7x7 Queens Puzzle #28

Difficulty: easy. Place 7 queens on this 7x7 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 16-step reasoning is written out below.

Previous puzzle · All 7x7 puzzles · Next puzzle

Step-by-step solution for puzzle #28

What follows is a complete solve of puzzle #28, worked the way a person works it rather than the way a computer does. It runs to 16 deductions — 7 queen placements and 9 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the pairing argument on columns.

Techniques this board needs: last square in a region, region shadow, region confined to one line, pairing argument on columns, last square in a row.

Show the full walkthrough (11 steps) — contains the solution
  1. Step 1. Only row 4, column 1 is still open in mint, and since each colour must take a queen, that settles it. That clears row 4, column 1, the rest of the mint region and every square adjacent to it — diagonals included.

  2. Step 2. Amber is down to 3 candidates in rows 1 and 2, columns 2 and 3, and they overlap enough to cover 1 square elsewhere. Cross those out without deciding anything about amber itself.

  3. Step 3. The slate region has 4 squares left, spread across rows 5–7, columns 3 and 4. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.

  4. Step 4. All of the pale yellow region's remaining squares (2 open squares) lie in row 7. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 5 squares come off.

    Puzzle #28 after step 4: 1 of 7 queens placed
    The board after step 4 — 1 of 7 queens placed.
  5. Step 5. Slate is down to 3 candidates in rows 5 and 6, columns 3 and 4, and they overlap enough to cover 1 square elsewhere. Cross those out without deciding anything about slate itself.

  6. Step 6. The red region has 4 squares left, spread across rows 5 and 6, columns 5–7. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.

  7. Step 7. Wherever blue ends up among its 5 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.

    Puzzle #28 after step 7: 1 of 7 queens placed
    The board after step 7 — 1 of 7 queens placed.
  8. Step 8. Here is the pairing argument. The amber and pale yellow regions have no open squares outside columns 2 and 3 — 2 colours confined to 2 columns. Between them they must take one column each, in some order, so every other colour is shut out of all of them: 2 squares come off in one stroke.

  9. Step 9. Slate cannot leave column 4 — every one of its open squares (2 open squares) sits there. That column belongs to slate, so every square in it owned by another colour is dead: 4 squares in all.

  10. Step 10. Wherever blue ends up among its 2 squares, the same squares fall within reach of it — 3 squares in total, impossible regardless of how the colour resolves.

  11. Step 11. From here the board cascades. Keep alternating the region sweep and the line sweep and 6 queens fall out in order without any new idea being needed: row 3 is down to one square, putting a queen on row 3, column 7; red has one square left, so its queen takes row 6, column 6; indigo has one square left, so its queen takes row 1, column 5; amber has one square left, so its queen takes row 2, column 2; slate has one square left, so its queen takes row 5, column 4; pale yellow has one square left, so its queen takes row 7, column 3. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 7, column 3.

    Puzzle #28 after step 11: 7 of 7 queens placed
    The board after step 11 — 7 of 7 queens placed.

That completes the board: 7 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 7x7 Queens puzzle #28

This is puzzle number 28 in the 7x7 collection, rated easy. The grid holds 49 squares split between seven colored regions, and a finished board carries seven queens — one in every row, one in every column, one in every color, and never two of them touching, diagonals included.

Puzzle #28 has been checked to admit exactly one arrangement of queens, and every step toward it is deducible from what is already on the board. There is no point at which you are expected to pick a square and hope. The only thing that differs between boards is how quickly the first certainty surfaces, and that depends entirely on the shapes the colors happen to take here.

How the colors divide this board

From smallest to largest, the regions on puzzle #28 are: mint (1 square), slate (4 squares), pale yellow (6 squares), amber (7 squares), indigo (8 squares), red (8 squares), blue (15 squares). An even split would hand every color 7 squares, so the mint region is running 6 squares under that average while the blue region is the roomiest area on the grid with 15 squares.

One queen per color, regardless of acreage: that is what turns this uneven split into a solving order. Mint is working with 1 square while blue has 15 to spare, a gap of 14. Attack the cramped end and the roomy regions tend to resolve themselves.

A region's outline can constrain it more than its size does. Here mint is the most solid, filling 100% of its 1×1 box, and blue the most diffuse at 50% of its 5×6 box. Solid blocks give clean eliminations; diffuse ones spread across the board and stay open longer.

Region by region

Below is every color on #28 with its exact reach, smallest region first. It is worth a slow read: the spans reveal which rows and columns several regions are fighting over.

Mint covers 1 square, spanning 1 row and 1 column (rows 4–4, columns 1–1). It never leaves row 4, so its queen is locked to that row.

