11x11 Queens Puzzle #260
Difficulty: easy. Place 11 queens on this 11x11 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 17-step reasoning is written out below.
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Step-by-step solution for puzzle #260
What follows is a complete solve of puzzle #260, worked the way a person works it rather than the way a computer does. It runs to 17 deductions — 11 queen placements and 6 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the pairing argument on rows.
Techniques this board needs: last square in a region, region shadow, region confined to one line, pairing argument on rows, last square in a column.
Show the full walkthrough (10 steps) — contains the solution
Step 1. Only row 1, column 6 is still open in indigo, and since each colour must take a queen, that settles it. That clears row 1, column 6, the rest of the indigo region and every square adjacent to it — diagonals included.
Step 2. The orange region is down to one open square, at row 9, column 1. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 9 and column 1, the remaining orange squares, and the ring of neighbours around row 9, column 1.
Step 3. The red region has 5 squares left, spread across rows 6–8, columns 4, 5, and 7. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.
The board after step 3 — 2 of 11 queens placed. Step 4. All of the khaki region's remaining squares (3 open squares) lie in column 11. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 6 squares come off.
Step 5. Mint cannot leave row 4 — every one of its open squares (2 open squares) sits there. That row belongs to mint, so every square on it owned by another colour is dead: 10 squares in all.
Step 6. The teal region has 6 squares left, spread across rows 10 and 11, columns 4, 5, 7, 8, and 9. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.
Step 7. Sea green and teal are now boxed into rows 10 and 11 and nothing else. That is 2 colours needing 2 rows, so they fill those rows between them — which locks every remaining colour out and removes 7 squares at once.
The board after step 7 — 2 of 11 queens placed. Step 8. From here the board cascades. Keep alternating the region sweep and the line sweep and 5 queens fall out in order without any new idea being needed: khaki has one square left, so its queen takes row 8, column 11; pale yellow has one square left, so its queen takes row 7, column 9; mint has one square left, so its queen takes row 4, column 10; red has one square left, so its queen takes row 6, column 4; slate has one square left, so its queen takes row 5, column 2. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 5, column 2.
Step 9. Amber cannot leave column 8 — every one of its open squares (2 open squares) sits there. That column belongs to amber, so every square in it owned by another colour is dead: 2 squares in all.
Step 10. From here the board cascades. Keep alternating the region sweep and the line sweep and 4 queens fall out in order without any new idea being needed: column 7 is down to one square, putting a queen on row 11, column 7; sea green has one square left, so its queen takes row 10, column 3; blue has one square left, so its queen takes row 3, column 5; amber has one square left, so its queen takes row 2, column 8. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 2, column 8.
The board after step 10 — 11 of 11 queens placed.
That completes the board: 11 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.
About 11x11 Queens puzzle #260
This is puzzle number 260 in the 11x11 collection, rated easy. The grid holds 121 squares split between eleven colored regions, and a finished board carries eleven queens — one in every row, one in every column, one in every color, and never two of them touching, diagonals included.
Puzzle #260 has been checked to admit exactly one arrangement of queens, and every step toward it is deducible from what is already on the board. There is no point at which you are expected to pick a square and hope. The only thing that differs between boards is how quickly the first certainty surfaces, and that depends entirely on the shapes the colors happen to take here.
How the colors divide this board
From smallest to largest, the regions on puzzle #260 are: indigo (1 square), orange (1 square), khaki (4 squares), red (7 squares), teal (7 squares), mint (9 squares), pale yellow (12 squares), sea green (14 squares), slate (15 squares), amber (23 squares), blue (28 squares). An even split would hand every color 11 squares, so the indigo region is running 10 squares under that average while the blue region is the roomiest area on the grid with 28 squares.
Every color takes one queen and one only, whatever its size — which is why the 27 square difference between indigo and blue is worth noting before you touch the grid. The cramped colors resolve first and hand you information; the roomy ones absorb whatever is left over at the end.
A region's outline can constrain it more than its size does. Here indigo is the most solid, filling 100% of its 1×1 box, and mint the most diffuse at 43% of its 7×3 box. Solid blocks give clean eliminations; diffuse ones spread across the board and stay open longer.
Region by region
Here is the full footprint of every color on puzzle #260, smallest first. Reading these spans before you place anything is the quickest way to see which parts of the grid are genuinely contested.
Indigo occupies 1 square within rows 1–1, columns 6–6. It never leaves row 1, so its queen is locked to that row.
Orange: 1 square across rows 9–9, columns 1–1. It never leaves row 9, so its queen is locked to that row.
Khaki covers 4 squares, spanning 4 rows and 1 column (rows 8–11, columns 11–11). It sits wholly inside column 11, so its queen must be in that column.
Red occupies 7 squares within rows 6–8, columns 4–7.
