7x7 Queens Puzzle #220

Difficulty: medium. Place 7 queens on this 7x7 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 12-step reasoning is written out below.

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Step-by-step solution for puzzle #220

What follows is a complete solve of puzzle #220, worked the way a person works it rather than the way a computer does. It runs to 12 deductions — 7 queen placements and 5 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the region shadow.

Techniques this board needs: region shadow, region confined to one line, last square in a region.

Show the full walkthrough (8 steps) — contains the solution
  1. Step 1. Wherever indigo ends up among its 5 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.

  2. Step 2. All of the blue region's remaining squares (6 open squares) lie in column 7. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 1 square come off.

  3. Step 3. The mint region has 3 squares left, spread across rows 4 and 5, columns 2 and 3. You do not need to know which of them takes the queen: every one of those options attacks the same 3 squares, so they can be crossed out now.

  4. Step 4. All of the red region's remaining squares (3 open squares) lie in column 1. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 4 squares come off.

    Puzzle #220 after step 4: 0 of 7 queens placed
    The board after step 4 — 0 of 7 queens placed.
  5. Step 5. Only row 1, column 2 is still open in indigo, and since each colour must take a queen, that settles it. That clears row 1, column 2, the rest of the indigo region and every square adjacent to it — diagonals included.

  6. Step 6. The mint region is down to one open square, at row 4, column 3. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 4 and column 3, the remaining mint squares, and the ring of neighbours around row 4, column 3.

  7. Step 7. Wherever slate ends up among its 6 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.

  8. Step 8. From here the board cascades. Keep alternating the region sweep and the line sweep and 5 queens fall out in order without any new idea being needed: pale yellow has one square left, so its queen takes row 7, column 5; slate has one square left, so its queen takes row 5, column 6; amber has one square left, so its queen takes row 2, column 4; blue has one square left, so its queen takes row 3, column 7; red has one square left, so its queen takes row 6, column 1. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 6, column 1.

    Puzzle #220 after step 8: 7 of 7 queens placed
    The board after step 8 — 7 of 7 queens placed.

That completes the board: 7 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 7x7 Queens puzzle #220

This is puzzle number 220 in the 7x7 collection, rated medium. The grid holds 49 squares split between seven colored regions, and a finished board carries seven queens — one in every row, one in every column, one in every color, and never two of them touching, diagonals included.

There is exactly one way to finish #220, and it has been verified. More importantly, you can reach it without ever gambling: at every stage some square is provably right or provably wrong. Boards differ only in how deep you must dig before that proof appears, and the geometry of these seven regions is what sets the depth.

How the colors divide this board

From smallest to largest, the regions on puzzle #220 are: pale yellow (2 squares), mint (3 squares), red (4 squares), indigo (5 squares), blue (6 squares), slate (13 squares), amber (16 squares). An even split would hand every color 7 squares, so the pale yellow region is running 5 squares under that average while the amber region is the roomiest area on the grid with 16 squares.

Every color takes one queen and one only, whatever its size — which is why the 14 square difference between pale yellow and amber is worth noting before you touch the grid. The cramped colors resolve first and hand you information; the roomy ones absorb whatever is left over at the end.

A region's outline can constrain it more than its size does. Here blue is the most solid, filling 100% of its 6×1 box, and slate the most diffuse at 72% of its 3×6 box. Solid blocks give clean eliminations; diffuse ones spread across the board and stay open longer.

Region by region

Here is the full footprint of every color on puzzle #220, smallest first. Reading these spans before you place anything is the quickest way to see which parts of the grid are genuinely contested.

Pale yellow covers 2 squares, spanning 2 rows and 1 column (rows 6–7, columns 5–5). It sits wholly inside column 5, so its queen must be in that column.

Mint occupies 3 squares within rows 4–5, columns 2–3.

Red: 4 squares across rows 4–7, columns 1–1. It sits wholly inside column 1, so its queen must be in that column.

Indigo covers 5 squares, spanning 3 rows and 2 columns (rows 1–3, columns 1–2).

Blue occupies 6 squares within rows 1–6, columns 7–7. It sits wholly inside column 7, so its queen must be in that column.

Slate: 13 squares across rows 5–7, columns 2–7.

