10x10 Queens Puzzle #192
Difficulty: medium. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 15-step reasoning is written out below.
Previous puzzle · All 10x10 puzzles · Next puzzle
Step-by-step solution for puzzle #192
What follows is a complete solve of puzzle #192, worked the way a person works it rather than the way a computer does. It runs to 15 deductions — 10 queen placements and 5 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the pairing argument on columns.
Techniques this board needs: last square in a region, region shadow, pairing argument on columns, region confined to one line.
Show the full walkthrough (12 steps) — contains the solution
Step 1. Only row 1, column 10 is still open in indigo, and since each colour must take a queen, that settles it. That clears row 1, column 10, the rest of the indigo region and every square adjacent to it — diagonals included.
Step 2. The slate region is down to one open square, at row 5, column 6. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 5 and column 6, the remaining slate squares, and the ring of neighbours around row 5, column 6.
Step 3. Only row 10, column 8 is still open in sea green, and since each colour must take a queen, that settles it. Everything else in row 10, in column 8, in sea green and in the ring around that square is now dead.
Step 4. Wherever amber ends up among its 4 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.
The board after step 4 — 3 of 10 queens placed. Step 5. Orange is down to 2 candidates in rows 8 and 9, columns 4 and 7, and they overlap enough to cover 3 squares elsewhere. Cross those out without deciding anything about orange itself.
Step 6. Here is the pairing argument. The blue and red regions have no open squares outside columns 7 and 9 — 2 colours confined to 2 columns. Between them they must take one column each, in some order, so every other colour is shut out of all of them: 1 square come off in one stroke.
Step 7. Only row 9, column 4 is still open in orange, and since each colour must take a queen, that settles it. Everything else in row 9, in column 4, in orange and in the ring around that square is now dead.
Step 8. Pale yellow is down to 2 candidates in rows 6 and 7, columns 3 and 5, and they overlap enough to cover 2 squares elsewhere. Cross those out without deciding anything about pale yellow itself.
The board after step 8 — 4 of 10 queens placed. Step 9. Only row 8, column 2 is still open in khaki, and since each colour must take a queen, that settles it. That clears row 8, column 2, the rest of the khaki region and every square adjacent to it — diagonals included.
Step 10. The amber region is down to one open square, at row 2, column 1. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 2 and column 1, the remaining amber squares, and the ring of neighbours around row 2, column 1.
Step 11. Blue cannot leave row 3 — every one of its open squares (2 open squares) sits there. That row belongs to blue, so every square on it owned by another colour is dead: 2 squares in all.
Step 12. From here the board cascades. Keep alternating the region sweep and the line sweep and 4 queens fall out in order without any new idea being needed: mint has one square left, so its queen takes row 4, column 3; pale yellow has one square left, so its queen takes row 7, column 5; red has one square left, so its queen takes row 6, column 9; blue has one square left, so its queen takes row 3, column 7. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 3, column 7.
The board after step 12 — 10 of 10 queens placed.
That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.
About 10x10 Queens puzzle #192
This is puzzle number 192 in the 10x10 collection, rated medium. The grid holds 100 squares split between ten colored regions, and a finished board carries ten queens — one in every row, one in every column, one in every color, and never two of them touching, diagonals included.
Puzzle #192 has been checked to admit exactly one arrangement of queens, and every step toward it is deducible from what is already on the board. There is no point at which you are expected to pick a square and hope. The only thing that differs between boards is how quickly the first certainty surfaces, and that depends entirely on the shapes the colors happen to take here.
How the colors divide this board
From smallest to largest, the regions on puzzle #192 are: indigo (1 square), slate (1 square), sea green (1 square), amber (8 squares), pale yellow (8 squares), khaki (8 squares), orange (13 squares), blue (16 squares), mint (22 squares), red (22 squares). An even split would hand every color 10 squares, so the indigo region is running 9 squares under that average while the red region is the roomiest area on the grid with 22 squares.
Every color takes one queen and one only, whatever its size — which is why the 21 square difference between indigo and red is worth noting before you touch the grid. The cramped colors resolve first and hand you information; the roomy ones absorb whatever is left over at the end.
A region's outline can constrain it more than its size does. Here indigo is the most solid, filling 100% of its 1×1 box, and mint the most diffuse at 44% of its 10×5 box. Solid blocks give clean eliminations; diffuse ones spread across the board and stay open longer.
Region by region
Here is the full footprint of every color on puzzle #192, smallest first. Reading these spans before you place anything is the quickest way to see which parts of the grid are genuinely contested.
Indigo: 1 square across rows 1–1, columns 10–10. It never leaves row 1, so its queen is locked to that row.
Slate covers 1 square, spanning 1 row and 1 column (rows 5–5, columns 6–6). It never leaves row 5, so its queen is locked to that row.
