12x12 Queens Puzzle #168
Difficulty: medium. Place 12 queens on this 12x12 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 24-step reasoning is written out below.
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Step-by-step solution for puzzle #168
What follows is a complete solve of puzzle #168, worked the way a person works it rather than the way a computer does. It runs to 24 deductions — 12 queen placements and 12 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the proof by contradiction.
Techniques this board needs: last square in a region, region shadow, pairing argument on columns, proof by contradiction, region confined to one line, last square in a column.
Show the full walkthrough (16 steps) — contains the solution
Step 1. The board opens by cascading. Each of these placements is forced the moment the one before it is marked, so the whole run is really a single sweep repeated: indigo has one square left, so its queen takes row 1, column 12; orange has one square left, so its queen takes row 9, column 6; rose has one square left, so its queen takes row 12, column 1; teal has one square left, so its queen takes row 11, column 4. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 11, column 4.
Step 2. Amber is down to 2 candidates in rows 2 and 3, columns 9 and 11, and they overlap enough to cover 4 squares elsewhere. Cross those out without deciding anything about amber itself.
Step 3. The slate region has 4 squares left, spread across rows 5–7, columns 2 and 3. You do not need to know which of them takes the queen: every one of those options attacks the same 2 squares, so they can be crossed out now.
Step 4. Wherever red ends up among its 3 squares, the same squares fall within reach of it — 3 squares in total, impossible regardless of how the colour resolves.
Step 5. The amber region is down to one open square, at row 2, column 9. Every colour holds exactly one queen, so that square is forced. Row 2 and column 9 are now spoken for, along with the squares touching that queen.
The board after step 5 — 5 of 12 queens placed. Step 6. The blue region has 3 squares left, spread across rows 3 and 4, columns 2 and 5. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.
Step 7. Wherever khaki ends up among its 4 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.
Step 8. Slate is down to 3 candidates in rows 5–7, columns 2 and 3, and they overlap enough to cover 1 square elsewhere. Cross those out without deciding anything about slate itself.
Step 9. Here is the pairing argument. The red and sea green regions have no open squares outside columns 10 and 11 — 2 colours confined to 2 columns. Between them they must take one column each, in some order, so every other colour is shut out of all of them: 4 squares come off in one stroke.
Step 10. Wherever pale yellow ends up among its 6 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.
Step 11. Now a short proof by contradiction. Suppose the blue queen went to row 3, column 2. Follow the forced moves that would create and the khaki region is left with nowhere to put its queen — impossible. So that square is ruled out for good.
The board after step 11 — 5 of 12 queens placed. Step 12. The blue region has 2 squares left, spread across rows 3 and 4, columns 2 and 5. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.
Step 13. Now a short proof by contradiction. Suppose the blue queen went to row 4, column 2. Follow the forced moves that would create and the khaki region is left with nowhere to put its queen — impossible. So that square is ruled out for good.
Step 14. Only row 3, column 5 is still open in blue, and since each colour must take a queen, that settles it. That clears row 3, column 5, the rest of the blue region and every square adjacent to it — diagonals included.
Step 15. All of the mint region's remaining squares (3 open squares) lie in row 4. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 2 squares come off.
Step 16. From here the board cascades. Keep alternating the region sweep and the line sweep and 6 queens fall out in order without any new idea being needed: red has one square left, so its queen takes row 6, column 11; sea green has one square left, so its queen takes row 10, column 10; column 2 is down to one square, putting a queen on row 5, column 2; column 3 is down to one square, putting a queen on row 8, column 3; pale yellow has one square left, so its queen takes row 7, column 8; mint has one square left, so its queen takes row 4, column 7. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 4, column 7.
The board after step 16 — 12 of 12 queens placed.
That completes the board: 12 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.
About 12x12 Queens puzzle #168
This is puzzle number 168 in the 12x12 collection, rated medium. The grid holds 144 squares split between twelve colored regions, and a finished board carries twelve queens — one in every row, one in every column, one in every color, and never two of them touching, diagonals included.
Puzzle #168 has been checked to admit exactly one arrangement of queens, and every step toward it is deducible from what is already on the board. There is no point at which you are expected to pick a square and hope. The only thing that differs between boards is how quickly the first certainty surfaces, and that depends entirely on the shapes the colors happen to take here.
How the colors divide this board
From smallest to largest, the regions on puzzle #168 are: indigo (1 square), orange (1 square), rose (1 square), teal (3 squares), slate (8 squares), amber (9 squares), red (9 squares), sea green (17 squares), blue (19 squares), mint (23 squares), pale yellow (26 squares), khaki (27 squares). An even split would hand every color 12 squares, so the indigo region is running 11 squares under that average while the khaki region is the roomiest area on the grid with 27 squares.
One queen per color, regardless of acreage: that is what turns this uneven split into a solving order. Indigo is working with 1 square while khaki has 27 to spare, a gap of 26. Attack the cramped end and the roomy regions tend to resolve themselves.
Look at arrangement as well as area. Indigo is the densest region on this grid at 100% of a 1×1 frame; pale yellow is the loosest, occupying only 46% of its 8×7 frame. The loose one reaches into more rows and columns, which is exactly why it usually settles last.
Region by region
Below is every color on #168 with its exact reach, smallest region first. It is worth a slow read: the spans reveal which rows and columns several regions are fighting over.
