10x10 Queens Puzzle #289

Difficulty: hard. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 15-step reasoning is written out below.

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Step-by-step solution for puzzle #289

What follows is a complete solve of puzzle #289, worked the way a person works it rather than the way a computer does. It runs to 15 deductions — 10 queen placements and 5 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the pairing argument on columns.

Techniques this board needs: last square in a region, region shadow, pairing argument on columns, line confined to one region, last square in a row.

Show the full walkthrough (7 steps) — contains the solution
  1. Step 1. Only row 6, column 3 is still open in red, and since each colour must take a queen, that settles it. That clears row 6, column 3, the rest of the red region and every square adjacent to it — diagonals included.

  2. Step 2. Indigo is down to 3 candidates in rows 1 and 2, columns 4 and 5, and they overlap enough to cover 1 square elsewhere. Cross those out without deciding anything about indigo itself.

  3. Step 3. The slate region has 3 squares left, spread across rows 4, 5, and 8, columns 1 and 2. You do not need to know which of them takes the queen: every one of those options attacks the same 4 squares, so they can be crossed out now.

  4. Step 4. Here is the pairing argument. The slate and orange regions have no open squares outside columns 1 and 2 — 2 colours confined to 2 columns. Between them they must take one column each, in some order, so every other colour is shut out of all of them: 6 squares come off in one stroke.

    Puzzle #289 after step 4: 1 of 10 queens placed
    The board after step 4 — 1 of 10 queens placed.
  5. Step 5. Indigo, mint, and sea green are now boxed into columns 4–6 and nothing else. That is 3 colours needing 3 columns, so they fill those columns between them — which locks every remaining colour out and removes 10 squares at once.

  6. Step 6. Every open square left in row 3 (4 open squares) belongs to the blue region. Since that row must contain a queen, blue is the colour that supplies it — so blue squares anywhere else on the board are out, 11 squares in all.

  7. Step 7. From here the board cascades. Keep alternating the region sweep and the line sweep and 9 queens fall out in order without any new idea being needed: row 5 is down to one square, putting a queen on row 5, column 1; row 4 is down to one square, putting a queen on row 4, column 4; indigo has one square left, so its queen takes row 1, column 5; amber has one square left, so its queen takes row 2, column 7; sea green has one square left, so its queen takes row 10, column 6; orange has one square left, so its queen takes row 9, column 2; pale yellow has one square left, so its queen takes row 7, column 8; khaki has one square left, so its queen takes row 8, column 10; blue has one square left, so its queen takes row 3, column 9. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 3, column 9.

    Puzzle #289 after step 7: 10 of 10 queens placed
    The board after step 7 — 10 of 10 queens placed.

That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 10x10 Queens puzzle #289

Puzzle #289 is one of the hard-rated boards in the 10x10 set. Ten colors divide its 100 squares, and you win by placing ten queens so that each row, each column and each color holds exactly one, with no two queens adjacent in any direction.

There is exactly one way to finish #289, and it has been verified. More importantly, you can reach it without ever gambling: at every stage some square is provably right or provably wrong. Boards differ only in how deep you must dig before that proof appears, and the geometry of these ten regions is what sets the depth.

How the colors divide this board

From smallest to largest, the regions on puzzle #289 are: red (1 square), indigo (6 squares), sea green (6 squares), slate (8 squares), khaki (10 squares), amber (11 squares), orange (11 squares), pale yellow (15 squares), blue (16 squares), mint (16 squares). An even split would hand every color 10 squares, so the red region is running 9 squares under that average while the mint region is the roomiest area on the grid with 16 squares.

Every color takes one queen and one only, whatever its size — which is why the 15 square difference between red and mint is worth noting before you touch the grid. The cramped colors resolve first and hand you information; the roomy ones absorb whatever is left over at the end.

A region's outline can constrain it more than its size does. Here red is the most solid, filling 100% of its 1×1 box, and mint the most diffuse at 33% of its 8×6 box. Solid blocks give clean eliminations; diffuse ones spread across the board and stay open longer.

Region by region

Each region's exact extent on this grid is listed below, starting with the most constrained. Knowing which lines a color can and cannot reach is most of the work on a hard board.

Red covers 1 square, spanning 1 row and 1 column (rows 6–6, columns 3–3). It never leaves row 6, so its queen is locked to that row.

Indigo occupies 6 squares within rows 1–3, columns 3–5.

