7x7 Queens Puzzle #17

Difficulty: easy. Place 7 queens on this 7x7 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 11-step reasoning is written out below.

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Step-by-step solution for puzzle #17

What follows is a complete solve of puzzle #17, worked the way a person works it rather than the way a computer does. It runs to 11 deductions — 7 queen placements and 4 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the region shadow.

Techniques this board needs: last square in a region, region confined to one line, region shadow.

Show the full walkthrough (7 steps) — contains the solution
  1. Step 1. Only row 5, column 1 is still open in slate, and since each colour must take a queen, that settles it. That clears row 5, column 1, the rest of the slate region and every square adjacent to it — diagonals included.

  2. Step 2. The pale yellow region is down to one open square, at row 7, column 2. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 7 and column 2, the remaining pale yellow squares, and the ring of neighbours around row 7, column 2.

  3. Step 3. Indigo cannot leave row 1 — every one of its open squares (2 open squares) sits there. That row belongs to indigo, so every square on it owned by another colour is dead: 5 squares in all.

  4. Step 4. Wherever amber ends up among its 3 squares, the same squares fall within reach of it — 2 squares in total, impossible regardless of how the colour resolves.

    Puzzle #17 after step 4: 2 of 7 queens placed
    The board after step 4 — 2 of 7 queens placed.
  5. Step 5. Mint cannot leave row 4 — every one of its open squares (2 open squares) sits there. That row belongs to mint, so every square on it owned by another colour is dead: 4 squares in all.

  6. Step 6. All of the amber region's remaining squares (2 open squares) lie in column 7. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 1 square come off.

  7. Step 7. From here the board cascades. Keep alternating the region sweep and the line sweep and 5 queens fall out in order without any new idea being needed: red has one square left, so its queen takes row 6, column 6; mint has one square left, so its queen takes row 4, column 5; indigo has one square left, so its queen takes row 1, column 4; blue has one square left, so its queen takes row 3, column 3; amber has one square left, so its queen takes row 2, column 7. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 2, column 7.

    Puzzle #17 after step 7: 7 of 7 queens placed
    The board after step 7 — 7 of 7 queens placed.

That completes the board: 7 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 7x7 Queens puzzle #17

Puzzle #17 is one of the easy-rated boards in the 7x7 set. Seven colors divide its 49 squares, and you win by placing seven queens so that each row, each column and each color holds exactly one, with no two queens adjacent in any direction.

As with every puzzle in this collection, #17 has a single verified solution and needs no guesswork. Each queen follows from something already visible. What the board controls is tempo — how soon the first forced move shows up and how far apart the rest are spaced — and that is a direct consequence of how these colors are cut.

How the colors divide this board

From smallest to largest, the regions on puzzle #17 are: slate (1 square), indigo (2 squares), amber (4 squares), red (4 squares), mint (6 squares), pale yellow (7 squares), blue (25 squares). An even split would hand every color 7 squares, so the slate region is running 6 squares under that average while the blue region is the roomiest area on the grid with 25 squares.

Why does the split matter? Because a region's square count has no bearing on how many queens it gets — the answer is always one. So slate, with 1 square, is under far more pressure than blue with 25. A 24-square gap like this one rewards players who start where the choices are fewest.

Shape matters as much as size. The indigo region is the most compact color here, filling 100% of the 1×2 box that encloses it, while pale yellow is the most scattered at 58% of its 4×3 box. Compact regions are easy to eliminate around; straggling ones reach into more rows and columns and tend to stay unresolved until late.

Region by region

Each region's exact extent on this grid is listed below, starting with the most constrained. Knowing which lines a color can and cannot reach is most of the work on a easy board.

Slate occupies 1 square within rows 5–5, columns 1–1. It never leaves row 5, so its queen is locked to that row.

Indigo: 2 squares across rows 1–1, columns 4–5. It never leaves row 1, so its queen is locked to that row.

Amber covers 4 squares, spanning 3 rows and 2 columns (rows 1–3, columns 6–7).

Red occupies 4 squares within rows 6–7, columns 6–7.

Mint: 6 squares across rows 4–5, columns 5–7.

