10x10 Queens Puzzle #298

Difficulty: medium. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 12-step reasoning is written out below.

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Step-by-step solution for puzzle #298

What follows is a complete solve of puzzle #298, worked the way a person works it rather than the way a computer does. It runs to 12 deductions — 10 queen placements and 2 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the region confined to one line.

Techniques this board needs: last square in a region, region confined to one line.

Show the full walkthrough (6 steps) — contains the solution
  1. Step 1. Only row 1, column 4 is still open in indigo, and since each colour must take a queen, that settles it. That clears row 1, column 4, the rest of the indigo region and every square adjacent to it — diagonals included.

  2. Step 2. The amber region is down to one open square, at row 2, column 10. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 2 and column 10, the remaining amber squares, and the ring of neighbours around row 2, column 10.

  3. Step 3. Only row 9, column 9 is still open in orange, and since each colour must take a queen, that settles it. Everything else in row 9, in column 9, in orange and in the ring around that square is now dead.

    Puzzle #298 after step 3: 3 of 10 queens placed
    The board after step 3 — 3 of 10 queens placed.
  4. Step 4. All of the blue region's remaining squares (2 open squares) lie in row 3. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 7 squares come off.

  5. Step 5. Mint cannot leave row 4 — every one of its open squares (2 open squares) sits there. That row belongs to mint, so every square on it owned by another colour is dead: 5 squares in all.

  6. Step 6. From here the board cascades. Keep alternating the region sweep and the line sweep and 7 queens fall out in order without any new idea being needed: slate has one square left, so its queen takes row 5, column 5; red has one square left, so its queen takes row 6, column 1; mint has one square left, so its queen takes row 4, column 2; khaki has one square left, so its queen takes row 8, column 7; blue has one square left, so its queen takes row 3, column 8; sea green has one square left, so its queen takes row 10, column 6; pale yellow has one square left, so its queen takes row 7, column 3. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 7, column 3.

    Puzzle #298 after step 6: 10 of 10 queens placed
    The board after step 6 — 10 of 10 queens placed.

That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 10x10 Queens puzzle #298

Board #298 of the 10x10 bank carries a medium rating. Its 100 squares are shared between ten colored regions, and the solution places ten queens: one per row, one per column, one per region, none of them side by side or corner to corner.

As with every puzzle in this collection, #298 has a single verified solution and needs no guesswork. Each queen follows from something already visible. What the board controls is tempo — how soon the first forced move shows up and how far apart the rest are spaced — and that is a direct consequence of how these colors are cut.

How the colors divide this board

From smallest to largest, the regions on puzzle #298 are: indigo (1 square), amber (1 square), orange (3 squares), red (7 squares), sea green (7 squares), slate (10 squares), mint (11 squares), blue (16 squares), khaki (21 squares), pale yellow (23 squares). An even split would hand every color 10 squares, so the indigo region is running 9 squares under that average while the pale yellow region is the roomiest area on the grid with 23 squares.

Why does the split matter? Because a region's square count has no bearing on how many queens it gets — the answer is always one. So indigo, with 1 square, is under far more pressure than pale yellow with 23. A 22-square gap like this one rewards players who start where the choices are fewest.

Shape matters as much as size. The indigo region is the most compact color here, filling 100% of the 1×1 box that encloses it, while blue is the most scattered at 53% of its 5×6 box. Compact regions are easy to eliminate around; straggling ones reach into more rows and columns and tend to stay unresolved until late.

Region by region

Here is the full footprint of every color on puzzle #298, smallest first. Reading these spans before you place anything is the quickest way to see which parts of the grid are genuinely contested.

Indigo covers 1 square, spanning 1 row and 1 column (rows 1–1, columns 4–4). It never leaves row 1, so its queen is locked to that row.

Amber occupies 1 square within rows 2–2, columns 10–10. It never leaves row 2, so its queen is locked to that row.

Orange: 3 squares across rows 8–9, columns 9–10.

Red covers 7 squares, spanning 3 rows and 4 columns (rows 5–7, columns 1–4).

Sea green occupies 7 squares within rows 9–10, columns 5–10.

