columns 1–7).

Pale yellow occupies 13 squares within rows 6–10, columns 1–6.

Slate: 17 squares across rows 5–9, columns 6–10.

Amber covers 20 squares, spanning 6 rows and 6 columns (rows 1–6, columns 5–10).

Where to start on this board

Sea green is the natural opening on #220: it is the smallest region on the grid at 1 square, boxed into rows 10–10 and columns 1–1. Since one of those squares must hold a queen, that block of 1 row and 1 column is the most contested part of the board.

Because sea green never leaves row 10, its queen must be in that row — and that instantly settles row 10 for everyone else. Sweep along it and X out every square that is not sea green. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.

No region here is pinned to a shallow band of rows, so turn the same idea sideways: blue spans only two columns. Two narrow regions sharing the same two columns take one column each and lock everyone else out of both, which is usually enough to crack a board that offers no free opening.

The tightest lines on puzzle #220

A quick way to find the next move is to count how many different colors touch each line. On this board, row 1 is the narrowest, touched by only 2 colors. Column 8 is the tightest column, with 3 colors.

Those lines matter because a row touched by few colors gives its queen away sooner. If a row meets only 2 colors, then one of those regions has to own it, and every other region is competing for the remaining 9 rows. By contrast row 8 meets 5 colors — the most crowded line here, and the one least likely to resolve early. Spend your attention accordingly.

Working through the middle game

Once two or three queens are down, the board changes character. Each queen removes an entire row, an entire column and the ring of up to eight squares around it, so the grid shrinks faster than most people expect. The habit that pays here is marking rather than remembering: after every placement, cross out the full row, the full column and all eight neighbours before hunting for the next move.

With ten queens to seat and ten regions competing over 100 squares, keep two questions in rotation. Does any region now have exactly one open square left? That queen is forced. Does any row or column now have exactly one open square left? That queen is forced too. Alternating between the region view and the row-and-column view is what keeps a solve moving, and it is the clearest difference between players who finish 10x10 boards quickly and players who stall halfway.

Say the reason out loud: "this region has one square left", "this column has one square left". If no such sentence is available, the eliminating is not finished. One more pass of X marks is almost always quicker than committing to a placement you cannot defend.

Why puzzle #220 is rated hard

The hard label comes out of four measurable things about #220: two of its regions are locked to one row or column, its smallest color spans 1 square, its least crowded row meets 2 colors, and its largest and smallest regions differ by 19. Boards that score tight on those measures give up their first queen fast.

Rating is a measure of chain length, not of chance. With one guaranteed solution and no guessing required, the only thing that changes across the collection is how many eliminations you must link together before a queen is provably forced.

When a board plays tougher than its label, look for a missed mark before you look for a clever deduction. Walk back over every queen you have placed and confirm the full row, the full column and all eight surrounding squares are crossed out. The diagonal neighbours are the ones players skip, and a single skipped diagonal will hide the next forced move indefinitely.

Techniques that work well at 10x10

At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.

Whatever the grid size, the pairing rule is the technique to internalise. When a pair of regions is boxed into the same pair of rows, they split those rows between them and nobody else may enter — and the same holds for columns, or for any n regions confined to n lines. Look for an instance of it around row 1 on this board.

As a sanity check rather than a spoiler: the finished solution to #220 puts 3 queens on the outer border and 7 queens in the interior, 1 of them in an actual corner. If your part-finished grid has queens bunched into one area while whole stretches sit empty, something probably went wrong a few moves back.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

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Questions about this puzzle

How hard is 10x10 Queens puzzle #220?

Puzzle #220 is rated hard. Its smallest color region holds 1 square, its tightest row is touched by 2 colors, and two of its regions are confined to a single row or column, which gives you a forced move early.

Does 10x10 puzzle #220 have only one solution?

Yes. Every puzzle in the 10x10 collection, including #220, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #220?

Start with the sea green region — the most constrained color on this board, with 1 square spanning rows 10–10 and columns 1–1. Narrowing the smallest region first removes the most squares elsewhere on the grid.