10x10 Queens Puzzle #61
Difficulty: medium. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 14-step reasoning is written out below.
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Step-by-step solution for puzzle #61
What follows is a complete solve of puzzle #61, worked the way a person works it rather than the way a computer does. It runs to 14 deductions — 10 queen placements and 4 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the region confined to one line.
Techniques this board needs: last square in a region, region confined to one line.
Show the full walkthrough (8 steps) — contains the solution
Step 1. The board opens by cascading. Each of these placements is forced the moment the one before it is marked, so the whole run is really a single sweep repeated: sea green has one square left, so its queen takes row 10, column 7; orange has one square left, so its queen takes row 9, column 9; khaki has one square left, so its queen takes row 8, column 1; slate has one square left, so its queen takes row 5, column 2. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 5, column 2.
Step 2. Indigo cannot leave row 1 — every one of its open squares (3 open squares) sits there. That row belongs to indigo, so every square on it owned by another colour is dead: 4 squares in all.
Step 3. All of the amber region's remaining squares (3 open squares) lie in column 10. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 2 squares come off.
Step 4. Only row 7, column 8 is still open in pale yellow, and since each colour must take a queen, that settles it. Everything else in row 7, in column 8, in pale yellow and in the ring around that square is now dead.
The board after step 4 — 5 of 10 queens placed. Step 5. The red region is down to one open square, at row 6, column 6. Every colour holds exactly one queen, so that square is forced. Row 6 and column 6 are now spoken for, along with the squares touching that queen.
Step 6. Indigo cannot leave row 1 — every one of its open squares (2 open squares) sits there. That row belongs to indigo, so every square on it owned by another colour is dead: 1 square in all.
Step 7. All of the mint region's remaining squares (2 open squares) lie in column 5. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 3 squares come off.
Step 8. From here the board cascades. Keep alternating the region sweep and the line sweep and 4 queens fall out in order without any new idea being needed: indigo has one square left, so its queen takes row 1, column 4; blue has one square left, so its queen takes row 3, column 3; mint has one square left, so its queen takes row 4, column 5; amber has one square left, so its queen takes row 2, column 10. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 2, column 10.
The board after step 8 — 10 of 10 queens placed.
That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.
About 10x10 Queens puzzle #61
Puzzle #61 is one of the medium-rated boards in the 10x10 set. Ten colors divide its 100 squares, and you win by placing ten queens so that each row, each column and each color holds exactly one, with no two queens adjacent in any direction.
Like every board on this site, #61 has been verified to have exactly one valid solution, and that solution is reachable by deduction alone. You never have to guess and then unwind; every queen can be justified by something already visible on the grid. What changes from puzzle to puzzle is where the first certainty appears and how long the chain of reasoning runs before the next one — and that is entirely a product of how these particular colors are shaped.
How the colors divide this board
From smallest to largest, the regions on puzzle #61 are: sea green (1 square), indigo (3 squares), orange (5 squares), slate (7 squares), khaki (7 squares), amber (11 squares), pale yellow (12 squares), blue (13 squares), mint (20 squares), red (21 squares). An even split would hand every color 10 squares, so the sea green region is running 9 squares under that average while the red region is the roomiest area on the grid with 21 squares.
Every color takes one queen and one only, whatever its size — which is why the 20 square difference between sea green and red is worth noting before you touch the grid. The cramped colors resolve first and hand you information; the roomy ones absorb whatever is left over at the end.
A region's outline can constrain it more than its size does. Here indigo is the most solid, filling 100% of its 1×3 box, and mint the most diffuse at 48% of its 6×7 box. Solid blocks give clean eliminations; diffuse ones spread across the board and stay open longer.
Region by region
Each region's exact extent on this grid is listed below, starting with the most constrained. Knowing which lines a color can and cannot reach is most of the work on a medium board.
Sea green covers 1 square, spanning 1 row and 1 column (rows 10–10, columns 7–7). It never leaves row 10, so its queen is locked to that row.
Indigo occupies 3 squares within rows 1–1, columns 4–6. It never leaves row 1, so its queen is locked to that row.
Orange: 5 squares across rows 9–10, columns 8–10.
Slate covers 7 squares, spanning 5 rows and 2 columns (rows 4–8, columns 1–2).
Khaki occupies 7 squares within rows 8–10, columns 1–3.
Amber: 11 squares across rows 1–4, columns 7–10.
