10x10 Queens Puzzle #185

Difficulty: medium. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 13-step reasoning is written out below.

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Step-by-step solution for puzzle #185

What follows is a complete solve of puzzle #185, worked the way a person works it rather than the way a computer does. It runs to 13 deductions — 10 queen placements and 3 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the region confined to one line.

Techniques this board needs: last square in a region, region confined to one line.

Show the full walkthrough (9 steps) — contains the solution
  1. Step 1. Only row 1, column 6 is still open in indigo, and since each colour must take a queen, that settles it. That clears row 1, column 6, the rest of the indigo region and every square adjacent to it — diagonals included.

  2. Step 2. The sea green region is down to one open square, at row 10, column 4. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 10 and column 4, the remaining sea green squares, and the ring of neighbours around row 10, column 4.

  3. Step 3. Only row 9, column 2 is still open in orange, and since each colour must take a queen, that settles it. Everything else in row 9, in column 2, in orange and in the ring around that square is now dead.

    Puzzle #185 after step 3: 3 of 10 queens placed
    The board after step 3 — 3 of 10 queens placed.
  4. Step 4. All of the amber region's remaining squares (2 open squares) lie in column 9. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 9 squares come off.

  5. Step 5. Only row 4, column 10 is still open in mint, and since each colour must take a queen, that settles it. That clears row 4, column 10, the rest of the mint region and every square adjacent to it — diagonals included.

  6. Step 6. The amber region is down to one open square, at row 2, column 9. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 2 and column 9, the remaining amber squares, and the ring of neighbours around row 2, column 9.

    Puzzle #185 after step 6: 5 of 10 queens placed
    The board after step 6 — 5 of 10 queens placed.
  7. Step 7. Blue cannot leave row 3 — every one of its open squares (2 open squares) sits there. That row belongs to blue, so every square on it owned by another colour is dead: 2 squares in all.

  8. Step 8. All of the red region's remaining squares (2 open squares) lie in column 5. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 3 squares come off.

  9. Step 9. From here the board cascades. Keep alternating the region sweep and the line sweep and 5 queens fall out in order without any new idea being needed: blue has one square left, so its queen takes row 3, column 7; pale yellow has one square left, so its queen takes row 7, column 3; red has one square left, so its queen takes row 6, column 5; slate has one square left, so its queen takes row 5, column 1; khaki has one square left, so its queen takes row 8, column 8. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 8, column 8.

    Puzzle #185 after step 9: 10 of 10 queens placed
    The board after step 9 — 10 of 10 queens placed.

That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 10x10 Queens puzzle #185

Puzzle #185 is one of the medium-rated boards in the 10x10 set. Ten colors divide its 100 squares, and you win by placing ten queens so that each row, each column and each color holds exactly one, with no two queens adjacent in any direction.

There is exactly one way to finish #185, and it has been verified. More importantly, you can reach it without ever gambling: at every stage some square is provably right or provably wrong. Boards differ only in how deep you must dig before that proof appears, and the geometry of these ten regions is what sets the depth.

How the colors divide this board

From smallest to largest, the regions on puzzle #185 are: indigo (1 square), sea green (1 square), amber (4 squares), mint (5 squares), orange (5 squares), red (12 squares), pale yellow (12 squares), blue (17 squares), slate (18 squares), khaki (25 squares). An even split would hand every color 10 squares, so the indigo region is running 9 squares under that average while the khaki region is the roomiest area on the grid with 25 squares.

Every color takes one queen and one only, whatever its size — which is why the 24 square difference between indigo and khaki is worth noting before you touch the grid. The cramped colors resolve first and hand you information; the roomy ones absorb whatever is left over at the end.

A region's outline can constrain it more than its size does. Here indigo is the most solid, filling 100% of its 1×1 box, and pale yellow the most diffuse at 50% of its 4×6 box. Solid blocks give clean eliminations; diffuse ones spread across the board and stay open longer.

Region by region

Each region's exact extent on this grid is listed below, starting with the most constrained. Knowing which lines a color can and cannot reach is most of the work on a medium board.

Indigo occupies 1 square within rows 1–1, columns 6–6. It never leaves row 1, so its queen is locked to that row.

Sea green: 1 square across rows 10–10, columns 4–4. It never leaves row 10, so its queen is locked to that row.