Indigo: 1 square across rows 1–1, columns 12–12. It never leaves row 1, so its queen is locked to that row.
Orange covers 1 square, spanning 1 row and 1 column (rows 9–9, columns 6–6). It never leaves row 9, so its queen is locked to that row.
Rose occupies 1 square within rows 12–12, columns 1–1. It never leaves row 12, so its queen is locked to that row.
Teal: 3 squares across rows 11–12, columns 3–4.
Slate covers 8 squares, spanning 4 rows and 3 columns (rows 4–7, columns 1–3).
Amber occupies 9 squares within rows 1–3, columns 7–12.
Red: 9 squares across rows 3–8, columns 10–12.
Sea green covers 17 squares, spanning 5 rows and 6 columns (rows 8–12, columns 7–12).
Blue occupies 19 squares within rows 1–4, columns 1–8.
Mint: 23 squares across rows 2–6, columns 3–11.
Pale yellow covers 26 squares, spanning 8 rows and 7 columns (rows 5–12, columns 5–11).
Khaki occupies 27 squares within rows 5–12, columns 1–7.
Where to start on this board
The most constrained color is where a solve should begin, and on #168 that is indigo with 1 square. It reaches from row 1 to row 1 and from column 12 to column 12 — 1 row by 1 column. One queen has to live inside that footprint no matter what else happens, which makes those lines the busiest real estate on the board.
Because indigo never leaves row 1, its queen must be in that row — and that instantly settles row 1 for everyone else. Sweep along it and X out every square that is not indigo. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.
Work outward to the other flat regions next. Orange, rose and teal are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.
The tightest lines on puzzle #168
A quick way to find the next move is to count how many different colors touch each line. On this board, rows 1, 2 and 10 are the narrowest, touched by only 3 colors. Column 2 is the tightest column, with 3 colors.
A line with few colors is a line close to resolving. Where only 3 colors appear, one of them owns the row outright and the others must fit into the remaining 11 rows. Row 12 is the crowded extreme at 5 colors — worth revisiting later, not now.
Working through the middle game
The middle of #168 is where careless play costs time. Every queen you place kills a row, a column and the eight surrounding squares; if you do not mark all of that immediately, you will later "discover" a move that was available several turns ago. Mark first, then look.
Keep alternating between two views of the board. In the region view you ask which of the twelve colors is down to one open square. In the line view you ask the same of each row and column. Both produce forced queens, and each placement refreshes the other view, so cycling between them deliberately is how a 12x12 board unwinds.
Say the reason out loud: "this region has one square left", "this column has one square left". If no such sentence is available, the eliminating is not finished. One more pass of X marks is almost always quicker than committing to a placement you cannot defend.
Why puzzle #168 is rated medium
What earns a board its rating is the shape of its opening. Here that opening offers six single-line regions, a 1-square smallest color, a tightest row touched by 3 colors, and a region-size spread of 26. Lopsided grids with flat regions fall quickly; balanced ones like this take more patience.
The scale has nothing to do with maths or luck — every puzzle here is solvable by deduction and has exactly one answer. It measures reasoning depth: how many eliminations must stack up before a placement becomes provable. That depth is what separates a medium board from the rest.
When a board plays tougher than its label, look for a missed mark before you look for a clever deduction. Walk back over every queen you have placed and confirm the full row, the full column and all eight surrounding squares are crossed out. The diagonal neighbours are the ones players skip, and a single skipped diagonal will hide the next forced move indefinitely.
Techniques that work well at 12x12
At 12x12 you are managing 144 squares, and holding the whole board in your head will not work. Split it into quadrants and solve locally. Most useful deductions on a grid this large are regional — a color pinched between two placed queens, or a band of rows that two regions must share. Trust the marks on the board over your memory.
Whatever the grid size, the pairing rule is the technique to internalise. When a pair of regions is boxed into the same pair of rows, they split those rows between them and nobody else may enter — and the same holds for columns, or for any n regions confined to n lines. Look for an instance of it around row 1 on this board.
A non-spoiling distribution check: solved, #168 carries 2 queens on the perimeter against 10 queens inside, 2 of them cornered. Because no two queens may touch, real solutions always look fairly evenly spread — a lopsided board in progress is a warning sign.
How to play Queens
- The board is an N×N grid divided into N colored regions.
- Place exactly one queen (♛) in each row, each column, and each colored region.
- No two queens may touch each other — not horizontally, vertically, or diagonally.
- Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
- There is always exactly one valid solution. Use logic, never guessing, to find it.
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Questions about this puzzle
How hard is 12x12 Queens puzzle #168?
Puzzle #168 is rated medium. Its smallest color region holds 1 square, its tightest row is touched by 3 colors, and six of its regions are confined to a single row or column, which gives you a forced move early.
Does 12x12 puzzle #168 have only one solution?
Yes. Every puzzle in the 12x12 collection, including #168, has been verified to have exactly one valid arrangement of twelve queens, and it can always be reached by logic alone — no guessing or backtracking needed.
Where should I place my first queen on puzzle #168?
Start with the indigo region — the most constrained color on this board, with 1 square spanning rows 1–1 and columns 12–12. Narrowing the smallest region first removes the most squares elsewhere on the grid.