Pale yellow covers 12 squares, spanning 5 rows and 3 columns (rows 5–9, columns 8–10).
Blue occupies 13 squares within rows 1–4, columns 1–4.
Mint: 20 squares across rows 2–7, columns 2–8.
Red covers 21 squares, spanning 6 rows and 6 columns (rows 5–10, columns 3–8).
Where to start on this board
Begin where the choices are fewest. On this board that means sea green, which owns just 1 square inside a 1×1 window running from row 10 to row 10 and column 7 to column 7. A queen is guaranteed somewhere in there, so every line that window crosses is under pressure from the very first move.
Because sea green never leaves row 10, its queen must be in that row — and that instantly settles row 10 for everyone else. Sweep along it and X out every square that is not sea green. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.
Work outward to the other flat regions next. Indigo and orange are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.
The tightest lines on puzzle #61
A quick way to find the next move is to count how many different colors touch each line. On this board, rows 1, 2 and 3 are the narrowest, touched by only 3 colors. Columns 1, 5, 6, 9 and 10 are the tightest columns, with 3 colors.
Those lines matter because a row touched by few colors gives its queen away sooner. If a row meets only 3 colors, then one of those regions has to own it, and every other region is competing for the remaining 9 rows. By contrast row 10 meets 4 colors — the most crowded line here, and the one least likely to resolve early. Spend your attention accordingly.
Working through the middle game
The middle of #61 is where careless play costs time. Every queen you place kills a row, a column and the eight surrounding squares; if you do not mark all of that immediately, you will later "discover" a move that was available several turns ago. Mark first, then look.
The whole middle game reduces to two sweeps. Sweep the ten colors looking for one with a single square left; sweep the ten rows and ten columns looking for the same. Each sweep feeds the next, and switching between them deliberately — rather than drifting — is what separates a fast 10x10 solve from a stalled one.
The trap on a board like this is placing a queen that is merely plausible. Every placement should be traceable to an elimination you can point at. If you cannot name the rule that forced it, you are guessing — and on a single-solution grid a guess costs more to unwind than the deduction would have taken to find.
Why puzzle #61 is rated medium
The medium label comes out of four measurable things about #61: three of its regions are locked to one row or column, its smallest color spans 1 square, its least crowded row meets 3 colors, and its largest and smallest regions differ by 20. Boards that score tight on those measures give up their first queen fast.
Nothing about the rating involves computation or chance. Each grid has a single solution reachable by pure logic; the rating simply measures how far ahead you have to reason. Easy boards resolve a queen every step or two, while hard ones can ask you to carry three unfinished lines of thought before any of them pays off.
If #61 feels harder than its rating suggests, the usual culprit is incomplete marking rather than a difficult deduction. Check that every queen already on the grid has its full cross of eliminations recorded — including the diagonal neighbours, which are by far the easiest to miss. More stalled solves come from one forgotten diagonal X than from any genuinely deep chain of logic.
Techniques that work well at 10x10
At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.
There is one technique that repays study at every grid size. Two regions restricted to the same two rows must occupy one row apiece, which excludes all other regions from those rows entirely; the identical logic applies to columns and to larger matched sets. It converts slow boards into fast ones, and the likeliest place to find it on #61 is row 1.
As a sanity check rather than a spoiler: the finished solution to #61 puts 4 queens on the outer border and 6 queens in the interior, with none in a corner. If your part-finished grid has queens bunched into one area while whole stretches sit empty, something probably went wrong a few moves back.
How to play Queens
- The board is an N×N grid divided into N colored regions.
- Place exactly one queen (♛) in each row, each column, and each colored region.
- No two queens may touch each other — not horizontally, vertically, or diagonally.
- Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
- There is always exactly one valid solution. Use logic, never guessing, to find it.
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Questions about this puzzle
How hard is 10x10 Queens puzzle #61?
Puzzle #61 is rated medium. Its smallest color region holds 1 square, its tightest row is touched by 3 colors, and three of its regions are confined to a single row or column, which gives you a forced move early.
Does 10x10 puzzle #61 have only one solution?
Yes. Every puzzle in the 10x10 collection, including #61, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.
Where should I place my first queen on puzzle #61?
Start with the sea green region — the most constrained color on this board, with 1 square spanning rows 10–10 and columns 7–7. Narrowing the smallest region first removes the most squares elsewhere on the grid.