11x11 Queens Puzzle #80

Difficulty: medium. Place 11 queens on this 11x11 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 14-step reasoning is written out below.

Previous puzzle · All 11x11 puzzles · Next puzzle

Step-by-step solution for puzzle #80

What follows is a complete solve of puzzle #80, worked the way a person works it rather than the way a computer does. It runs to 14 deductions — 11 queen placements and 3 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the region shadow.

Techniques this board needs: last square in a region, region shadow, region confined to one line.

Show the full walkthrough (7 steps) — contains the solution
  1. Step 1. Only row 4, column 11 is still open in mint, and since each colour must take a queen, that settles it. That clears row 4, column 11, the rest of the mint region and every square adjacent to it — diagonals included.

  2. Step 2. The khaki region is down to one open square, at row 8, column 10. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 8 and column 10, the remaining khaki squares, and the ring of neighbours around row 8, column 10.

  3. Step 3. Only row 9, column 5 is still open in orange, and since each colour must take a queen, that settles it. Everything else in row 9, in column 5, in orange and in the ring around that square is now dead.

  4. Step 4. Wherever indigo ends up among its 4 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.

    Puzzle #80 after step 4: 3 of 11 queens placed
    The board after step 4 — 3 of 11 queens placed.
  5. Step 5. Amber is down to 4 candidates in rows 1 and 2, columns 3, 4, and 6, and they overlap enough to cover 1 square elsewhere. Cross those out without deciding anything about amber itself.

  6. Step 6. All of the sea green region's remaining squares (2 open squares) lie in column 2. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 10 squares come off.

  7. Step 7. From here the board cascades. Keep alternating the region sweep and the line sweep and 8 queens fall out in order without any new idea being needed: indigo has one square left, so its queen takes row 1, column 1; amber has one square left, so its queen takes row 2, column 6; blue has one square left, so its queen takes row 3, column 9; slate has one square left, so its queen takes row 5, column 8; teal has one square left, so its queen takes row 11, column 4; sea green has one square left, so its queen takes row 10, column 2; pale yellow has one square left, so its queen takes row 7, column 7; red has one square left, so its queen takes row 6, column 3. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 6, column 3.

    Puzzle #80 after step 7: 11 of 11 queens placed
    The board after step 7 — 11 of 11 queens placed.

That completes the board: 11 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 11x11 Queens puzzle #80

This is puzzle number 80 in the 11x11 collection, rated medium. The grid holds 121 squares split between eleven colored regions, and a finished board carries eleven queens — one in every row, one in every column, one in every color, and never two of them touching, diagonals included.

Puzzle #80 has been checked to admit exactly one arrangement of queens, and every step toward it is deducible from what is already on the board. There is no point at which you are expected to pick a square and hope. The only thing that differs between boards is how quickly the first certainty surfaces, and that depends entirely on the shapes the colors happen to take here.

How the colors divide this board

From smallest to largest, the regions on puzzle #80 are: mint (1 square), indigo (4 squares), orange (4 squares), sea green (4 squares), amber (5 squares), khaki (8 squares), teal (10 squares), slate (13 squares), blue (14 squares), pale yellow (26 squares), red (32 squares). An even split would hand every color 11 squares, so the mint region is running 10 squares under that average while the red region is the roomiest area on the grid with 32 squares.

Every color takes one queen and one only, whatever its size — which is why the 31 square difference between mint and red is worth noting before you touch the grid. The cramped colors resolve first and hand you information; the roomy ones absorb whatever is left over at the end.

Shape matters as much as size. The mint region is the most compact color here, filling 100% of the 1×1 box that encloses it, while slate is the most scattered at 43% of its 5×6 box. Compact regions are easy to eliminate around; straggling ones reach into more rows and columns and tend to stay unresolved until late.

Region by region

Here is the full footprint of every color on puzzle #80, smallest first. Reading these spans before you place anything is the quickest way to see which parts of the grid are genuinely contested.

Mint occupies 1 square within rows 4–4, columns 11–11. It never leaves row 4, so its queen is locked to that row.

Indigo: 4 squares across rows 1–3, columns 1–2.

Orange covers 4 squares, spanning 2 rows and 3 columns (rows 8–9, columns 3–5).

Sea green occupies 4 squares within rows 8–11, columns 2–2. It sits wholly inside column 2, so its queen must be in that column.

Amber: 5 squares across rows 1–2, columns 3–6.

