10x10 Queens Puzzle #128

Difficulty: medium. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 26-step reasoning is written out below.

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Step-by-step solution for puzzle #128

What follows is a complete solve of puzzle #128, worked the way a person works it rather than the way a computer does. It runs to 26 deductions — 10 queen placements and 16 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the proof by contradiction.

Techniques this board needs: last square in a region, region shadow, region confined to one line, line confined to one region, pairing argument on columns, pairing argument on rows, proof by contradiction, last square in a row.

Show the full walkthrough (20 steps) — contains the solution
  1. Step 1. Only row 8, column 2 is still open in khaki, and since each colour must take a queen, that settles it. That clears row 8, column 2, the rest of the khaki region and every square adjacent to it — diagonals included.

  2. Step 2. The slate region is down to one open square, at row 5, column 1. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 5 and column 1, the remaining slate squares, and the ring of neighbours around row 5, column 1.

  3. Step 3. The amber region has 4 squares left, spread across rows 2–4, columns 3 and 4. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.

  4. Step 4. Wherever blue ends up among its 3 squares, the same squares fall within reach of it — 3 squares in total, impossible regardless of how the colour resolves.

  5. Step 5. Orange is down to 2 candidates in rows 9 and 10, columns 3 and 4, and they overlap enough to cover 2 squares elsewhere. Cross those out without deciding anything about orange itself.

    Puzzle #128 after step 5: 2 of 10 queens placed
    The board after step 5 — 2 of 10 queens placed.
  6. Step 6. The pale yellow region has 4 squares left, spread across rows 6, 7, and 9, columns 3–5. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.

  7. Step 7. Sea green cannot leave column 10 — every one of its open squares (3 open squares) sits there. That column belongs to sea green, so every square in it owned by another colour is dead: 5 squares in all.

  8. Step 8. Every open square left in column 9 (7 open squares) belongs to the red region. Since that column must contain a queen, red is the colour that supplies it — so red squares anywhere else on the board are out, 9 squares in all.

  9. Step 9. Amber and orange are now boxed into columns 3 and 4 and nothing else. That is 2 colours needing 2 columns, so they fill those columns between them — which locks every remaining colour out and removes 6 squares at once.

  10. Step 10. Wherever mint ends up among its 5 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.

    Puzzle #128 after step 10: 2 of 10 queens placed
    The board after step 10 — 2 of 10 queens placed.
  11. Step 11. Pale yellow cannot leave column 5 — every one of its open squares (2 open squares) sits there. That column belongs to pale yellow, so every square in it owned by another colour is dead: 4 squares in all.

  12. Step 12. All of the mint region's remaining squares (4 open squares) lie in column 6. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 2 squares come off.

  13. Step 13. Pale yellow, orange, and sea green are now boxed into rows 7, 9, and 10 and nothing else. That is 3 colours needing 3 rows, so they fill those rows between them — which locks every remaining colour out and removes 5 squares at once.

  14. Step 14. Now a short proof by contradiction. Suppose the indigo queen went to row 1, column 8. Follow the forced moves that would create and the orange region is left with nowhere to put its queen — impossible. So that square is ruled out for good.

  15. Step 15. Indigo cannot leave column 7 — every one of its open squares (2 open squares) sits there. That column belongs to indigo, so every square in it owned by another colour is dead: 1 square in all.

    Puzzle #128 after step 15: 2 of 10 queens placed
    The board after step 15 — 2 of 10 queens placed.
  16. Step 16. All of the blue region's remaining squares (2 open squares) lie in column 8. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 1 square come off.

  17. Step 17. Test row 2, column 7 for indigo: place a queen there, run the forced consequences through, and the orange region is left with nowhere to put its queen. The assumption breaks, so the square is eliminated.

  18. Step 18. The indigo region is down to one open square, at row 1, column 7. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 1 and column 7, the remaining indigo squares, and the ring of neighbours around row 1, column 7.

  19. Step 19. Test row 3, column 3 for amber: place a queen there, run the forced consequences through, and the orange region is left with nowhere to put its queen. The assumption breaks, so the square is eliminated.

  20. Step 20. From here the board cascades. Keep alternating the region sweep and the line sweep and 7 queens fall out in order without any new idea being needed: row 3 is down to one square, putting a queen on row 3, column 8; red has one square left, so its queen takes row 6, column 9; mint has one square left, so its queen takes row 4, column 6; amber has one square left, so its queen takes row 2, column 3; orange has one square left, so its queen takes row 9, column 4; pale yellow has one square left, so its queen takes row 7, column 5; sea green has one square left, so its queen takes row 10, column 10. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 10, column 10.

    Puzzle #128 after step 20: 10 of 10 queens placed
    The board after step 20 — 10 of 10 queens placed.

That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 10x10 Queens puzzle #128

This is puzzle number 128 in the 10x10 collection, rated medium. The grid holds 100 squares split between ten colored regions, and a finished board carries ten queens — one in every row, one in every column, one in every color, and never two of them touching, diagonals included.

Puzzle #128 has been checked to admit exactly one arrangement of queens, and every step toward it is deducible from what is already on the board. There is no point at which you are expected to pick a square and hope. The only thing that differs between boards is how quickly the first certainty surfaces, and that depends entirely on the shapes the colors happen to take here.

