7x7 Queens Puzzle #228
Difficulty: easy. Place 7 queens on this 7x7 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 12-step reasoning is written out below.
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Step-by-step solution for puzzle #228
What follows is a complete solve of puzzle #228, worked the way a person works it rather than the way a computer does. It runs to 12 deductions — 7 queen placements and 5 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the region shadow.
Techniques this board needs: last square in a region, region confined to one line, region shadow.
Show the full walkthrough (9 steps) — contains the solution
Step 1. Only row 1, column 6 is still open in indigo, and since each colour must take a queen, that settles it. That clears row 1, column 6, the rest of the indigo region and every square adjacent to it — diagonals included.
Step 2. The pale yellow region is down to one open square, at row 7, column 1. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 7 and column 1, the remaining pale yellow squares, and the ring of neighbours around row 7, column 1.
Step 3. Only row 6, column 7 is still open in red, and since each colour must take a queen, that settles it. Everything else in row 6, in column 7, in red and in the ring around that square is now dead.
The board after step 3 — 3 of 7 queens placed. Step 4. All of the blue region's remaining squares (3 open squares) lie in column 5. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 1 square come off.
Step 5. Mint is down to 4 candidates in rows 2, 4, and 5, columns 2 and 3, and they overlap enough to cover 1 square elsewhere. Cross those out without deciding anything about mint itself.
Step 6. All of the slate region's remaining squares (2 open squares) lie in row 5. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 3 squares come off.
The board after step 6 — 3 of 7 queens placed. Step 7. Blue cannot leave column 5 — every one of its open squares (2 open squares) sits there. That column belongs to blue, so every square in it owned by another colour is dead: 1 square in all.
Step 8. Amber is down to 3 candidates in rows 2 and 3, columns 3 and 4, and they overlap enough to cover 1 square elsewhere. Cross those out without deciding anything about amber itself.
Step 9. From here the board cascades. Keep alternating the region sweep and the line sweep and 4 queens fall out in order without any new idea being needed: mint has one square left, so its queen takes row 4, column 2; blue has one square left, so its queen takes row 3, column 5; amber has one square left, so its queen takes row 2, column 3; slate has one square left, so its queen takes row 5, column 4. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 5, column 4.
The board after step 9 — 7 of 7 queens placed.
That completes the board: 7 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.
About 7x7 Queens puzzle #228
This is puzzle number 228 in the 7x7 collection, rated easy. The grid holds 49 squares split between seven colored regions, and a finished board carries seven queens — one in every row, one in every column, one in every color, and never two of them touching, diagonals included.
Puzzle #228 has been checked to admit exactly one arrangement of queens, and every step toward it is deducible from what is already on the board. There is no point at which you are expected to pick a square and hope. The only thing that differs between boards is how quickly the first certainty surfaces, and that depends entirely on the shapes the colors happen to take here.
How the colors divide this board
From smallest to largest, the regions on puzzle #228 are: indigo (1 square), pale yellow (1 square), red (5 squares), mint (9 squares), blue (10 squares), slate (11 squares), amber (12 squares). An even split would hand every color 7 squares, so the indigo region is running 6 squares under that average while the amber region is the roomiest area on the grid with 12 squares.
Every color takes one queen and one only, whatever its size — which is why the 11 square difference between indigo and amber is worth noting before you touch the grid. The cramped colors resolve first and hand you information; the roomy ones absorb whatever is left over at the end.
Shape matters as much as size. The indigo region is the most compact color here, filling 100% of the 1×1 box that encloses it, while mint is the most scattered at 60% of its 5×3 box. Compact regions are easy to eliminate around; straggling ones reach into more rows and columns and tend to stay unresolved until late.
Region by region
Here is the full footprint of every color on puzzle #228, smallest first. Reading these spans before you place anything is the quickest way to see which parts of the grid are genuinely contested.
Indigo: 1 square across rows 1–1, columns 6–6. It never leaves row 1, so its queen is locked to that row.
Pale yellow covers 1 square, spanning 1 row and 1 column (rows 7–7, columns 1–1). It never leaves row 7, so its queen is locked to that row.
Red occupies 5 squares within rows 5–7, columns 6–7.
Mint: 9 squares across rows 2–6, columns 1–3.
Blue covers 10 squares, spanning 5 rows and 3 columns (rows 1–5, columns 5–7).
Slate occupies 11 squares within rows 4–7, columns 2–5.
Amber: 12 squares across rows 1–3, columns 1–6.
