10x10 Queens Puzzle #127
Difficulty: hard. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 14-step reasoning is written out below.
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Step-by-step solution for puzzle #127
What follows is a complete solve of puzzle #127, worked the way a person works it rather than the way a computer does. It runs to 14 deductions — 10 queen placements and 4 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the line confined to one region.
Techniques this board needs: last square in a region, region confined to one line, region shadow, line confined to one region, last square in a row.
Show the full walkthrough (8 steps) — contains the solution
Step 1. Only row 2, column 1 is still open in amber, and since each colour must take a queen, that settles it. That clears row 2, column 1, the rest of the amber region and every square adjacent to it — diagonals included.
Step 2. The khaki region is down to one open square, at row 8, column 8. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 8 and column 8, the remaining khaki squares, and the ring of neighbours around row 8, column 8.
Step 3. Only row 1, column 7 is still open in indigo, and since each colour must take a queen, that settles it. Everything else in row 1, in column 7, in indigo and in the ring around that square is now dead.
Step 4. All of the mint region's remaining squares (2 open squares) lie in column 10. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 7 squares come off.
The board after step 4 — 3 of 10 queens placed. Step 5. Red cannot leave column 9 — every one of its open squares (2 open squares) sits there. That column belongs to red, so every square in it owned by another colour is dead: 1 square in all.
Step 6. The sea green region has 3 squares left, spread across rows 7 and 10, columns 2 and 3. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.
Step 7. Row 9 has only orange squares left (5 open squares). The row needs a queen and only orange can provide one, which pins that colour to this row and kills its squares elsewhere: 6 squares.
Step 8. From here the board cascades. Keep alternating the region sweep and the line sweep and 7 queens fall out in order without any new idea being needed: row 10 is down to one square, putting a queen on row 10, column 2; row 7 is down to one square, putting a queen on row 7, column 4; row 6 is down to one square, putting a queen on row 6, column 9; row 5 is down to one square, putting a queen on row 5, column 6; orange has one square left, so its queen takes row 9, column 5; blue has one square left, so its queen takes row 3, column 3; mint has one square left, so its queen takes row 4, column 10. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 4, column 10.
The board after step 8 — 10 of 10 queens placed.
That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.
About 10x10 Queens puzzle #127
10x10 puzzle #127 is rated hard. Ten colored regions cover its 100 squares, and your job is to seat ten queens so that every row, column and color contains exactly one — with no queen touching another, including diagonally.
Like every board on this site, #127 has been verified to have exactly one valid solution, and that solution is reachable by deduction alone. You never have to guess and then unwind; every queen can be justified by something already visible on the grid. What changes from puzzle to puzzle is where the first certainty appears and how long the chain of reasoning runs before the next one — and that is entirely a product of how these particular colors are shaped.
How the colors divide this board
From smallest to largest, the regions on puzzle #127 are: amber (1 square), khaki (1 square), indigo (4 squares), sea green (8 squares), slate (10 squares), pale yellow (10 squares), mint (11 squares), red (15 squares), orange (19 squares), blue (21 squares). An even split would hand every color 10 squares, so the amber region is running 9 squares under that average while the blue region is the roomiest area on the grid with 21 squares.
That imbalance is the first thing to read, because every region takes exactly one queen regardless of how much space it owns. Amber has only 1 place to put its queen; blue has 21. The spread between them on this board is 20 squares, and the wider that spread runs, the more it pays to solve from the small end inward.
Square count is only half the story — how a color is arranged counts too. Amber is the tidiest shape on #127, packing 100% of its 1×1 bounding box, whereas slate straggles across its 6×4 box at just 42%. Tidy blocks are easy to work around; scattered ones touch more lines and resist resolution.
Region by region
Each region's exact extent on this grid is listed below, starting with the most constrained. Knowing which lines a color can and cannot reach is most of the work on a hard board.
Amber covers 1 square, spanning 1 row and 1 column (rows 2–2, columns 1–1). It never leaves row 2, so its queen is locked to that row.
Khaki occupies 1 square within rows 8–8, columns 8–8. It never leaves row 8, so its queen is locked to that row.
Indigo: 4 squares across rows 1–2, columns 6–8.
Sea green covers 8 squares, spanning 4 rows and 3 columns (rows 7–10, columns 1–3).