Khaki covers 8 squares, spanning 7 rows and 2 columns (rows 5–11, columns 10–11).

Teal occupies 10 squares within rows 9–11, columns 3–6.

Slate: 13 squares across rows 2–6, columns 5–10.

Blue covers 14 squares, spanning 4 rows and 5 columns (rows 1–4, columns 7–11).

Pale yellow occupies 26 squares within rows 5–11, columns 6–10.

Red: 32 squares across rows 2–11, columns 1–6.

Where to start on this board

Open on the tightest color. Here that is mint, confined to 1 square between rows 4 and 4 and columns 11 and 11. Its queen has nowhere else to go, which means those 1 row and 1 column carry more constraint than anywhere else on #80.

Because mint never leaves row 4, its queen must be in that row — and that instantly settles row 4 for everyone else. Sweep along it and X out every square that is not mint. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.

Work outward to the other flat regions next. Amber and orange are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.

The tightest lines on puzzle #80

A quick way to find the next move is to count how many different colors touch each line. On this board, rows 1 and 7 are the narrowest, touched by only 3 colors. Column 1 is the tightest column, with 2 colors.

Those lines matter because a row touched by few colors gives its queen away sooner. If a row meets only 3 colors, then one of those regions has to own it, and every other region is competing for the remaining 10 rows. By contrast row 9 meets 6 colors — the most crowded line here, and the one least likely to resolve early. Spend your attention accordingly.

Working through the middle game

Past the opening, treat this as an elimination exercise rather than a placement exercise. Each queen takes out a row, a column and its eight neighbours, and the value of a move is measured by how much it removes. Cross everything out as you go and let the board do the remembering.

With eleven queens to seat and eleven regions competing over 121 squares, keep two questions in rotation. Does any region now have exactly one open square left? That queen is forced. Does any row or column now have exactly one open square left? That queen is forced too. Alternating between the region view and the row-and-column view is what keeps a solve moving, and it is the clearest difference between players who finish 11x11 boards quickly and players who stall halfway.

Resist the plausible-looking queen. On #80 every correct placement has a stated reason behind it, and any move you cannot justify is a guess wearing a disguise. Backing out of a wrong guess on a single-solution board takes far longer than finding the real deduction would have.

Why puzzle #80 is rated medium

The rating reflects how much the board concedes up front. Puzzle #80 has three regions confined to a single row or column, its smallest color holds 1 square, its tightest row meets just 3 colors, and the gap between its largest and smallest regions is 31 squares. Flat, lopsided boards open quickly; even, sprawling ones make you earn the first placement.

Rating is a measure of chain length, not of chance. With one guaranteed solution and no guessing required, the only thing that changes across the collection is how many eliminations you must link together before a queen is provably forced.

When a board plays tougher than its label, look for a missed mark before you look for a clever deduction. Walk back over every queen you have placed and confirm the full row, the full column and all eight surrounding squares are crossed out. The diagonal neighbours are the ones players skip, and a single skipped diagonal will hide the next forced move indefinitely.

Techniques that work well at 11x11

At 11x11 you are managing 121 squares, and holding the whole board in your head will not work. Split it into quadrants and solve locally. Most useful deductions on a grid this large are regional — a color pinched between two placed queens, or a band of rows that two regions must share. Trust the marks on the board over your memory.

There is one technique that repays study at every grid size. Two regions restricted to the same two rows must occupy one row apiece, which excludes all other regions from those rows entirely; the identical logic applies to columns and to larger matched sets. It converts slow boards into fast ones, and the likeliest place to find it on #80 is column 1.

As a sanity check rather than a spoiler: the finished solution to #80 puts 3 queens on the outer border and 8 queens in the interior, 1 of them in an actual corner. If your part-finished grid has queens bunched into one area while whole stretches sit empty, something probably went wrong a few moves back.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

Full rules · Strategy library · Puzzle statistics

Questions about this puzzle

How hard is 11x11 Queens puzzle #80?

Puzzle #80 is rated medium. Its smallest color region holds 1 square, its tightest row is touched by 3 colors, and three of its regions are confined to a single row or column, which gives you a forced move early.

Does 11x11 puzzle #80 have only one solution?

Yes. Every puzzle in the 11x11 collection, including #80, has been verified to have exactly one valid arrangement of eleven queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #80?

Start with the mint region — the most constrained color on this board, with 1 square spanning rows 4–4 and columns 11–11. Narrowing the smallest region first removes the most squares elsewhere on the grid.