10x10 Queens Puzzle #49

Difficulty: hard. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 13-step reasoning is written out below.

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Step-by-step solution for puzzle #49

What follows is a complete solve of puzzle #49, worked the way a person works it rather than the way a computer does. It runs to 13 deductions — 10 queen placements and 3 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the region confined to one line.

Techniques this board needs: last square in a region, region confined to one line.

Show the full walkthrough (8 steps) — contains the solution
  1. Step 1. Only row 2, column 10 is still open in amber, and since each colour must take a queen, that settles it. That clears row 2, column 10, the rest of the amber region and every square adjacent to it — diagonals included.

  2. Step 2. All of the indigo region's remaining squares (4 open squares) lie in row 1. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 4 squares come off.

  3. Step 3. Blue cannot leave row 3 — every one of its open squares (2 open squares) sits there. That row belongs to blue, so every square on it owned by another colour is dead: 6 squares in all.

  4. Step 4. The mint region is down to one open square, at row 4, column 5. Every colour holds exactly one queen, so that square is forced. Row 4 and column 5 are now spoken for, along with the squares touching that queen.

    Puzzle #49 after step 4: 2 of 10 queens placed
    The board after step 4 — 2 of 10 queens placed.
  5. Step 5. Only row 3, column 1 is still open in blue, and since each colour must take a queen, that settles it. That clears row 3, column 1, the rest of the blue region and every square adjacent to it — diagonals included.

  6. Step 6. The sea green region is down to one open square, at row 10, column 2. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 10 and column 2, the remaining sea green squares, and the ring of neighbours around row 10, column 2.

  7. Step 7. Slate cannot leave column 3 — every one of its open squares (2 open squares) sits there. That column belongs to slate, so every square in it owned by another colour is dead: 3 squares in all.

  8. Step 8. From here the board cascades. Keep alternating the region sweep and the line sweep and 6 queens fall out in order without any new idea being needed: pale yellow has one square left, so its queen takes row 7, column 4; slate has one square left, so its queen takes row 5, column 3; red has one square left, so its queen takes row 6, column 7; khaki has one square left, so its queen takes row 8, column 9; orange has one square left, so its queen takes row 9, column 6; indigo has one square left, so its queen takes row 1, column 8. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 1, column 8.

    Puzzle #49 after step 8: 10 of 10 queens placed
    The board after step 8 — 10 of 10 queens placed.

That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 10x10 Queens puzzle #49

Puzzle #49 is one of the hard-rated boards in the 10x10 set. Ten colors divide its 100 squares, and you win by placing ten queens so that each row, each column and each color holds exactly one, with no two queens adjacent in any direction.

There is exactly one way to finish #49, and it has been verified. More importantly, you can reach it without ever gambling: at every stage some square is provably right or provably wrong. Boards differ only in how deep you must dig before that proof appears, and the geometry of these ten regions is what sets the depth.

How the colors divide this board

From smallest to largest, the regions on puzzle #49 are: amber (1 square), sea green (2 squares), mint (3 squares), blue (10 squares), pale yellow (11 squares), indigo (13 squares), khaki (14 squares), slate (15 squares), red (15 squares), orange (16 squares). An even split would hand every color 10 squares, so the amber region is running 9 squares under that average while the orange region is the roomiest area on the grid with 16 squares.

Every color takes one queen and one only, whatever its size — which is why the 15 square difference between amber and orange is worth noting before you touch the grid. The cramped colors resolve first and hand you information; the roomy ones absorb whatever is left over at the end.

A region's outline can constrain it more than its size does. Here amber is the most solid, filling 100% of its 1×1 box, and red the most diffuse at 50% of its 5×6 box. Solid blocks give clean eliminations; diffuse ones spread across the board and stay open longer.

Region by region

Below is every color on #49 with its exact reach, smallest region first. It is worth a slow read: the spans reveal which rows and columns several regions are fighting over.

Amber covers 1 square, spanning 1 row and 1 column (rows 2–2, columns 10–10). It never leaves row 2, so its queen is locked to that row.

Sea green occupies 2 squares within rows 10–10, columns 1–2. It never leaves row 10, so its queen is locked to that row.

Mint: 3 squares across rows 2–4, columns 5–5. It sits wholly inside column 5, so its queen must be in that column.