Where to start on this board
Open on the tightest color. Here that is indigo, confined to 1 square between rows 1 and 1 and columns 6 and 6. Its queen has nowhere else to go, which means those 1 row and 1 column carry more constraint than anywhere else on #228.
Because indigo never leaves row 1, its queen must be in that row — and that instantly settles row 1 for everyone else. Sweep along it and X out every square that is not indigo. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.
Work outward to the other flat regions next. Pale yellow is no more than two rows tall, so its queen is confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.
The tightest lines on puzzle #228
A quick way to find the next move is to count how many different colors touch each line. On this board, rows 1, 2, 3, 4, 6 and 7 are the narrowest, touched by only 3 colors. Columns 4 and 7 are the tightest columns, with 2 colors.
Those lines matter because a row touched by few colors gives its queen away sooner. If a row meets only 3 colors, then one of those regions has to own it, and every other region is competing for the remaining 6 rows. By contrast row 5 meets 4 colors — the most crowded line here, and the one least likely to resolve early. Spend your attention accordingly.
Working through the middle game
The middle of #228 is where careless play costs time. Every queen you place kills a row, a column and the eight surrounding squares; if you do not mark all of that immediately, you will later "discover" a move that was available several turns ago. Mark first, then look.
With seven queens to seat and seven regions competing over 49 squares, keep two questions in rotation. Does any region now have exactly one open square left? That queen is forced. Does any row or column now have exactly one open square left? That queen is forced too. Alternating between the region view and the row-and-column view is what keeps a solve moving, and it is the clearest difference between players who finish 7x7 boards quickly and players who stall halfway.
Resist the plausible-looking queen. On #228 every correct placement has a stated reason behind it, and any move you cannot justify is a guess wearing a disguise. Backing out of a wrong guess on a single-solution board takes far longer than finding the real deduction would have.
Why puzzle #228 is rated easy
The rating reflects how much the board concedes up front. Puzzle #228 has four regions confined to a single row or column, its smallest color holds 1 square, its tightest row meets just 3 colors, and the gap between its largest and smallest regions is 11 squares. Flat, lopsided boards open quickly; even, sprawling ones make you earn the first placement.
Rating is a measure of chain length, not of chance. With one guaranteed solution and no guessing required, the only thing that changes across the collection is how many eliminations you must link together before a queen is provably forced.
When a board plays tougher than its label, look for a missed mark before you look for a clever deduction. Walk back over every queen you have placed and confirm the full row, the full column and all eight surrounding squares are crossed out. The diagonal neighbours are the ones players skip, and a single skipped diagonal will hide the next forced move indefinitely.
Techniques that work well at 7x7
At 7x7 the whole grid stays within a single glance, which makes systematic scanning practical. Read the rows in order and count the colors in each — a row touched by two colors is far more constrained than one touched by five, and that is usually where the next forced move hides. The board is small enough that re-scanning from the top after each placement costs almost nothing.
There is one technique that repays study at every grid size. Two regions restricted to the same two rows must occupy one row apiece, which excludes all other regions from those rows entirely; the identical logic applies to columns and to larger matched sets. It converts slow boards into fast ones, and the likeliest place to find it on #228 is column 4.
As a sanity check rather than a spoiler: the finished solution to #228 puts 3 queens on the outer border and 4 queens in the interior, 1 of them in an actual corner. If your part-finished grid has queens bunched into one area while whole stretches sit empty, something probably went wrong a few moves back.
How to play Queens
- The board is an N×N grid divided into N colored regions.
- Place exactly one queen (♛) in each row, each column, and each colored region.
- No two queens may touch each other — not horizontally, vertically, or diagonally.
- Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
- There is always exactly one valid solution. Use logic, never guessing, to find it.
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Questions about this puzzle
How hard is 7x7 Queens puzzle #228?
Puzzle #228 is rated easy. Its smallest color region holds 1 square, its tightest row is touched by 3 colors, and four of its regions are confined to a single row or column, which gives you a forced move early.
Does 7x7 puzzle #228 have only one solution?
Yes. Every puzzle in the 7x7 collection, including #228, has been verified to have exactly one valid arrangement of seven queens, and it can always be reached by logic alone — no guessing or backtracking needed.
Where should I place my first queen on puzzle #228?
Start with the indigo region — the most constrained color on this board, with 1 square spanning rows 1–1 and columns 6–6. Narrowing the smallest region first removes the most squares elsewhere on the grid.