10x10 Queens Puzzle #156
Difficulty: medium. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 15-step reasoning is written out below.
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Step-by-step solution for puzzle #156
What follows is a complete solve of puzzle #156, worked the way a person works it rather than the way a computer does. It runs to 15 deductions — 10 queen placements and 5 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the region confined to one line.
Techniques this board needs: last square in a region, region confined to one line.
Show the full walkthrough (7 steps) — contains the solution
Step 1. The board opens by cascading. Each of these placements is forced the moment the one before it is marked, so the whole run is really a single sweep repeated: red has one square left, so its queen takes row 6, column 5; sea green has one square left, so its queen takes row 10, column 10; khaki has one square left, so its queen takes row 8, column 9; blue has one square left, so its queen takes row 3, column 8. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 3, column 8.
Step 2. Mint cannot leave row 4 — every one of its open squares (2 open squares) sits there. That row belongs to mint, so every square on it owned by another colour is dead: 5 squares in all.
Step 3. All of the indigo region's remaining squares (2 open squares) lie in column 7. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 2 squares come off.
Step 4. Slate cannot leave column 3 — every one of its open squares (2 open squares) sits there. That column belongs to slate, so every square in it owned by another colour is dead: 3 squares in all.
The board after step 4 — 4 of 10 queens placed. Step 5. All of the orange region's remaining squares (2 open squares) lie in row 9. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 2 squares come off.
Step 6. Pale yellow cannot leave row 7 — every one of its open squares (2 open squares) sits there. That row belongs to pale yellow, so every square on it owned by another colour is dead: 1 square in all.
Step 7. From here the board cascades. Keep alternating the region sweep and the line sweep and 6 queens fall out in order without any new idea being needed: slate has one square left, so its queen takes row 5, column 3; indigo has one square left, so its queen takes row 1, column 7; mint has one square left, so its queen takes row 4, column 1; pale yellow has one square left, so its queen takes row 7, column 2; amber has one square left, so its queen takes row 2, column 4; orange has one square left, so its queen takes row 9, column 6. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 9, column 6.
The board after step 7 — 10 of 10 queens placed.
That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.
About 10x10 Queens puzzle #156
This is puzzle number 156 in the 10x10 collection, rated medium. The grid holds 100 squares split between ten colored regions, and a finished board carries ten queens — one in every row, one in every column, one in every color, and never two of them touching, diagonals included.
Puzzle #156 has been checked to admit exactly one arrangement of queens, and every step toward it is deducible from what is already on the board. There is no point at which you are expected to pick a square and hope. The only thing that differs between boards is how quickly the first certainty surfaces, and that depends entirely on the shapes the colors happen to take here.
How the colors divide this board
From smallest to largest, the regions on puzzle #156 are: red (1 square), sea green (1 square), mint (3 squares), blue (10 squares), pale yellow (10 squares), khaki (11 squares), indigo (14 squares), slate (15 squares), amber (17 squares), orange (18 squares). An even split would hand every color 10 squares, so the red region is running 9 squares under that average while the orange region is the roomiest area on the grid with 18 squares.
One queen per color, regardless of acreage: that is what turns this uneven split into a solving order. Red is working with 1 square while orange has 18 to spare, a gap of 17. Attack the cramped end and the roomy regions tend to resolve themselves.
A region's outline can constrain it more than its size does. Here red is the most solid, filling 100% of its 1×1 box, and slate the most diffuse at 42% of its 4×9 box. Solid blocks give clean eliminations; diffuse ones spread across the board and stay open longer.
Region by region
The complete breakdown of each region on this board follows, ordered from tightest to roomiest. Skimming the spans first tells you where the board is crowded and where it has slack.
Red: 1 square across rows 6–6, columns 5–5. It never leaves row 6, so its queen is locked to that row.
Sea green covers 1 square, spanning 1 row and 1 column (rows 10–10, columns 10–10). It never leaves row 10, so its queen is locked to that row.
Mint occupies 3 squares within rows 3–4, columns 1–2.
Blue: 10 squares across rows 1–5, columns 8–10.
Pale yellow covers 10 squares, spanning 5 rows and 3 columns (rows 6–10, columns 1–3).
Khaki occupies 11 squares within rows 5–9, columns 6–10.
