12x12 Queens Puzzle #176
Difficulty: medium. Place 12 queens on this 12x12 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 22-step reasoning is written out below.
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Step-by-step solution for puzzle #176
What follows is a complete solve of puzzle #176, worked the way a person works it rather than the way a computer does. It runs to 22 deductions — 12 queen placements and 10 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the pairing argument on rows.
Techniques this board needs: last square in a region, region confined to one line, region shadow, line confined to one region, pairing argument on rows, last square in a column.
Show the full walkthrough (15 steps) — contains the solution
Step 1. Only row 12, column 12 is still open in rose, and since each colour must take a queen, that settles it. That clears row 12, column 12, the rest of the rose region and every square adjacent to it — diagonals included.
Step 2. All of the indigo region's remaining squares (2 open squares) lie in row 1. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 11 squares come off.
Step 3. Amber cannot leave column 1 — every one of its open squares (2 open squares) sits there. That column belongs to amber, so every square in it owned by another colour is dead: 10 squares in all.
Step 4. All of the orange region's remaining squares (2 open squares) lie in column 2. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 7 squares come off.
Step 5. Pale yellow cannot leave column 3 — every one of its open squares (3 open squares) sits there. That column belongs to pale yellow, so every square in it owned by another colour is dead: 6 squares in all.
The board after step 5 — 1 of 12 queens placed. Step 6. The blue region has 3 squares left, spread across rows 2 and 3, columns 4 and 5. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.
Step 7. Row 6 has only red squares left (8 open squares). The row needs a queen and only red can provide one, which pins that colour to this row and kills its squares elsewhere: 24 squares.
Step 8. Here is the pairing argument. The amber and blue regions have no open squares outside rows 2 and 3 — 2 colours confined to 2 rows. Between them they must take one row each, in some order, so every other colour is shut out of all of them: 8 squares come off in one stroke.
Step 9. Only row 4, column 9 is still open in mint, and since each colour must take a queen, that settles it. That clears row 4, column 9, the rest of the mint region and every square adjacent to it — diagonals included.
Step 10. The slate region is down to one open square, at row 5, column 11. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 5 and column 11, the remaining slate squares, and the ring of neighbours around row 5, column 11.
The board after step 10 — 3 of 12 queens placed. Step 11. Pale yellow cannot leave column 3 — every one of its open squares (2 open squares) sits there. That column belongs to pale yellow, so every square in it owned by another colour is dead: 2 squares in all.
Step 12. Every open square left in column 10 (3 open squares) belongs to the sea green region. Since that column must contain a queen, sea green is the colour that supplies it — so sea green squares anywhere else on the board are out, 5 squares in all.
Step 13. Scan column 8 and only row 6, column 8 remains — a red square. Every column takes a queen, so it takes this one. Row 6 and column 8 are now spoken for, along with the squares touching that queen.
Step 14. Here is the pairing argument. The orange, sea green, and teal regions have no open squares outside rows 9–11 — 3 colours confined to 3 rows. Between them they must take one row each, in some order, so every other colour is shut out of all of them: 8 squares come off in one stroke.
Step 15. From here the board cascades. Keep alternating the region sweep and the line sweep and 8 queens fall out in order without any new idea being needed: column 7 is down to one square, putting a queen on row 11, column 7; orange has one square left, so its queen takes row 9, column 2; pale yellow has one square left, so its queen takes row 7, column 3; khaki has one square left, so its queen takes row 8, column 6; indigo has one square left, so its queen takes row 1, column 5; blue has one square left, so its queen takes row 3, column 4; amber has one square left, so its queen takes row 2, column 1; sea green has one square left, so its queen takes row 10, column 10. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 10, column 10.
The board after step 15 — 12 of 12 queens placed.
That completes the board: 12 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.
About 12x12 Queens puzzle #176
This is puzzle number 176 in the 12x12 collection, rated medium. The grid holds 144 squares split between twelve colored regions, and a finished board carries twelve queens — one in every row, one in every column, one in every color, and never two of them touching, diagonals included.
There is exactly one way to finish #176, and it has been verified. More importantly, you can reach it without ever gambling: at every stage some square is provably right or provably wrong. Boards differ only in how deep you must dig before that proof appears, and the geometry of these twelve regions is what sets the depth.
How the colors divide this board
From smallest to largest, the regions on puzzle #176 are: rose (1 square), indigo (2 squares), amber (4 squares), orange (7 squares), pale yellow (11 squares), slate (12 squares), teal (12 squares), blue (13 squares), mint (13 squares), sea green (16 squares), khaki (18 squares), red (35 squares). An even split would hand every color 12 squares, so the rose region is running 11 squares under that average while the red region is the roomiest area on the grid with 35 squares.
One queen per color, regardless of acreage: that is what turns this uneven split into a solving order. Rose is working with 1 square while red has 35 to spare, a gap of 34. Attack the cramped end and the roomy regions tend to resolve themselves.
Square count is only half the story — how a color is arranged counts too. Indigo is the tidiest shape on #176, packing 100% of its 1×2 bounding box, whereas red straggles across its 8×9 box at just 49%. Tidy blocks are easy to work around; scattered ones touch more lines and resist resolution.
Region by region
Each region's exact extent on this grid is listed below, starting with the most constrained. Knowing which lines a color can and cannot reach is most of the work on a medium board.
