10x10 Queens Puzzle #208

Difficulty: easy. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 12-step reasoning is written out below.

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Step-by-step solution for puzzle #208

What follows is a complete solve of puzzle #208, worked the way a person works it rather than the way a computer does. It runs to 12 deductions — 10 queen placements and 2 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the region shadow.

Techniques this board needs: last square in a region, region shadow, region confined to one line, last square in a row.

Show the full walkthrough (8 steps) — contains the solution
  1. Step 1. Only row 3, column 8 is still open in blue, and since each colour must take a queen, that settles it. That clears row 3, column 8, the rest of the blue region and every square adjacent to it — diagonals included.

  2. Step 2. The sea green region is down to one open square, at row 10, column 9. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 10 and column 9, the remaining sea green squares, and the ring of neighbours around row 10, column 9.

  3. Step 3. Only row 9, column 1 is still open in orange, and since each colour must take a queen, that settles it. Everything else in row 9, in column 1, in orange and in the ring around that square is now dead.

  4. Step 4. Wherever indigo ends up among its 4 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.

    Puzzle #208 after step 4: 3 of 10 queens placed
    The board after step 4 — 3 of 10 queens placed.
  5. Step 5. Only row 2, column 4 is still open in amber, and since each colour must take a queen, that settles it. That clears row 2, column 4, the rest of the amber region and every square adjacent to it — diagonals included.

  6. Step 6. The indigo region is down to one open square, at row 1, column 2. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 1 and column 2, the remaining indigo squares, and the ring of neighbours around row 1, column 2.

  7. Step 7. Slate cannot leave column 10 — every one of its open squares (2 open squares) sits there. That column belongs to slate, so every square in it owned by another colour is dead: 3 squares in all.

  8. Step 8. From here the board cascades. Keep alternating the region sweep and the line sweep and 5 queens fall out in order without any new idea being needed: khaki has one square left, so its queen takes row 8, column 7; pale yellow has one square left, so its queen takes row 7, column 5; row 6 is down to one square, putting a queen on row 6, column 3; mint has one square left, so its queen takes row 4, column 6; slate has one square left, so its queen takes row 5, column 10. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 5, column 10.

    Puzzle #208 after step 8: 10 of 10 queens placed
    The board after step 8 — 10 of 10 queens placed.

That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 10x10 Queens puzzle #208

This is puzzle number 208 in the 10x10 collection, rated easy. The grid holds 100 squares split between ten colored regions, and a finished board carries ten queens — one in every row, one in every column, one in every color, and never two of them touching, diagonals included.

There is exactly one way to finish #208, and it has been verified. More importantly, you can reach it without ever gambling: at every stage some square is provably right or provably wrong. Boards differ only in how deep you must dig before that proof appears, and the geometry of these ten regions is what sets the depth.

How the colors divide this board

From smallest to largest, the regions on puzzle #208 are: blue (1 square), amber (2 squares), sea green (2 squares), orange (4 squares), indigo (9 squares), pale yellow (12 squares), slate (14 squares), red (16 squares), khaki (16 squares), mint (24 squares). An even split would hand every color 10 squares, so the blue region is running 9 squares under that average while the mint region is the roomiest area on the grid with 24 squares.

Every color takes one queen and one only, whatever its size — which is why the 23 square difference between blue and mint is worth noting before you touch the grid. The cramped colors resolve first and hand you information; the roomy ones absorb whatever is left over at the end.

Look at arrangement as well as area. Amber is the densest region on this grid at 100% of a 1×2 frame; red is the loosest, occupying only 53% of its 5×6 frame. The loose one reaches into more rows and columns, which is exactly why it usually settles last.

Region by region

Below is every color on #208 with its exact reach, smallest region first. It is worth a slow read: the spans reveal which rows and columns several regions are fighting over.

Blue covers 1 square, spanning 1 row and 1 column (rows 3–3, columns 8–8). It never leaves row 3, so its queen is locked to that row.

Amber occupies 2 squares within rows 2–2, columns 3–4. It never leaves row 2, so its queen is locked to that row.