Teal: 7 squares across rows 10–11, columns 4–9.
Mint covers 9 squares, spanning 7 rows and 3 columns (rows 1–7, columns 9–11).
Pale yellow occupies 12 squares within rows 7–11, columns 7–10.
Sea green: 14 squares across rows 8–11, columns 1–7.
Slate covers 15 squares, spanning 6 rows and 4 columns (rows 4–9, columns 1–4).
Amber occupies 23 squares within rows 1–7, columns 7–10.
Blue: 28 squares across rows 1–6, columns 1–7.
Where to start on this board
Open on the tightest color. Here that is indigo, confined to 1 square between rows 1 and 1 and columns 6 and 6. Its queen has nowhere else to go, which means those 1 row and 1 column carry more constraint than anywhere else on #260.
Because indigo never leaves row 1, its queen must be in that row — and that instantly settles row 1 for everyone else. Sweep along it and X out every square that is not indigo. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.
Work outward to the other flat regions next. Orange and teal are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.
The tightest lines on puzzle #260
A quick way to find the next move is to count how many different colors touch each line. On this board, rows 2 and 3 are the narrowest, touched by only 3 colors. Column 11 is the tightest column, with 2 colors.
Those lines matter because a row touched by few colors gives its queen away sooner. If a row meets only 3 colors, then one of those regions has to own it, and every other region is competing for the remaining 10 rows. By contrast row 9 meets 5 colors — the most crowded line here, and the one least likely to resolve early. Spend your attention accordingly.
Working through the middle game
Once two or three queens are down, the board changes character. Each queen removes an entire row, an entire column and the ring of up to eight squares around it, so the grid shrinks faster than most people expect. The habit that pays here is marking rather than remembering: after every placement, cross out the full row, the full column and all eight neighbours before hunting for the next move.
Two checks, run alternately, will carry you through the 121 squares of this grid. First: has any of the eleven regions been reduced to a single open square? Second: has any row or column? Either answer forces a queen. Players who stall on 11x11 boards almost always run one of those checks and forget the other.
A placement without a reason is a guess. Because this board has exactly one solution, a guess that happens to be wrong will not announce itself for several moves — and unwinding it is slower than simply finishing the eliminations first.
Why puzzle #260 is rated easy
The rating reflects how much the board concedes up front. Puzzle #260 has five regions confined to a single row or column, its smallest color holds 1 square, its tightest row meets just 3 colors, and the gap between its largest and smallest regions is 27 squares. Flat, lopsided boards open quickly; even, sprawling ones make you earn the first placement.
Rating is a measure of chain length, not of chance. With one guaranteed solution and no guessing required, the only thing that changes across the collection is how many eliminations you must link together before a queen is provably forced.
When a board plays tougher than its label, look for a missed mark before you look for a clever deduction. Walk back over every queen you have placed and confirm the full row, the full column and all eight surrounding squares are crossed out. The diagonal neighbours are the ones players skip, and a single skipped diagonal will hide the next forced move indefinitely.
Techniques that work well at 11x11
At 11x11 you are managing 121 squares, and holding the whole board in your head will not work. Split it into quadrants and solve locally. Most useful deductions on a grid this large are regional — a color pinched between two placed queens, or a band of rows that two regions must share. Trust the marks on the board over your memory.
There is one technique that repays study at every grid size. Two regions restricted to the same two rows must occupy one row apiece, which excludes all other regions from those rows entirely; the identical logic applies to columns and to larger matched sets. It converts slow boards into fast ones, and the likeliest place to find it on #260 is column 11.
As a sanity check rather than a spoiler: the finished solution to #260 puts 4 queens on the outer border and 7 queens in the interior, with none in a corner. If your part-finished grid has queens bunched into one area while whole stretches sit empty, something probably went wrong a few moves back.
How to play Queens
- The board is an N×N grid divided into N colored regions.
- Place exactly one queen (♛) in each row, each column, and each colored region.
- No two queens may touch each other — not horizontally, vertically, or diagonally.
- Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
- There is always exactly one valid solution. Use logic, never guessing, to find it.
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Questions about this puzzle
How hard is 11x11 Queens puzzle #260?
Puzzle #260 is rated easy. Its smallest color region holds 1 square, its tightest row is touched by 3 colors, and five of its regions are confined to a single row or column, which gives you a forced move early.
Does 11x11 puzzle #260 have only one solution?
Yes. Every puzzle in the 11x11 collection, including #260, has been verified to have exactly one valid arrangement of eleven queens, and it can always be reached by logic alone — no guessing or backtracking needed.
Where should I place my first queen on puzzle #260?
Start with the indigo region — the most constrained color on this board, with 1 square spanning rows 1–1 and columns 6–6. Narrowing the smallest region first removes the most squares elsewhere on the grid.