10x10 Queens Puzzle #19

Difficulty: hard. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 18-step reasoning is written out below.

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Step-by-step solution for puzzle #19

What follows is a complete solve of puzzle #19, worked the way a person works it rather than the way a computer does. It runs to 18 deductions — 10 queen placements and 8 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the pairing argument on rows.

Techniques this board needs: last square in a region, region confined to one line, pairing argument on rows, region shadow.

Show the full walkthrough (12 steps) — contains the solution
  1. Step 1. Only row 10, column 2 is still open in sea green, and since each colour must take a queen, that settles it. That clears row 10, column 2, the rest of the sea green region and every square adjacent to it — diagonals included.

  2. Step 2. All of the pale yellow region's remaining squares (2 open squares) lie in column 1. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 6 squares come off.

  3. Step 3. Khaki cannot leave column 4 — every one of its open squares (2 open squares) sits there. That column belongs to khaki, so every square in it owned by another colour is dead: 10 squares in all.

  4. Step 4. All of the red region's remaining squares (2 open squares) lie in column 3. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 5 squares come off.

    Puzzle #19 after step 4: 1 of 10 queens placed
    The board after step 4 — 1 of 10 queens placed.
  5. Step 5. Pale yellow, khaki, and orange are now boxed into rows 7–9 and nothing else. That is 3 colours needing 3 rows, so they fill those rows between them — which locks every remaining colour out and removes 8 squares at once.

  6. Step 6. The red region is down to one open square, at row 6, column 3. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 6 and column 3, the remaining red squares, and the ring of neighbours around row 6, column 3.

  7. Step 7. Only row 4, column 5 is still open in mint, and since each colour must take a queen, that settles it. Everything else in row 4, in column 5, in mint and in the ring around that square is now dead.

  8. Step 8. Amber is down to 2 candidates in rows 2 and 5, columns 6 and 7, and they overlap enough to cover 3 squares elsewhere. Cross those out without deciding anything about amber itself.

    Puzzle #19 after step 8: 3 of 10 queens placed
    The board after step 8 — 3 of 10 queens placed.
  9. Step 9. The indigo region has 3 squares left, spread across rows 1 and 2, columns 6 and 8. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.

  10. Step 10. Wherever blue ends up among its 5 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.

  11. Step 11. Slate cannot leave row 5 — every one of its open squares (3 open squares) sits there. That row belongs to slate, so every square on it owned by another colour is dead: 1 square in all.

  12. Step 12. From here the board cascades. Keep alternating the region sweep and the line sweep and 7 queens fall out in order without any new idea being needed: amber has one square left, so its queen takes row 2, column 6; indigo has one square left, so its queen takes row 1, column 8; blue has one square left, so its queen takes row 3, column 9; slate has one square left, so its queen takes row 5, column 10; orange has one square left, so its queen takes row 9, column 7; khaki has one square left, so its queen takes row 8, column 4; pale yellow has one square left, so its queen takes row 7, column 1. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 7, column 1.

    Puzzle #19 after step 12: 10 of 10 queens placed
    The board after step 12 — 10 of 10 queens placed.

That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 10x10 Queens puzzle #19

10x10 puzzle #19 is rated hard. Ten colored regions cover its 100 squares, and your job is to seat ten queens so that every row, column and color contains exactly one — with no queen touching another, including diagonally.

Like every board on this site, #19 has been verified to have exactly one valid solution, and that solution is reachable by deduction alone. You never have to guess and then unwind; every queen can be justified by something already visible on the grid. What changes from puzzle to puzzle is where the first certainty appears and how long the chain of reasoning runs before the next one — and that is entirely a product of how these particular colors are shaped.

How the colors divide this board

From smallest to largest, the regions on puzzle #19 are: sea green (1 square), khaki (5 squares), blue (6 squares), indigo (8 squares), slate (9 squares), pale yellow (9 squares), mint (14 squares), orange (14 squares), red (15 squares), amber (19 squares). An even split would hand every color 10 squares, so the sea green region is running 9 squares under that average while the amber region is the roomiest area on the grid with 19 squares.

One queen per color, regardless of acreage: that is what turns this uneven split into a solving order. Sea green is working with 1 square while amber has 19 to spare, a gap of 18. Attack the cramped end and the roomy regions tend to resolve themselves.

Square count is only half the story — how a color is arranged counts too. Sea green is the tidiest shape on #19, packing 100% of its 1×1 bounding box, whereas amber straggles across its 6×7 box at just 45%. Tidy blocks are easy to work around; scattered ones touch more lines and resist resolution.

Region by region

Here is the full footprint of every color on puzzle #19, smallest first. Reading these spans before you place anything is the quickest way to see which parts of the grid are genuinely contested.

