10x10 Queens Puzzle #2
Difficulty: easy. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 15-step reasoning is written out below.
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Step-by-step solution for puzzle #2
What follows is a complete solve of puzzle #2, worked the way a person works it rather than the way a computer does. It runs to 15 deductions — 10 queen placements and 5 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the region shadow.
Techniques this board needs: last square in a region, region confined to one line, region shadow, last square in a row.
Show the full walkthrough (8 steps) — contains the solution
Step 1. Only row 10, column 9 is still open in sea green, and since each colour must take a queen, that settles it. That clears row 10, column 9, the rest of the sea green region and every square adjacent to it — diagonals included.
Step 2. All of the indigo region's remaining squares (2 open squares) lie in row 1. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 7 squares come off.
Step 3. The amber region has 8 squares left, spread across rows 2–4, columns 2–5. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.
Step 4. All of the mint region's remaining squares (2 open squares) lie in column 4. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 9 squares come off.
The board after step 4 — 1 of 10 queens placed. Step 5. From here the board cascades. Keep alternating the region sweep and the line sweep and 4 queens fall out in order without any new idea being needed: orange has one square left, so its queen takes row 9, column 1; khaki has one square left, so its queen takes row 8, column 6; pale yellow has one square left, so its queen takes row 7, column 8; indigo has one square left, so its queen takes row 1, column 10. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 1, column 10.
Step 6. Slate cannot leave column 2 — every one of its open squares (4 open squares) sits there. That column belongs to slate, so every square in it owned by another colour is dead: 1 square in all.
Step 7. All of the red region's remaining squares (2 open squares) lie in row 6. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 2 squares come off.
Step 8. From here the board cascades. Keep alternating the region sweep and the line sweep and 5 queens fall out in order without any new idea being needed: mint has one square left, so its queen takes row 4, column 4; row 3 is down to one square, putting a queen on row 3, column 7; row 5 is down to one square, putting a queen on row 5, column 2; red has one square left, so its queen takes row 6, column 5; amber has one square left, so its queen takes row 2, column 3. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 2, column 3.
The board after step 8 — 10 of 10 queens placed.
That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.
About 10x10 Queens puzzle #2
Board #2 of the 10x10 bank carries a easy rating. Its 100 squares are shared between ten colored regions, and the solution places ten queens: one per row, one per column, one per region, none of them side by side or corner to corner.
Puzzle #2 has been checked to admit exactly one arrangement of queens, and every step toward it is deducible from what is already on the board. There is no point at which you are expected to pick a square and hope. The only thing that differs between boards is how quickly the first certainty surfaces, and that depends entirely on the shapes the colors happen to take here.
How the colors divide this board
From smallest to largest, the regions on puzzle #2 are: sea green (1 square), indigo (3 squares), mint (3 squares), khaki (5 squares), red (6 squares), orange (6 squares), pale yellow (9 squares), amber (15 squares), slate (18 squares), blue (34 squares). An even split would hand every color 10 squares, so the sea green region is running 9 squares under that average while the blue region is the roomiest area on the grid with 34 squares.
That imbalance is the first thing to read, because every region takes exactly one queen regardless of how much space it owns. Sea green has only 1 place to put its queen; blue has 34. The spread between them on this board is 33 squares, and the wider that spread runs, the more it pays to solve from the small end inward.
Square count is only half the story — how a color is arranged counts too. Indigo is the tidiest shape on #2, packing 100% of its 1×3 bounding box, whereas amber straggles across its 4×7 box at just 54%. Tidy blocks are easy to work around; scattered ones touch more lines and resist resolution.
Region by region
Each region's exact extent on this grid is listed below, starting with the most constrained. Knowing which lines a color can and cannot reach is most of the work on a easy board.
Sea green occupies 1 square within rows 10–10, columns 9–9. It never leaves row 10, so its queen is locked to that row.
Indigo: 3 squares across rows 1–1, columns 8–10. It never leaves row 1, so its queen is locked to that row.
Mint covers 3 squares, spanning 3 rows and 1 column (rows 3–5, columns 4–4). It sits wholly inside column 4, so its queen must be in that column.
Khaki occupies 5 squares within rows 8–10, columns 5–6.
Red: 6 squares across rows 5–6, columns 3–6.