Sea green: 6 squares across rows 8–10, columns 4–6.

Slate covers 8 squares, spanning 5 rows and 3 columns (rows 4–8, columns 1–3).

Khaki occupies 10 squares within rows 6–10, columns 8–10.

Amber: 11 squares across rows 1–3, columns 4–10.

Orange covers 11 squares, spanning 4 rows and 4 columns (rows 7–10, columns 1–4).

Pale yellow occupies 15 squares within rows 4–10, columns 5–9.

Blue: 16 squares across rows 2–5, columns 6–10.

Mint covers 16 squares, spanning 8 rows and 6 columns (rows 1–8, columns 1–6).

Where to start on this board

Begin where the choices are fewest. On this board that means red, which owns just 1 square inside a 1×1 window running from row 6 to row 6 and column 3 to column 3. A queen is guaranteed somewhere in there, so every line that window crosses is under pressure from the very first move.

Because red never leaves row 6, its queen must be in that row — and that instantly settles row 6 for everyone else. Sweep along it and X out every square that is not red. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.

Nothing on this grid is pinned to one or two lines, which is why the opening takes patience. Scan the columns for one where only two or three colors appear — whichever region is forced into it claims that column outright. Chaining two of those observations is normally enough to break #289 open.

The tightest lines on puzzle #289

A quick way to find the next move is to count how many different colors touch each line. On this board, row 1 is the narrowest, touched by only 3 colors. Columns 1, 2, 7 and 10 are the tightest columns, with 3 colors.

A line with few colors is a line close to resolving. Where only 3 colors appear, one of them owns the row outright and the others must fit into the remaining 9 rows. Row 8 is the crowded extreme at 6 colors — worth revisiting later, not now.

Working through the middle game

Once two or three queens are down, the board changes character. Each queen removes an entire row, an entire column and the ring of up to eight squares around it, so the grid shrinks faster than most people expect. The habit that pays here is marking rather than remembering: after every placement, cross out the full row, the full column and all eight neighbours before hunting for the next move.

The whole middle game reduces to two sweeps. Sweep the ten colors looking for one with a single square left; sweep the ten rows and ten columns looking for the same. Each sweep feeds the next, and switching between them deliberately — rather than drifting — is what separates a fast 10x10 solve from a stalled one.

The trap on a board like this is placing a queen that is merely plausible. Every placement should be traceable to an elimination you can point at. If you cannot name the rule that forced it, you are guessing — and on a single-solution grid a guess costs more to unwind than the deduction would have taken to find.

Why puzzle #289 is rated hard

The hard label comes out of four measurable things about #289: two of its regions are locked to one row or column, its smallest color spans 1 square, its least crowded row meets 3 colors, and its largest and smallest regions differ by 15. Boards that score tight on those measures give up their first queen fast.

Difficulty in Queens is never arithmetic and never luck. Every board has one solution and none require guessing. What varies is the length of the chain you must follow before the next queen becomes certain — one or two steps on an easy board, five or six on a hard one, sometimes with several partial eliminations held in play at once.

Stuck on #289 despite the hard rating? The odds strongly favour a bookkeeping error over a hard chain of logic. Re-check each placed queen for its complete set of eliminations, paying particular attention to the four diagonal squares — those are the ones that get overlooked, and one of them is usually sitting on the answer.

Techniques that work well at 10x10

At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.

There is one technique that repays study at every grid size. Two regions restricted to the same two rows must occupy one row apiece, which excludes all other regions from those rows entirely; the identical logic applies to columns and to larger matched sets. It converts slow boards into fast ones, and the likeliest place to find it on #289 is row 1.

A non-spoiling distribution check: solved, #289 carries 4 queens on the perimeter against 6 queens inside, with the corners empty. Because no two queens may touch, real solutions always look fairly evenly spread — a lopsided board in progress is a warning sign.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

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Questions about this puzzle

How hard is 10x10 Queens puzzle #289?

Puzzle #289 is rated hard. Its smallest color region holds 1 square, its tightest row is touched by 3 colors, and two of its regions are confined to a single row or column, which gives you a forced move early.

Does 10x10 puzzle #289 have only one solution?

Yes. Every puzzle in the 10x10 collection, including #289, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #289?

Start with the red region — the most constrained color on this board, with 1 square spanning rows 6–6 and columns 3–3. Narrowing the smallest region first removes the most squares elsewhere on the grid.