Slate occupies 10 squares within rows 3–8, columns 4–7.
Pale yellow: 10 squares across rows 4–7, columns 2–6.
Mint covers 11 squares, spanning 4 rows and 4 columns (rows 1–4, columns 7–10).
Red occupies 15 squares within rows 3–9, columns 8–10.
Orange: 19 squares across rows 7–10, columns 2–10.
Blue covers 21 squares, spanning 7 rows and 6 columns (rows 1–7, columns 1–6).
Where to start on this board
Open on the tightest color. Here that is amber, confined to 1 square between rows 2 and 2 and columns 1 and 1. Its queen has nowhere else to go, which means those 1 row and 1 column carry more constraint than anywhere else on #127.
Because amber never leaves row 2, its queen must be in that row — and that instantly settles row 2 for everyone else. Sweep along it and X out every square that is not amber. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.
Work outward to the other flat regions next. Khaki and indigo are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.
The tightest lines on puzzle #127
A quick way to find the next move is to count how many different colors touch each line. On this board, row 10 is the narrowest, touched by only 2 colors. Columns 1, 9 and 10 are the tightest columns, with 3 colors.
Count colors per line and you have a ranking of where to look. The narrowest rows here see only 2 colors, so one of that handful must take the row and the rest are squeezed into the other 9 rows. Row 7 sits at the far end with 6 colors crossing it; it will almost certainly be among the last to settle.
Working through the middle game
Past the opening, treat this as an elimination exercise rather than a placement exercise. Each queen takes out a row, a column and its eight neighbours, and the value of a move is measured by how much it removes. Cross everything out as you go and let the board do the remembering.
With ten queens to seat and ten regions competing over 100 squares, keep two questions in rotation. Does any region now have exactly one open square left? That queen is forced. Does any row or column now have exactly one open square left? That queen is forced too. Alternating between the region view and the row-and-column view is what keeps a solve moving, and it is the clearest difference between players who finish 10x10 boards quickly and players who stall halfway.
Say the reason out loud: "this region has one square left", "this column has one square left". If no such sentence is available, the eliminating is not finished. One more pass of X marks is almost always quicker than committing to a placement you cannot defend.
Why puzzle #127 is rated hard
The hard label comes out of four measurable things about #127: four of its regions are locked to one row or column, its smallest color spans 1 square, its least crowded row meets 2 colors, and its largest and smallest regions differ by 20. Boards that score tight on those measures give up their first queen fast.
Rating is a measure of chain length, not of chance. With one guaranteed solution and no guessing required, the only thing that changes across the collection is how many eliminations you must link together before a queen is provably forced.
If #127 feels harder than its rating suggests, the usual culprit is incomplete marking rather than a difficult deduction. Check that every queen already on the grid has its full cross of eliminations recorded — including the diagonal neighbours, which are by far the easiest to miss. More stalled solves come from one forgotten diagonal X than from any genuinely deep chain of logic.
Techniques that work well at 10x10
At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.
One pattern is worth learning at every size, and it is available here. When two regions can only fit inside the same two rows, they must take one row each — which locks every other region out of both. The same argument works for columns, and for any matching count: three regions sharing three rows, four sharing four. Spotting these pairings turns a slow grind into a quick cascade, and on #127 the place to look for one is around row 10.
Use this as a rough check on your progress: the completed board has 4 queens around the border and 6 queens in the middle, and nothing in the corners. Solutions spread out; if yours is bunching up in one region of the grid, retrace a few moves.
How to play Queens
- The board is an N×N grid divided into N colored regions.
- Place exactly one queen (♛) in each row, each column, and each colored region.
- No two queens may touch each other — not horizontally, vertically, or diagonally.
- Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
- There is always exactly one valid solution. Use logic, never guessing, to find it.
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Questions about this puzzle
How hard is 10x10 Queens puzzle #127?
Puzzle #127 is rated hard. Its smallest color region holds 1 square, its tightest row is touched by 2 colors, and four of its regions are confined to a single row or column, which gives you a forced move early.
Does 10x10 puzzle #127 have only one solution?
Yes. Every puzzle in the 10x10 collection, including #127, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.
Where should I place my first queen on puzzle #127?
Start with the amber region — the most constrained color on this board, with 1 square spanning rows 2–2 and columns 1–1. Narrowing the smallest region first removes the most squares elsewhere on the grid.