Pale yellow covers 7 squares, spanning 4 rows and 3 columns (rows 4–7, columns 1–3).

Blue occupies 25 squares within rows 1–7, columns 1–6.

Where to start on this board

Slate is the natural opening on #17: it is the smallest region on the grid at 1 square, boxed into rows 5–5 and columns 1–1. Since one of those squares must hold a queen, that block of 1 row and 1 column is the most contested part of the board.

Because slate never leaves row 5, its queen must be in that row — and that instantly settles row 5 for everyone else. Sweep along it and X out every square that is not slate. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.

Work outward to the other flat regions next. Indigo, mint and red are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.

The tightest lines on puzzle #17

A quick way to find the next move is to count how many different colors touch each line. On this board, rows 2 and 3 are the narrowest, touched by only 2 colors. Columns 2, 3 and 4 are the tightest columns, with 2 colors.

Those lines matter because a row touched by few colors gives its queen away sooner. If a row meets only 2 colors, then one of those regions has to own it, and every other region is competing for the remaining 6 rows. By contrast row 5 meets 4 colors — the most crowded line here, and the one least likely to resolve early. Spend your attention accordingly.

Working through the middle game

Once two or three queens are down, the board changes character. Each queen removes an entire row, an entire column and the ring of up to eight squares around it, so the grid shrinks faster than most people expect. The habit that pays here is marking rather than remembering: after every placement, cross out the full row, the full column and all eight neighbours before hunting for the next move.

The whole middle game reduces to two sweeps. Sweep the seven colors looking for one with a single square left; sweep the seven rows and seven columns looking for the same. Each sweep feeds the next, and switching between them deliberately — rather than drifting — is what separates a fast 7x7 solve from a stalled one.

A placement without a reason is a guess. Because this board has exactly one solution, a guess that happens to be wrong will not announce itself for several moves — and unwinding it is slower than simply finishing the eliminations first.

Why puzzle #17 is rated easy

The easy label comes out of four measurable things about #17: three of its regions are locked to one row or column, its smallest color spans 1 square, its least crowded row meets 2 colors, and its largest and smallest regions differ by 24. Boards that score tight on those measures give up their first queen fast.

Nothing about the rating involves computation or chance. Each grid has a single solution reachable by pure logic; the rating simply measures how far ahead you have to reason. Easy boards resolve a queen every step or two, while hard ones can ask you to carry three unfinished lines of thought before any of them pays off.

A board that feels above its rating is nearly always a board with a missing X. Audit every queen on the grid: full row cleared, full column cleared, all eight touching squares cleared. Diagonals are the common omission, and missing one is far more often the cause of a stall than any genuine difficulty in the puzzle.

Techniques that work well at 7x7

At 7x7 the whole grid stays within a single glance, which makes systematic scanning practical. Read the rows in order and count the colors in each — a row touched by two colors is far more constrained than one touched by five, and that is usually where the next forced move hides. The board is small enough that re-scanning from the top after each placement costs almost nothing.

Learn the pairing argument and you will use it on every board, this one included. If two colors can only sit inside the same two rows, between them they consume both rows and every other color is shut out. It generalises to any matching count — three colors across three rows, four across four. On #17, start hunting for it near row 2.

As a sanity check rather than a spoiler: the finished solution to #17 puts 4 queens on the outer border and 3 queens in the interior, with none in a corner. If your part-finished grid has queens bunched into one area while whole stretches sit empty, something probably went wrong a few moves back.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

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Questions about this puzzle

How hard is 7x7 Queens puzzle #17?

Puzzle #17 is rated easy. Its smallest color region holds 1 square, its tightest row is touched by 2 colors, and three of its regions are confined to a single row or column, which gives you a forced move early.

Does 7x7 puzzle #17 have only one solution?

Yes. Every puzzle in the 7x7 collection, including #17, has been verified to have exactly one valid arrangement of seven queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #17?

Start with the slate region — the most constrained color on this board, with 1 square spanning rows 5–5 and columns 1–1. Narrowing the smallest region first removes the most squares elsewhere on the grid.