7x7 Queens Puzzle #116

Difficulty: medium. Place 7 queens on this 7x7 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 15-step reasoning is written out below.

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Step-by-step solution for puzzle #116

What follows is a complete solve of puzzle #116, worked the way a person works it rather than the way a computer does. It runs to 15 deductions — 7 queen placements and 8 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the proof by contradiction.

Techniques this board needs: last square in a region, region confined to one line, region shadow, pairing argument on columns, proof by contradiction.

Show the full walkthrough (10 steps) — contains the solution
  1. Step 1. Only row 1, column 7 is still open in indigo, and since each colour must take a queen, that settles it. That clears row 1, column 7, the rest of the indigo region and every square adjacent to it — diagonals included.

  2. Step 2. All of the amber region's remaining squares (2 open squares) lie in row 2. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 5 squares come off.

  3. Step 3. The blue region has 5 squares left, spread across rows 3–5, columns 4–6. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.

    Puzzle #116 after step 3: 1 of 7 queens placed
    The board after step 3 — 1 of 7 queens placed.
  4. Step 4. Wherever slate ends up among its 4 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.

  5. Step 5. Red is down to 3 candidates in rows 6 and 7, columns 1 and 2, and they overlap enough to cover 1 square elsewhere. Cross those out without deciding anything about red itself.

  6. Step 6. Here is the pairing argument. The amber and red regions have no open squares outside columns 1 and 2 — 2 colours confined to 2 columns. Between them they must take one column each, in some order, so every other colour is shut out of all of them: 4 squares come off in one stroke.

  7. Step 7. Mint cannot leave column 3 — every one of its open squares (2 open squares) sits there. That column belongs to mint, so every square in it owned by another colour is dead: 5 squares in all.

    Puzzle #116 after step 7: 1 of 7 queens placed
    The board after step 7 — 1 of 7 queens placed.
  8. Step 8. All of the slate region's remaining squares (2 open squares) lie in row 5. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 2 squares come off.

  9. Step 9. Test row 2, column 1 for amber: place a queen there, run the forced consequences through, and the slate region is left with nowhere to put its queen. The assumption breaks, so the square is eliminated.

  10. Step 10. From here the board cascades. Keep alternating the region sweep and the line sweep and 6 queens fall out in order without any new idea being needed: amber has one square left, so its queen takes row 2, column 2; mint has one square left, so its queen takes row 4, column 3; slate has one square left, so its queen takes row 5, column 5; blue has one square left, so its queen takes row 3, column 6; pale yellow has one square left, so its queen takes row 7, column 4; red has one square left, so its queen takes row 6, column 1. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 6, column 1.

    Puzzle #116 after step 10: 7 of 7 queens placed
    The board after step 10 — 7 of 7 queens placed.

That completes the board: 7 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 7x7 Queens puzzle #116

This is puzzle number 116 in the 7x7 collection, rated medium. The grid holds 49 squares split between seven colored regions, and a finished board carries seven queens — one in every row, one in every column, one in every color, and never two of them touching, diagonals included.

Puzzle #116 has been checked to admit exactly one arrangement of queens, and every step toward it is deducible from what is already on the board. There is no point at which you are expected to pick a square and hope. The only thing that differs between boards is how quickly the first certainty surfaces, and that depends entirely on the shapes the colors happen to take here.

How the colors divide this board

From smallest to largest, the regions on puzzle #116 are: indigo (1 square), red (3 squares), amber (5 squares), slate (5 squares), mint (9 squares), pale yellow (11 squares), blue (15 squares). An even split would hand every color 7 squares, so the indigo region is running 6 squares under that average while the blue region is the roomiest area on the grid with 15 squares.

Every color takes one queen and one only, whatever its size — which is why the 14 square difference between indigo and blue is worth noting before you touch the grid. The cramped colors resolve first and hand you information; the roomy ones absorb whatever is left over at the end.

Shape matters as much as size. The indigo region is the most compact color here, filling 100% of the 1×1 box that encloses it, while red is the most scattered at 75% of its 2×2 box. Compact regions are easy to eliminate around; straggling ones reach into more rows and columns and tend to stay unresolved until late.

Region by region

Below is every color on #116 with its exact reach, smallest region first. It is worth a slow read: the spans reveal which rows and columns several regions are fighting over.

Indigo occupies 1 square within rows 1–1, columns 7–7. It never leaves row 1, so its queen is locked to that row.