Rose occupies 1 square within rows 12–12, columns 12–12. It never leaves row 12, so its queen is locked to that row.
Indigo: 2 squares across rows 1–1, columns 5–6. It never leaves row 1, so its queen is locked to that row.
Amber covers 4 squares, spanning 3 rows and 2 columns (rows 1–3, columns 1–2).
Orange occupies 7 squares within rows 9–12, columns 1–2.
Pale yellow: 11 squares across rows 5–8, columns 1–3.
Slate covers 12 squares, spanning 7 rows and 3 columns (rows 2–8, columns 10–12).
Teal occupies 12 squares within rows 10–12, columns 5–11.
Blue: 13 squares across rows 1–4, columns 1–5.
Mint covers 13 squares, spanning 4 rows and 6 columns (rows 1–4, columns 7–12).
Sea green occupies 16 squares within rows 7–11, columns 8–12.
Khaki: 18 squares across rows 7–12, columns 2–7.
Red covers 35 squares, spanning 8 rows and 9 columns (rows 2–9, columns 3–11).
Where to start on this board
The most constrained color is where a solve should begin, and on #176 that is rose with 1 square. It reaches from row 12 to row 12 and from column 12 to column 12 — 1 row by 1 column. One queen has to live inside that footprint no matter what else happens, which makes those lines the busiest real estate on the board.
Because rose never leaves row 12, its queen must be in that row — and that instantly settles row 12 for everyone else. Sweep along it and X out every square that is not rose. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.
Work outward to the other flat regions next. Indigo is no more than two rows tall, so its queen is confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.
The tightest lines on puzzle #176
A quick way to find the next move is to count how many different colors touch each line. On this board, rows 5 and 6 are the narrowest, touched by only 3 colors. Column 4 is the tightest column, with 3 colors.
A line with few colors is a line close to resolving. Where only 3 colors appear, one of them owns the row outright and the others must fit into the remaining 11 rows. Row 8 is the crowded extreme at 5 colors — worth revisiting later, not now.
Working through the middle game
Past the opening, treat this as an elimination exercise rather than a placement exercise. Each queen takes out a row, a column and its eight neighbours, and the value of a move is measured by how much it removes. Cross everything out as you go and let the board do the remembering.
With twelve queens to seat and twelve regions competing over 144 squares, keep two questions in rotation. Does any region now have exactly one open square left? That queen is forced. Does any row or column now have exactly one open square left? That queen is forced too. Alternating between the region view and the row-and-column view is what keeps a solve moving, and it is the clearest difference between players who finish 12x12 boards quickly and players who stall halfway.
Resist the plausible-looking queen. On #176 every correct placement has a stated reason behind it, and any move you cannot justify is a guess wearing a disguise. Backing out of a wrong guess on a single-solution board takes far longer than finding the real deduction would have.
Why puzzle #176 is rated medium
The medium label comes out of four measurable things about #176: three of its regions are locked to one row or column, its smallest color spans 1 square, its least crowded row meets 3 colors, and its largest and smallest regions differ by 34. Boards that score tight on those measures give up their first queen fast.
The scale has nothing to do with maths or luck — every puzzle here is solvable by deduction and has exactly one answer. It measures reasoning depth: how many eliminations must stack up before a placement becomes provable. That depth is what separates a medium board from the rest.
Stuck on #176 despite the medium rating? The odds strongly favour a bookkeeping error over a hard chain of logic. Re-check each placed queen for its complete set of eliminations, paying particular attention to the four diagonal squares — those are the ones that get overlooked, and one of them is usually sitting on the answer.
Techniques that work well at 12x12
At 12x12 you are managing 144 squares, and holding the whole board in your head will not work. Split it into quadrants and solve locally. Most useful deductions on a grid this large are regional — a color pinched between two placed queens, or a band of rows that two regions must share. Trust the marks on the board over your memory.
Whatever the grid size, the pairing rule is the technique to internalise. When a pair of regions is boxed into the same pair of rows, they split those rows between them and nobody else may enter — and the same holds for columns, or for any n regions confined to n lines. Look for an instance of it around row 5 on this board.
A non-spoiling distribution check: solved, #176 carries 3 queens on the perimeter against 9 queens inside, 1 of them cornered. Because no two queens may touch, real solutions always look fairly evenly spread — a lopsided board in progress is a warning sign.
How to play Queens
- The board is an N×N grid divided into N colored regions.
- Place exactly one queen (♛) in each row, each column, and each colored region.
- No two queens may touch each other — not horizontally, vertically, or diagonally.
- Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
- There is always exactly one valid solution. Use logic, never guessing, to find it.
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Questions about this puzzle
How hard is 12x12 Queens puzzle #176?
Puzzle #176 is rated medium. Its smallest color region holds 1 square, its tightest row is touched by 3 colors, and three of its regions are confined to a single row or column, which gives you a forced move early.
Does 12x12 puzzle #176 have only one solution?
Yes. Every puzzle in the 12x12 collection, including #176, has been verified to have exactly one valid arrangement of twelve queens, and it can always be reached by logic alone — no guessing or backtracking needed.
Where should I place my first queen on puzzle #176?
Start with the rose region — the most constrained color on this board, with 1 square spanning rows 12–12 and columns 12–12. Narrowing the smallest region first removes the most squares elsewhere on the grid.