Slate: 10 squares across rows 2–5, columns 3–6.

Mint covers 11 squares, spanning 4 rows and 3 columns (rows 1–4, columns 1–3).

Blue occupies 16 squares within rows 1–5, columns 5–10.

Khaki: 21 squares across rows 4–9, columns 5–10.

Pale yellow covers 23 squares, spanning 5 rows and 8 columns (rows 6–10, columns 1–8).

Where to start on this board

The most constrained color is where a solve should begin, and on #298 that is indigo with 1 square. It reaches from row 1 to row 1 and from column 4 to column 4 — 1 row by 1 column. One queen has to live inside that footprint no matter what else happens, which makes those lines the busiest real estate on the board.

Because indigo never leaves row 1, its queen must be in that row — and that instantly settles row 1 for everyone else. Sweep along it and X out every square that is not indigo. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.

Work outward to the other flat regions next. Amber, orange and sea green are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.

The tightest lines on puzzle #298

A quick way to find the next move is to count how many different colors touch each line. On this board, row 10 is the narrowest, touched by only 2 colors. Columns 1 and 2 are the tightest columns, with 3 colors.

The fewer colors a line touches, the sooner it surrenders its queen. A row meeting just 2 colors has to be claimed by one of them, which pushes every remaining region into the other 9 rows. Row 9, meeting 4 colors, is the opposite case — the busiest line on #298 and the last one you should expect to crack.

Working through the middle game

After the first few queens the puzzle becomes bookkeeping. A placed queen wipes its row, its column and every square it touches — as many as eight neighbours — so the space collapses quickly. Record those eliminations on the board instead of carrying them in your head, and the next forced move tends to announce itself.

Keep alternating between two views of the board. In the region view you ask which of the ten colors is down to one open square. In the line view you ask the same of each row and column. Both produce forced queens, and each placement refreshes the other view, so cycling between them deliberately is how a 10x10 board unwinds.

The trap on a board like this is placing a queen that is merely plausible. Every placement should be traceable to an elimination you can point at. If you cannot name the rule that forced it, you are guessing — and on a single-solution grid a guess costs more to unwind than the deduction would have taken to find.

Why puzzle #298 is rated medium

The rating reflects how much the board concedes up front. Puzzle #298 has four regions confined to a single row or column, its smallest color holds 1 square, its tightest row meets just 2 colors, and the gap between its largest and smallest regions is 22 squares. Flat, lopsided boards open quickly; even, sprawling ones make you earn the first placement.

Difficulty in Queens is never arithmetic and never luck. Every board has one solution and none require guessing. What varies is the length of the chain you must follow before the next queen becomes certain — one or two steps on an easy board, five or six on a hard one, sometimes with several partial eliminations held in play at once.

A board that feels above its rating is nearly always a board with a missing X. Audit every queen on the grid: full row cleared, full column cleared, all eight touching squares cleared. Diagonals are the common omission, and missing one is far more often the cause of a stall than any genuine difficulty in the puzzle.

Techniques that work well at 10x10

At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.

Learn the pairing argument and you will use it on every board, this one included. If two colors can only sit inside the same two rows, between them they consume both rows and every other color is shut out. It generalises to any matching count — three colors across three rows, four across four. On #298, start hunting for it near row 10.

Here is a shape check that gives nothing away: when #298 is solved, 4 queens sit on the outer edge of the grid and 6 sit inside it, and no queen lands in a corner. A work-in-progress board that clusters its queens in one quadrant while leaving others bare is usually carrying a mistake.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

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Questions about this puzzle

How hard is 10x10 Queens puzzle #298?

Puzzle #298 is rated medium. Its smallest color region holds 1 square, its tightest row is touched by 2 colors, and four of its regions are confined to a single row or column, which gives you a forced move early.

Does 10x10 puzzle #298 have only one solution?

Yes. Every puzzle in the 10x10 collection, including #298, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #298?

Start with the indigo region — the most constrained color on this board, with 1 square spanning rows 1–1 and columns 4–4. Narrowing the smallest region first removes the most squares elsewhere on the grid.