Amber covers 4 squares, spanning 3 rows and 2 columns (rows 1–3, columns 9–10).

Mint occupies 5 squares within rows 2–5, columns 9–10.

Orange: 5 squares across rows 9–10, columns 1–3.

Red covers 12 squares, spanning 4 rows and 5 columns (rows 4–7, columns 4–8).

Pale yellow occupies 12 squares within rows 7–10, columns 1–6.

Blue: 17 squares across rows 1–3, columns 2–8.

Slate covers 18 squares, spanning 7 rows and 5 columns (rows 1–7, columns 1–5).

Khaki occupies 25 squares within rows 5–10, columns 6–10.

Where to start on this board

Begin where the choices are fewest. On this board that means indigo, which owns just 1 square inside a 1×1 window running from row 1 to row 1 and column 6 to column 6. A queen is guaranteed somewhere in there, so every line that window crosses is under pressure from the very first move.

Because indigo never leaves row 1, its queen must be in that row — and that instantly settles row 1 for everyone else. Sweep along it and X out every square that is not indigo. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.

Work outward to the other flat regions next. Sea green and orange are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.

The tightest lines on puzzle #185

A quick way to find the next move is to count how many different colors touch each line. On this board, row 8 is the narrowest, touched by only 2 colors. Columns 1, 7, 8, 9 and 10 are the tightest columns, with 3 colors.

Those lines matter because a row touched by few colors gives its queen away sooner. If a row meets only 2 colors, then one of those regions has to own it, and every other region is competing for the remaining 9 rows. By contrast row 10 meets 4 colors — the most crowded line here, and the one least likely to resolve early. Spend your attention accordingly.

Working through the middle game

Once two or three queens are down, the board changes character. Each queen removes an entire row, an entire column and the ring of up to eight squares around it, so the grid shrinks faster than most people expect. The habit that pays here is marking rather than remembering: after every placement, cross out the full row, the full column and all eight neighbours before hunting for the next move.

The whole middle game reduces to two sweeps. Sweep the ten colors looking for one with a single square left; sweep the ten rows and ten columns looking for the same. Each sweep feeds the next, and switching between them deliberately — rather than drifting — is what separates a fast 10x10 solve from a stalled one.

A placement without a reason is a guess. Because this board has exactly one solution, a guess that happens to be wrong will not announce itself for several moves — and unwinding it is slower than simply finishing the eliminations first.

Why puzzle #185 is rated medium

The medium label comes out of four measurable things about #185: four of its regions are locked to one row or column, its smallest color spans 1 square, its least crowded row meets 2 colors, and its largest and smallest regions differ by 24. Boards that score tight on those measures give up their first queen fast.

Nothing about the rating involves computation or chance. Each grid has a single solution reachable by pure logic; the rating simply measures how far ahead you have to reason. Easy boards resolve a queen every step or two, while hard ones can ask you to carry three unfinished lines of thought before any of them pays off.

Stuck on #185 despite the medium rating? The odds strongly favour a bookkeeping error over a hard chain of logic. Re-check each placed queen for its complete set of eliminations, paying particular attention to the four diagonal squares — those are the ones that get overlooked, and one of them is usually sitting on the answer.

Techniques that work well at 10x10

At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.

There is one technique that repays study at every grid size. Two regions restricted to the same two rows must occupy one row apiece, which excludes all other regions from those rows entirely; the identical logic applies to columns and to larger matched sets. It converts slow boards into fast ones, and the likeliest place to find it on #185 is row 8.

As a sanity check rather than a spoiler: the finished solution to #185 puts 4 queens on the outer border and 6 queens in the interior, with none in a corner. If your part-finished grid has queens bunched into one area while whole stretches sit empty, something probably went wrong a few moves back.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

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Questions about this puzzle

How hard is 10x10 Queens puzzle #185?

Puzzle #185 is rated medium. Its smallest color region holds 1 square, its tightest row is touched by 2 colors, and four of its regions are confined to a single row or column, which gives you a forced move early.

Does 10x10 puzzle #185 have only one solution?

Yes. Every puzzle in the 10x10 collection, including #185, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #185?

Start with the indigo region — the most constrained color on this board, with 1 square spanning rows 1–1 and columns 6–6. Narrowing the smallest region first removes the most squares elsewhere on the grid.