Indigo: 14 squares across rows 1–5, columns 4–9.
Slate covers 15 squares, spanning 4 rows and 9 columns (rows 4–7, columns 1–9).
Amber occupies 17 squares within rows 1–3, columns 1–6.
Orange: 18 squares across rows 8–10, columns 3–9.
Where to start on this board
Red is the natural opening on #156: it is the smallest region on the grid at 1 square, boxed into rows 6–6 and columns 5–5. Since one of those squares must hold a queen, that block of 1 row and 1 column is the most contested part of the board.
Because red never leaves row 6, its queen must be in that row — and that instantly settles row 6 for everyone else. Sweep along it and X out every square that is not red. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.
Work outward to the other flat regions next. Sea green and mint are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.
The tightest lines on puzzle #156
A quick way to find the next move is to count how many different colors touch each line. On this board, rows 1, 2, 7, 8, 9 and 10 are the narrowest, touched by only 3 colors. Column 10 is the tightest column, with 3 colors.
Count colors per line and you have a ranking of where to look. The narrowest rows here see only 3 colors, so one of that handful must take the row and the rest are squeezed into the other 9 rows. Row 6 sits at the far end with 4 colors crossing it; it will almost certainly be among the last to settle.
Working through the middle game
Once two or three queens are down, the board changes character. Each queen removes an entire row, an entire column and the ring of up to eight squares around it, so the grid shrinks faster than most people expect. The habit that pays here is marking rather than remembering: after every placement, cross out the full row, the full column and all eight neighbours before hunting for the next move.
With ten queens to seat and ten regions competing over 100 squares, keep two questions in rotation. Does any region now have exactly one open square left? That queen is forced. Does any row or column now have exactly one open square left? That queen is forced too. Alternating between the region view and the row-and-column view is what keeps a solve moving, and it is the clearest difference between players who finish 10x10 boards quickly and players who stall halfway.
Resist the plausible-looking queen. On #156 every correct placement has a stated reason behind it, and any move you cannot justify is a guess wearing a disguise. Backing out of a wrong guess on a single-solution board takes far longer than finding the real deduction would have.
Why puzzle #156 is rated medium
Ratings track how generous the opening is. On #156 you get four regions pinned to a single row or column, a smallest color of 1 square, a tightest row crossed by 3 colors, and a 17-square gap between the largest and smallest regions. Those four numbers largely explain the medium label.
Nothing about the rating involves computation or chance. Each grid has a single solution reachable by pure logic; the rating simply measures how far ahead you have to reason. Easy boards resolve a queen every step or two, while hard ones can ask you to carry three unfinished lines of thought before any of them pays off.
When a board plays tougher than its label, look for a missed mark before you look for a clever deduction. Walk back over every queen you have placed and confirm the full row, the full column and all eight surrounding squares are crossed out. The diagonal neighbours are the ones players skip, and a single skipped diagonal will hide the next forced move indefinitely.
Techniques that work well at 10x10
At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.
Whatever the grid size, the pairing rule is the technique to internalise. When a pair of regions is boxed into the same pair of rows, they split those rows between them and nobody else may enter — and the same holds for columns, or for any n regions confined to n lines. Look for an instance of it around row 1 on this board.
Use this as a rough check on your progress: the completed board has 3 queens around the border and 7 queens in the middle, including 1 in a corner. Solutions spread out; if yours is bunching up in one region of the grid, retrace a few moves.
How to play Queens
- The board is an N×N grid divided into N colored regions.
- Place exactly one queen (♛) in each row, each column, and each colored region.
- No two queens may touch each other — not horizontally, vertically, or diagonally.
- Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
- There is always exactly one valid solution. Use logic, never guessing, to find it.
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Questions about this puzzle
How hard is 10x10 Queens puzzle #156?
Puzzle #156 is rated medium. Its smallest color region holds 1 square, its tightest row is touched by 3 colors, and four of its regions are confined to a single row or column, which gives you a forced move early.
Does 10x10 puzzle #156 have only one solution?
Yes. Every puzzle in the 10x10 collection, including #156, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.
Where should I place my first queen on puzzle #156?
Start with the red region — the most constrained color on this board, with 1 square spanning rows 6–6 and columns 5–5. Narrowing the smallest region first removes the most squares elsewhere on the grid.