Orange covers 6 squares, spanning 2 rows and 4 columns (rows 9–10, columns 1–4).
Pale yellow occupies 9 squares within rows 7–10, columns 8–10.
Amber: 15 squares across rows 1–4, columns 1–7.
Slate covers 18 squares, spanning 8 rows and 4 columns (rows 2–9, columns 1–4).
Blue occupies 34 squares within rows 2–10, columns 4–10.
Where to start on this board
The most constrained color is where a solve should begin, and on #2 that is sea green with 1 square. It reaches from row 10 to row 10 and from column 9 to column 9 — 1 row by 1 column. One queen has to live inside that footprint no matter what else happens, which makes those lines the busiest real estate on the board.
Because sea green never leaves row 10, its queen must be in that row — and that instantly settles row 10 for everyone else. Sweep along it and X out every square that is not sea green. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.
Work outward to the other flat regions next. Indigo, red and orange are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.
The tightest lines on puzzle #2
A quick way to find the next move is to count how many different colors touch each line. On this board, row 1 is the narrowest, touched by only 2 colors. Column 7 is the tightest column, with 2 colors.
Those lines matter because a row touched by few colors gives its queen away sooner. If a row meets only 2 colors, then one of those regions has to own it, and every other region is competing for the remaining 9 rows. By contrast row 10 meets 5 colors — the most crowded line here, and the one least likely to resolve early. Spend your attention accordingly.
Working through the middle game
After the first few queens the puzzle becomes bookkeeping. A placed queen wipes its row, its column and every square it touches — as many as eight neighbours — so the space collapses quickly. Record those eliminations on the board instead of carrying them in your head, and the next forced move tends to announce itself.
The whole middle game reduces to two sweeps. Sweep the ten colors looking for one with a single square left; sweep the ten rows and ten columns looking for the same. Each sweep feeds the next, and switching between them deliberately — rather than drifting — is what separates a fast 10x10 solve from a stalled one.
A placement without a reason is a guess. Because this board has exactly one solution, a guess that happens to be wrong will not announce itself for several moves — and unwinding it is slower than simply finishing the eliminations first.
Why puzzle #2 is rated easy
The easy label comes out of four measurable things about #2: four of its regions are locked to one row or column, its smallest color spans 1 square, its least crowded row meets 2 colors, and its largest and smallest regions differ by 33. Boards that score tight on those measures give up their first queen fast.
Rating is a measure of chain length, not of chance. With one guaranteed solution and no guessing required, the only thing that changes across the collection is how many eliminations you must link together before a queen is provably forced.
When a board plays tougher than its label, look for a missed mark before you look for a clever deduction. Walk back over every queen you have placed and confirm the full row, the full column and all eight surrounding squares are crossed out. The diagonal neighbours are the ones players skip, and a single skipped diagonal will hide the next forced move indefinitely.
Techniques that work well at 10x10
At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.
One pattern is worth learning at every size, and it is available here. When two regions can only fit inside the same two rows, they must take one row each — which locks every other region out of both. The same argument works for columns, and for any matching count: three regions sharing three rows, four sharing four. Spotting these pairings turns a slow grind into a quick cascade, and on #2 the place to look for one is around row 1.
As a sanity check rather than a spoiler: the finished solution to #2 puts 3 queens on the outer border and 7 queens in the interior, 1 of them in an actual corner. If your part-finished grid has queens bunched into one area while whole stretches sit empty, something probably went wrong a few moves back.
How to play Queens
- The board is an N×N grid divided into N colored regions.
- Place exactly one queen (♛) in each row, each column, and each colored region.
- No two queens may touch each other — not horizontally, vertically, or diagonally.
- Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
- There is always exactly one valid solution. Use logic, never guessing, to find it.
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Questions about this puzzle
How hard is 10x10 Queens puzzle #2?
Puzzle #2 is rated easy. Its smallest color region holds 1 square, its tightest row is touched by 2 colors, and four of its regions are confined to a single row or column, which gives you a forced move early.
Does 10x10 puzzle #2 have only one solution?
Yes. Every puzzle in the 10x10 collection, including #2, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.
Where should I place my first queen on puzzle #2?
Start with the sea green region — the most constrained color on this board, with 1 square spanning rows 10–10 and columns 9–9. Narrowing the smallest region first removes the most squares elsewhere on the grid.