Blue covers 10 squares, spanning 3 rows and 4 columns (rows 1–3, columns 1–4).

Pale yellow occupies 11 squares within rows 6–10, columns 2–5.

Indigo: 13 squares across rows 1–4, columns 5–10.

Khaki covers 14 squares, spanning 6 rows and 3 columns (rows 5–10, columns 8–10).

Slate occupies 15 squares within rows 3–9, columns 1–4.

Red: 15 squares across rows 3–7, columns 4–9.

Orange covers 16 squares, spanning 5 rows and 6 columns (rows 6–10, columns 4–9).

Where to start on this board

Begin where the choices are fewest. On this board that means amber, which owns just 1 square inside a 1×1 window running from row 2 to row 2 and column 10 to column 10. A queen is guaranteed somewhere in there, so every line that window crosses is under pressure from the very first move.

Because amber never leaves row 2, its queen must be in that row — and that instantly settles row 2 for everyone else. Sweep along it and X out every square that is not amber. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.

Work outward to the other flat regions next. Sea green is no more than two rows tall, so its queen is confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.

The tightest lines on puzzle #49

A quick way to find the next move is to count how many different colors touch each line. On this board, row 1 is the narrowest, touched by only 2 colors. Columns 1, 3, 6, 7 and 10 are the tightest columns, with 3 colors.

A line with few colors is a line close to resolving. Where only 2 colors appear, one of them owns the row outright and the others must fit into the remaining 9 rows. Row 7 is the crowded extreme at 5 colors — worth revisiting later, not now.

Working through the middle game

Once two or three queens are down, the board changes character. Each queen removes an entire row, an entire column and the ring of up to eight squares around it, so the grid shrinks faster than most people expect. The habit that pays here is marking rather than remembering: after every placement, cross out the full row, the full column and all eight neighbours before hunting for the next move.

The whole middle game reduces to two sweeps. Sweep the ten colors looking for one with a single square left; sweep the ten rows and ten columns looking for the same. Each sweep feeds the next, and switching between them deliberately — rather than drifting — is what separates a fast 10x10 solve from a stalled one.

A placement without a reason is a guess. Because this board has exactly one solution, a guess that happens to be wrong will not announce itself for several moves — and unwinding it is slower than simply finishing the eliminations first.

Why puzzle #49 is rated hard

What earns a board its rating is the shape of its opening. Here that opening offers four single-line regions, a 1-square smallest color, a tightest row touched by 2 colors, and a region-size spread of 15. Lopsided grids with flat regions fall quickly; balanced ones like this take more patience.

Difficulty in Queens is never arithmetic and never luck. Every board has one solution and none require guessing. What varies is the length of the chain you must follow before the next queen becomes certain — one or two steps on an easy board, five or six on a hard one, sometimes with several partial eliminations held in play at once.

Stuck on #49 despite the hard rating? The odds strongly favour a bookkeeping error over a hard chain of logic. Re-check each placed queen for its complete set of eliminations, paying particular attention to the four diagonal squares — those are the ones that get overlooked, and one of them is usually sitting on the answer.

Techniques that work well at 10x10

At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.

There is one technique that repays study at every grid size. Two regions restricted to the same two rows must occupy one row apiece, which excludes all other regions from those rows entirely; the identical logic applies to columns and to larger matched sets. It converts slow boards into fast ones, and the likeliest place to find it on #49 is row 1.

A non-spoiling distribution check: solved, #49 carries 4 queens on the perimeter against 6 queens inside, with the corners empty. Because no two queens may touch, real solutions always look fairly evenly spread — a lopsided board in progress is a warning sign.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

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Questions about this puzzle

How hard is 10x10 Queens puzzle #49?

Puzzle #49 is rated hard. Its smallest color region holds 1 square, its tightest row is touched by 2 colors, and four of its regions are confined to a single row or column, which gives you a forced move early.

Does 10x10 puzzle #49 have only one solution?

Yes. Every puzzle in the 10x10 collection, including #49, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #49?

Start with the amber region — the most constrained color on this board, with 1 square spanning rows 2–2 and columns 10–10. Narrowing the smallest region first removes the most squares elsewhere on the grid.