How the colors divide this board

From smallest to largest, the regions on puzzle #128 are: khaki (1 square), slate (3 squares), blue (4 squares), sea green (4 squares), orange (8 squares), mint (10 squares), indigo (13 squares), pale yellow (13 squares), amber (14 squares), red (30 squares). An even split would hand every color 10 squares, so the khaki region is running 9 squares under that average while the red region is the roomiest area on the grid with 30 squares.

Why does the split matter? Because a region's square count has no bearing on how many queens it gets — the answer is always one. So khaki, with 1 square, is under far more pressure than red with 30. A 29-square gap like this one rewards players who start where the choices are fewest.

A region's outline can constrain it more than its size does. Here khaki is the most solid, filling 100% of its 1×1 box, and mint the most diffuse at 42% of its 6×4 box. Solid blocks give clean eliminations; diffuse ones spread across the board and stay open longer.

Region by region

Here is the full footprint of every color on puzzle #128, smallest first. Reading these spans before you place anything is the quickest way to see which parts of the grid are genuinely contested.

Khaki occupies 1 square within rows 8–8, columns 2–2. It never leaves row 8, so its queen is locked to that row.

Slate: 3 squares across rows 5–6, columns 1–2.

Blue covers 4 squares, spanning 3 rows and 2 columns (rows 3–5, columns 7–8).

Sea green occupies 4 squares within rows 7–10, columns 10–10. It sits wholly inside column 10, so its queen must be in that column.

Orange: 8 squares across rows 8–10, columns 1–4.

Mint covers 10 squares, spanning 6 rows and 4 columns (rows 4–9, columns 4–7).

Indigo occupies 13 squares within rows 1–3, columns 3–8.

Pale yellow: 13 squares across rows 6–10, columns 1–5.

Amber covers 14 squares, spanning 5 rows and 4 columns (rows 1–5, columns 1–4).

Red occupies 30 squares within rows 1–10, columns 6–10.

Where to start on this board

Khaki is the natural opening on #128: it is the smallest region on the grid at 1 square, boxed into rows 8–8 and columns 2–2. Since one of those squares must hold a queen, that block of 1 row and 1 column is the most contested part of the board.

Because khaki never leaves row 8, its queen must be in that row — and that instantly settles row 8 for everyone else. Sweep along it and X out every square that is not khaki. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.

Work outward to the other flat regions next. Slate is no more than two rows tall, so its queen is confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.

The tightest lines on puzzle #128

A quick way to find the next move is to count how many different colors touch each line. On this board, rows 1 and 2 are the narrowest, touched by only 3 colors. Column 9 is the tightest column, with 1 color.

Count colors per line and you have a ranking of where to look. The narrowest rows here see only 3 colors, so one of that handful must take the row and the rest are squeezed into the other 9 rows. Row 8 sits at the far end with 6 colors crossing it; it will almost certainly be among the last to settle.

Working through the middle game

Past the opening, treat this as an elimination exercise rather than a placement exercise. Each queen takes out a row, a column and its eight neighbours, and the value of a move is measured by how much it removes. Cross everything out as you go and let the board do the remembering.

With ten queens to seat and ten regions competing over 100 squares, keep two questions in rotation. Does any region now have exactly one open square left? That queen is forced. Does any row or column now have exactly one open square left? That queen is forced too. Alternating between the region view and the row-and-column view is what keeps a solve moving, and it is the clearest difference between players who finish 10x10 boards quickly and players who stall halfway.

Resist the plausible-looking queen. On #128 every correct placement has a stated reason behind it, and any move you cannot justify is a guess wearing a disguise. Backing out of a wrong guess on a single-solution board takes far longer than finding the real deduction would have.

Why puzzle #128 is rated medium

The rating reflects how much the board concedes up front. Puzzle #128 has three regions confined to a single row or column, its smallest color holds 1 square, its tightest row meets just 3 colors, and the gap between its largest and smallest regions is 29 squares. Flat, lopsided boards open quickly; even, sprawling ones make you earn the first placement.

Nothing about the rating involves computation or chance. Each grid has a single solution reachable by pure logic; the rating simply measures how far ahead you have to reason. Easy boards resolve a queen every step or two, while hard ones can ask you to carry three unfinished lines of thought before any of them pays off.

When a board plays tougher than its label, look for a missed mark before you look for a clever deduction. Walk back over every queen you have placed and confirm the full row, the full column and all eight surrounding squares are crossed out. The diagonal neighbours are the ones players skip, and a single skipped diagonal will hide the next forced move indefinitely.

Techniques that work well at 10x10

At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.

Learn the pairing argument and you will use it on every board, this one included. If two colors can only sit inside the same two rows, between them they consume both rows and every other color is shut out. It generalises to any matching count — three colors across three rows, four across four. On #128, start hunting for it near column 9.

Use this as a rough check on your progress: the completed board has 3 queens around the border and 7 queens in the middle, including 1 in a corner. Solutions spread out; if yours is bunching up in one region of the grid, retrace a few moves.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

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Questions about this puzzle

How hard is 10x10 Queens puzzle #128?

Puzzle #128 is rated medium. Its smallest color region holds 1 square, its tightest row is touched by 3 colors, and three of its regions are confined to a single row or column, which gives you a forced move early.

Does 10x10 puzzle #128 have only one solution?

Yes. Every puzzle in the 10x10 collection, including #128, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #128?

Start with the khaki region — the most constrained color on this board, with 1 square spanning rows 8–8 and columns 2–2. Narrowing the smallest region first removes the most squares elsewhere on the grid.