Sea green covers 1 square, spanning 1 row and 1 column (rows 10–10, columns 2–2). It never leaves row 10, so its queen is locked to that row.

Khaki occupies 5 squares within rows 8–10, columns 4–6.

Blue: 6 squares across rows 1–3, columns 8–10.

Indigo covers 8 squares, spanning 4 rows and 3 columns (rows 1–4, columns 6–8).

Slate occupies 9 squares within rows 3–7, columns 8–10.

Pale yellow: 9 squares across rows 7–10, columns 1–3.

Mint covers 14 squares, spanning 5 rows and 6 columns (rows 4–8, columns 3–8).

Orange occupies 14 squares within rows 7–10, columns 5–10.

Red: 15 squares across rows 1–8, columns 1–4.

Amber covers 19 squares, spanning 6 rows and 7 columns (rows 1–6, columns 2–8).

Where to start on this board

Open on the tightest color. Here that is sea green, confined to 1 square between rows 10 and 10 and columns 2 and 2. Its queen has nowhere else to go, which means those 1 row and 1 column carry more constraint than anywhere else on #19.

Because sea green never leaves row 10, its queen must be in that row — and that instantly settles row 10 for everyone else. Sweep along it and X out every square that is not sea green. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.

Nothing on this grid is pinned to one or two lines, which is why the opening takes patience. Scan the columns for one where only two or three colors appear — whichever region is forced into it claims that column outright. Chaining two of those observations is normally enough to break #19 open.

The tightest lines on puzzle #19

A quick way to find the next move is to count how many different colors touch each line. On this board, row 9 is the narrowest, touched by only 3 colors. Column 1 is the tightest column, with 2 colors.

Those lines matter because a row touched by few colors gives its queen away sooner. If a row meets only 3 colors, then one of those regions has to own it, and every other region is competing for the remaining 9 rows. By contrast row 8 meets 5 colors — the most crowded line here, and the one least likely to resolve early. Spend your attention accordingly.

Working through the middle game

Past the opening, treat this as an elimination exercise rather than a placement exercise. Each queen takes out a row, a column and its eight neighbours, and the value of a move is measured by how much it removes. Cross everything out as you go and let the board do the remembering.

With ten queens to seat and ten regions competing over 100 squares, keep two questions in rotation. Does any region now have exactly one open square left? That queen is forced. Does any row or column now have exactly one open square left? That queen is forced too. Alternating between the region view and the row-and-column view is what keeps a solve moving, and it is the clearest difference between players who finish 10x10 boards quickly and players who stall halfway.

Resist the plausible-looking queen. On #19 every correct placement has a stated reason behind it, and any move you cannot justify is a guess wearing a disguise. Backing out of a wrong guess on a single-solution board takes far longer than finding the real deduction would have.

Why puzzle #19 is rated hard

The rating reflects how much the board concedes up front. Puzzle #19 has two regions confined to a single row or column, its smallest color holds 1 square, its tightest row meets just 3 colors, and the gap between its largest and smallest regions is 18 squares. Flat, lopsided boards open quickly; even, sprawling ones make you earn the first placement.

Nothing about the rating involves computation or chance. Each grid has a single solution reachable by pure logic; the rating simply measures how far ahead you have to reason. Easy boards resolve a queen every step or two, while hard ones can ask you to carry three unfinished lines of thought before any of them pays off.

If #19 feels harder than its rating suggests, the usual culprit is incomplete marking rather than a difficult deduction. Check that every queen already on the grid has its full cross of eliminations recorded — including the diagonal neighbours, which are by far the easiest to miss. More stalled solves come from one forgotten diagonal X than from any genuinely deep chain of logic.

Techniques that work well at 10x10

At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.

Whatever the grid size, the pairing rule is the technique to internalise. When a pair of regions is boxed into the same pair of rows, they split those rows between them and nobody else may enter — and the same holds for columns, or for any n regions confined to n lines. Look for an instance of it around column 1 on this board.

As a sanity check rather than a spoiler: the finished solution to #19 puts 4 queens on the outer border and 6 queens in the interior, with none in a corner. If your part-finished grid has queens bunched into one area while whole stretches sit empty, something probably went wrong a few moves back.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

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Questions about this puzzle

How hard is 10x10 Queens puzzle #19?

Puzzle #19 is rated hard. Its smallest color region holds 1 square, its tightest row is touched by 3 colors, and two of its regions are confined to a single row or column, which gives you a forced move early.

Does 10x10 puzzle #19 have only one solution?

Yes. Every puzzle in the 10x10 collection, including #19, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #19?

Start with the sea green region — the most constrained color on this board, with 1 square spanning rows 10–10 and columns 2–2. Narrowing the smallest region first removes the most squares elsewhere on the grid.