Slate occupies 4 squares within rows 5–7, columns 3–4.

Pale yellow: 6 squares across rows 5–7, columns 1–3.

Amber covers 7 squares, spanning 3 rows and 3 columns (rows 1–3, columns 1–3).

Indigo occupies 8 squares within rows 1–3, columns 4–7.

Red: 8 squares across rows 5–7, columns 5–7.

Blue covers 15 squares, spanning 5 rows and 6 columns (rows 2–6, columns 2–7).

Where to start on this board

Open on the tightest color. Here that is mint, confined to 1 square between rows 4 and 4 and columns 1 and 1. Its queen has nowhere else to go, which means those 1 row and 1 column carry more constraint than anywhere else on #28.

Because mint never leaves row 4, its queen must be in that row — and that instantly settles row 4 for everyone else. Sweep along it and X out every square that is not mint. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.

No region here is pinned to a shallow band of rows, so turn the same idea sideways: slate spans only two columns. Two narrow regions sharing the same two columns take one column each and lock everyone else out of both, which is usually enough to crack a board that offers no free opening.

The tightest lines on puzzle #28

A quick way to find the next move is to count how many different colors touch each line. On this board, rows 1 and 4 are the narrowest, touched by only 2 colors. Columns 1, 2, 4, 5, 6 and 7 are the tightest columns, with 3 colors.

A line with few colors is a line close to resolving. Where only 2 colors appear, one of them owns the row outright and the others must fit into the remaining 6 rows. Row 6 is the crowded extreme at 4 colors — worth revisiting later, not now.

Working through the middle game

Once two or three queens are down, the board changes character. Each queen removes an entire row, an entire column and the ring of up to eight squares around it, so the grid shrinks faster than most people expect. The habit that pays here is marking rather than remembering: after every placement, cross out the full row, the full column and all eight neighbours before hunting for the next move.

Two checks, run alternately, will carry you through the 49 squares of this grid. First: has any of the seven regions been reduced to a single open square? Second: has any row or column? Either answer forces a queen. Players who stall on 7x7 boards almost always run one of those checks and forget the other.

Resist the plausible-looking queen. On #28 every correct placement has a stated reason behind it, and any move you cannot justify is a guess wearing a disguise. Backing out of a wrong guess on a single-solution board takes far longer than finding the real deduction would have.

Why puzzle #28 is rated easy

What earns a board its rating is the shape of its opening. Here that opening offers two single-line regions, a 1-square smallest color, a tightest row touched by 2 colors, and a region-size spread of 14. Lopsided grids with flat regions fall quickly; balanced ones like this take more patience.

The scale has nothing to do with maths or luck — every puzzle here is solvable by deduction and has exactly one answer. It measures reasoning depth: how many eliminations must stack up before a placement becomes provable. That depth is what separates a easy board from the rest.

When a board plays tougher than its label, look for a missed mark before you look for a clever deduction. Walk back over every queen you have placed and confirm the full row, the full column and all eight surrounding squares are crossed out. The diagonal neighbours are the ones players skip, and a single skipped diagonal will hide the next forced move indefinitely.

Techniques that work well at 7x7

At 7x7 the whole grid stays within a single glance, which makes systematic scanning practical. Read the rows in order and count the colors in each — a row touched by two colors is far more constrained than one touched by five, and that is usually where the next forced move hides. The board is small enough that re-scanning from the top after each placement costs almost nothing.

Whatever the grid size, the pairing rule is the technique to internalise. When a pair of regions is boxed into the same pair of rows, they split those rows between them and nobody else may enter — and the same holds for columns, or for any n regions confined to n lines. Look for an instance of it around row 1 on this board.

A non-spoiling distribution check: solved, #28 carries 4 queens on the perimeter against 3 queens inside, with the corners empty. Because no two queens may touch, real solutions always look fairly evenly spread — a lopsided board in progress is a warning sign.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

Full rules · Strategy library · Puzzle statistics

Questions about this puzzle

How hard is 7x7 Queens puzzle #28?

Puzzle #28 is rated easy. Its smallest color region holds 1 square, its tightest row is touched by 2 colors, and two of its regions are confined to a single row or column, which gives you a forced move early.

Does 7x7 puzzle #28 have only one solution?

Yes. Every puzzle in the 7x7 collection, including #28, has been verified to have exactly one valid arrangement of seven queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #28?

Start with the mint region — the most constrained color on this board, with 1 square spanning rows 4–4 and columns 1–1. Narrowing the smallest region first removes the most squares elsewhere on the grid.