Sea green: 2 squares across rows 10–10, columns 8–9. It never leaves row 10, so its queen is locked to that row.

Orange covers 4 squares, spanning 2 rows and 3 columns (rows 9–10, columns 1–3).

Indigo occupies 9 squares within rows 1–4, columns 1–4.

Pale yellow: 12 squares across rows 7–10, columns 2–6.

Slate covers 14 squares, spanning 6 rows and 4 columns (rows 1–6, columns 7–10).

Red occupies 16 squares within rows 4–8, columns 1–6.

Khaki: 16 squares across rows 6–10, columns 6–10.

Mint covers 24 squares, spanning 7 rows and 6 columns (rows 1–7, columns 3–8).

Where to start on this board

Blue is the natural opening on #208: it is the smallest region on the grid at 1 square, boxed into rows 3–3 and columns 8–8. Since one of those squares must hold a queen, that block of 1 row and 1 column is the most contested part of the board.

Because blue never leaves row 3, its queen must be in that row — and that instantly settles row 3 for everyone else. Sweep along it and X out every square that is not blue. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.

Work outward to the other flat regions next. Amber, sea green and orange are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.

The tightest lines on puzzle #208

A quick way to find the next move is to count how many different colors touch each line. On this board, rows 1, 5, 8 and 9 are the narrowest, touched by only 3 colors. Column 10 is the tightest column, with 2 colors.

Those lines matter because a row touched by few colors gives its queen away sooner. If a row meets only 3 colors, then one of those regions has to own it, and every other region is competing for the remaining 9 rows. By contrast row 10 meets 4 colors — the most crowded line here, and the one least likely to resolve early. Spend your attention accordingly.

Working through the middle game

The middle of #208 is where careless play costs time. Every queen you place kills a row, a column and the eight surrounding squares; if you do not mark all of that immediately, you will later "discover" a move that was available several turns ago. Mark first, then look.

Two checks, run alternately, will carry you through the 100 squares of this grid. First: has any of the ten regions been reduced to a single open square? Second: has any row or column? Either answer forces a queen. Players who stall on 10x10 boards almost always run one of those checks and forget the other.

A placement without a reason is a guess. Because this board has exactly one solution, a guess that happens to be wrong will not announce itself for several moves — and unwinding it is slower than simply finishing the eliminations first.

Why puzzle #208 is rated easy

What earns a board its rating is the shape of its opening. Here that opening offers four single-line regions, a 1-square smallest color, a tightest row touched by 3 colors, and a region-size spread of 23. Lopsided grids with flat regions fall quickly; balanced ones like this take more patience.

Rating is a measure of chain length, not of chance. With one guaranteed solution and no guessing required, the only thing that changes across the collection is how many eliminations you must link together before a queen is provably forced.

Stuck on #208 despite the easy rating? The odds strongly favour a bookkeeping error over a hard chain of logic. Re-check each placed queen for its complete set of eliminations, paying particular attention to the four diagonal squares — those are the ones that get overlooked, and one of them is usually sitting on the answer.

Techniques that work well at 10x10

At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.

There is one technique that repays study at every grid size. Two regions restricted to the same two rows must occupy one row apiece, which excludes all other regions from those rows entirely; the identical logic applies to columns and to larger matched sets. It converts slow boards into fast ones, and the likeliest place to find it on #208 is column 10.

As a sanity check rather than a spoiler: the finished solution to #208 puts 4 queens on the outer border and 6 queens in the interior, with none in a corner. If your part-finished grid has queens bunched into one area while whole stretches sit empty, something probably went wrong a few moves back.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

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Questions about this puzzle

How hard is 10x10 Queens puzzle #208?

Puzzle #208 is rated easy. Its smallest color region holds 1 square, its tightest row is touched by 3 colors, and four of its regions are confined to a single row or column, which gives you a forced move early.

Does 10x10 puzzle #208 have only one solution?

Yes. Every puzzle in the 10x10 collection, including #208, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #208?

Start with the blue region — the most constrained color on this board, with 1 square spanning rows 3–3 and columns 8–8. Narrowing the smallest region first removes the most squares elsewhere on the grid.