Red: 3 squares across rows 6–7, columns 1–2.

Amber covers 5 squares, spanning 2 rows and 3 columns (rows 1–2, columns 1–3).

Slate occupies 5 squares within rows 4–5, columns 3–5.

Mint: 9 squares across rows 2–5, columns 1–3.

Pale yellow covers 11 squares, spanning 2 rows and 6 columns (rows 6–7, columns 2–7).

Blue occupies 15 squares within rows 1–5, columns 4–7.

Where to start on this board

Open on the tightest color. Here that is indigo, confined to 1 square between rows 1 and 1 and columns 7 and 7. Its queen has nowhere else to go, which means those 1 row and 1 column carry more constraint than anywhere else on #116.

Because indigo never leaves row 1, its queen must be in that row — and that instantly settles row 1 for everyone else. Sweep along it and X out every square that is not indigo. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.

Work outward to the other flat regions next. Amber, slate, red and pale yellow are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.

The tightest lines on puzzle #116

A quick way to find the next move is to count how many different colors touch each line. On this board, rows 3, 6 and 7 are the narrowest, touched by only 2 colors. Column 6 is the tightest column, with 2 colors.

A line with few colors is a line close to resolving. Where only 2 colors appear, one of them owns the row outright and the others must fit into the remaining 6 rows. Row 5 is the crowded extreme at 3 colors — worth revisiting later, not now.

Working through the middle game

Past the opening, treat this as an elimination exercise rather than a placement exercise. Each queen takes out a row, a column and its eight neighbours, and the value of a move is measured by how much it removes. Cross everything out as you go and let the board do the remembering.

With seven queens to seat and seven regions competing over 49 squares, keep two questions in rotation. Does any region now have exactly one open square left? That queen is forced. Does any row or column now have exactly one open square left? That queen is forced too. Alternating between the region view and the row-and-column view is what keeps a solve moving, and it is the clearest difference between players who finish 7x7 boards quickly and players who stall halfway.

Say the reason out loud: "this region has one square left", "this column has one square left". If no such sentence is available, the eliminating is not finished. One more pass of X marks is almost always quicker than committing to a placement you cannot defend.

Why puzzle #116 is rated medium

What earns a board its rating is the shape of its opening. Here that opening offers two single-line regions, a 1-square smallest color, a tightest row touched by 2 colors, and a region-size spread of 14. Lopsided grids with flat regions fall quickly; balanced ones like this take more patience.

The scale has nothing to do with maths or luck — every puzzle here is solvable by deduction and has exactly one answer. It measures reasoning depth: how many eliminations must stack up before a placement becomes provable. That depth is what separates a medium board from the rest.

When a board plays tougher than its label, look for a missed mark before you look for a clever deduction. Walk back over every queen you have placed and confirm the full row, the full column and all eight surrounding squares are crossed out. The diagonal neighbours are the ones players skip, and a single skipped diagonal will hide the next forced move indefinitely.

Techniques that work well at 7x7

At 7x7 the whole grid stays within a single glance, which makes systematic scanning practical. Read the rows in order and count the colors in each — a row touched by two colors is far more constrained than one touched by five, and that is usually where the next forced move hides. The board is small enough that re-scanning from the top after each placement costs almost nothing.

There is one technique that repays study at every grid size. Two regions restricted to the same two rows must occupy one row apiece, which excludes all other regions from those rows entirely; the identical logic applies to columns and to larger matched sets. It converts slow boards into fast ones, and the likeliest place to find it on #116 is row 3.

A non-spoiling distribution check: solved, #116 carries 3 queens on the perimeter against 4 queens inside, 1 of them cornered. Because no two queens may touch, real solutions always look fairly evenly spread — a lopsided board in progress is a warning sign.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

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Questions about this puzzle

How hard is 7x7 Queens puzzle #116?

Puzzle #116 is rated medium. Its smallest color region holds 1 square, its tightest row is touched by 2 colors, and two of its regions are confined to a single row or column, which gives you a forced move early.

Does 7x7 puzzle #116 have only one solution?

Yes. Every puzzle in the 7x7 collection, including #116, has been verified to have exactly one valid arrangement of seven queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #116?

Start with the indigo region — the most constrained color on this board, with 1 square spanning rows 1–1 and columns 7–7. Narrowing the smallest region first removes the most squares elsewhere on the grid.