Sea green occupies 1 square within rows 10–10, columns 8–8. It never leaves row 10, so its queen is locked to that row.
Amber: 8 squares across rows 1–4, columns 1–4.
Pale yellow covers 8 squares, spanning 5 rows and 3 columns (rows 5–9, columns 3–5).
Khaki occupies 8 squares within rows 7–10, columns 2–4.
Orange: 13 squares across rows 6–10, columns 3–7.
Blue covers 16 squares, spanning 5 rows and 4 columns (rows 1–5, columns 6–9).
Mint occupies 22 squares within rows 1–10, columns 1–5.
Red: 22 squares across rows 2–10, columns 7–10.
Where to start on this board
Indigo is the natural opening on #192: it is the smallest region on the grid at 1 square, boxed into rows 1–1 and columns 10–10. Since one of those squares must hold a queen, that block of 1 row and 1 column is the most contested part of the board.
Because indigo never leaves row 1, its queen must be in that row — and that instantly settles row 1 for everyone else. Sweep along it and X out every square that is not indigo. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.
Work outward to the other flat regions next. Slate and sea green are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.
The tightest lines on puzzle #192
A quick way to find the next move is to count how many different colors touch each line. On this board, rows 1, 2, 3, 4 and 6 are the narrowest, touched by only 4 colors. Columns 1, 9 and 10 are the tightest columns, with 2 colors.
Count colors per line and you have a ranking of where to look. The narrowest rows here see only 4 colors, so one of that handful must take the row and the rest are squeezed into the other 9 rows. Row 10 sits at the far end with 5 colors crossing it; it will almost certainly be among the last to settle.
Working through the middle game
Once two or three queens are down, the board changes character. Each queen removes an entire row, an entire column and the ring of up to eight squares around it, so the grid shrinks faster than most people expect. The habit that pays here is marking rather than remembering: after every placement, cross out the full row, the full column and all eight neighbours before hunting for the next move.
With ten queens to seat and ten regions competing over 100 squares, keep two questions in rotation. Does any region now have exactly one open square left? That queen is forced. Does any row or column now have exactly one open square left? That queen is forced too. Alternating between the region view and the row-and-column view is what keeps a solve moving, and it is the clearest difference between players who finish 10x10 boards quickly and players who stall halfway.
A placement without a reason is a guess. Because this board has exactly one solution, a guess that happens to be wrong will not announce itself for several moves — and unwinding it is slower than simply finishing the eliminations first.
Why puzzle #192 is rated medium
The rating reflects how much the board concedes up front. Puzzle #192 has six regions confined to a single row or column, its smallest color holds 1 square, its tightest row meets just 4 colors, and the gap between its largest and smallest regions is 21 squares. Flat, lopsided boards open quickly; even, sprawling ones make you earn the first placement.
Nothing about the rating involves computation or chance. Each grid has a single solution reachable by pure logic; the rating simply measures how far ahead you have to reason. Easy boards resolve a queen every step or two, while hard ones can ask you to carry three unfinished lines of thought before any of them pays off.
When a board plays tougher than its label, look for a missed mark before you look for a clever deduction. Walk back over every queen you have placed and confirm the full row, the full column and all eight surrounding squares are crossed out. The diagonal neighbours are the ones players skip, and a single skipped diagonal will hide the next forced move indefinitely.
Techniques that work well at 10x10
At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.
There is one technique that repays study at every grid size. Two regions restricted to the same two rows must occupy one row apiece, which excludes all other regions from those rows entirely; the identical logic applies to columns and to larger matched sets. It converts slow boards into fast ones, and the likeliest place to find it on #192 is column 1.
Use this as a rough check on your progress: the completed board has 3 queens around the border and 7 queens in the middle, including 1 in a corner. Solutions spread out; if yours is bunching up in one region of the grid, retrace a few moves.
How to play Queens
- The board is an N×N grid divided into N colored regions.
- Place exactly one queen (♛) in each row, each column, and each colored region.
- No two queens may touch each other — not horizontally, vertically, or diagonally.
- Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
- There is always exactly one valid solution. Use logic, never guessing, to find it.
Full rules · Strategy library · Puzzle statistics
Questions about this puzzle
How hard is 10x10 Queens puzzle #192?
Puzzle #192 is rated medium. Its smallest color region holds 1 square, its tightest row is touched by 4 colors, and six of its regions are confined to a single row or column, which gives you a forced move early.
Does 10x10 puzzle #192 have only one solution?
Yes. Every puzzle in the 10x10 collection, including #192, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.
Where should I place my first queen on puzzle #192?
Start with the indigo region — the most constrained color on this board, with 1 square spanning rows 1–1 and columns 10–10. Narrowing the smallest region first removes the most squares elsewhere on the grid.