Amber covers 16 squares, spanning 4 rows and 5 columns (rows 1–4, columns 2–6).

Where to start on this board

Open on the tightest color. Here that is pale yellow, confined to 2 squares between rows 6 and 7 and columns 5 and 5. Its queen has nowhere else to go, which means those 2 rows and 1 column carry more constraint than anywhere else on #220.

Because pale yellow stays inside column 5, its queen belongs to that column and no other region may use it. Cross out the rest of column 5 straight away. Any color that was relying on those squares now has a visibly smaller footprint, and that shrinkage is where your second deduction comes from.

Work outward to the other flat regions next. Mint is no more than two rows tall, so its queen is confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.

The tightest lines on puzzle #220

A quick way to find the next move is to count how many different colors touch each line. On this board, rows 1, 2, 3 and 7 are the narrowest, touched by only 3 colors. Columns 1, 4, 6 and 7 are the tightest columns, with 2 colors.

Those lines matter because a row touched by few colors gives its queen away sooner. If a row meets only 3 colors, then one of those regions has to own it, and every other region is competing for the remaining 6 rows. By contrast row 6 meets 4 colors — the most crowded line here, and the one least likely to resolve early. Spend your attention accordingly.

Working through the middle game

Past the opening, treat this as an elimination exercise rather than a placement exercise. Each queen takes out a row, a column and its eight neighbours, and the value of a move is measured by how much it removes. Cross everything out as you go and let the board do the remembering.

The whole middle game reduces to two sweeps. Sweep the seven colors looking for one with a single square left; sweep the seven rows and seven columns looking for the same. Each sweep feeds the next, and switching between them deliberately — rather than drifting — is what separates a fast 7x7 solve from a stalled one.

A placement without a reason is a guess. Because this board has exactly one solution, a guess that happens to be wrong will not announce itself for several moves — and unwinding it is slower than simply finishing the eliminations first.

Why puzzle #220 is rated medium

The rating reflects how much the board concedes up front. Puzzle #220 has three regions confined to a single row or column, its smallest color holds 2 squares, its tightest row meets just 3 colors, and the gap between its largest and smallest regions is 14 squares. Flat, lopsided boards open quickly; even, sprawling ones make you earn the first placement.

The scale has nothing to do with maths or luck — every puzzle here is solvable by deduction and has exactly one answer. It measures reasoning depth: how many eliminations must stack up before a placement becomes provable. That depth is what separates a medium board from the rest.

Stuck on #220 despite the medium rating? The odds strongly favour a bookkeeping error over a hard chain of logic. Re-check each placed queen for its complete set of eliminations, paying particular attention to the four diagonal squares — those are the ones that get overlooked, and one of them is usually sitting on the answer.

Techniques that work well at 7x7

At 7x7 the whole grid stays within a single glance, which makes systematic scanning practical. Read the rows in order and count the colors in each — a row touched by two colors is far more constrained than one touched by five, and that is usually where the next forced move hides. The board is small enough that re-scanning from the top after each placement costs almost nothing.

There is one technique that repays study at every grid size. Two regions restricted to the same two rows must occupy one row apiece, which excludes all other regions from those rows entirely; the identical logic applies to columns and to larger matched sets. It converts slow boards into fast ones, and the likeliest place to find it on #220 is column 1.

As a sanity check rather than a spoiler: the finished solution to #220 puts 4 queens on the outer border and 3 queens in the interior, with none in a corner. If your part-finished grid has queens bunched into one area while whole stretches sit empty, something probably went wrong a few moves back.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

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Questions about this puzzle

How hard is 7x7 Queens puzzle #220?

Puzzle #220 is rated medium. Its smallest color region holds 2 squares, its tightest row is touched by 3 colors, and three of its regions are confined to a single row or column, which gives you a forced move early.

Does 7x7 puzzle #220 have only one solution?

Yes. Every puzzle in the 7x7 collection, including #220, has been verified to have exactly one valid arrangement of seven queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #220?

Start with the pale yellow region — the most constrained color on this board, with 2 squares spanning rows 6–7 and columns 5–5. Narrowing the smallest region first removes the most squares elsewhere on the grid.