10x10 Queens Puzzle #148

Difficulty: hard. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 19-step reasoning is written out below.

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Step-by-step solution for puzzle #148

What follows is a complete solve of puzzle #148, worked the way a person works it rather than the way a computer does. It runs to 19 deductions — 10 queen placements and 9 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the pairing argument on columns.

Techniques this board needs: last square in a region, region confined to one line, region shadow, pairing argument on rows, pairing argument on columns, last square in a row.

Show the full walkthrough (14 steps) — contains the solution
  1. Step 1. Only row 9, column 1 is still open in orange, and since each colour must take a queen, that settles it. That clears row 9, column 1, the rest of the orange region and every square adjacent to it — diagonals included.

  2. Step 2. All of the indigo region's remaining squares (2 open squares) lie in column 2. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 6 squares come off.

  3. Step 3. The amber region has 5 squares left, spread across rows 1–3, columns 9 and 10. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.

  4. Step 4. Here is the pairing argument. The khaki and sea green regions have no open squares outside rows 8 and 10 — 2 colours confined to 2 rows. Between them they must take one row each, in some order, so every other colour is shut out of all of them: 9 squares come off in one stroke.

  5. Step 5. Pale yellow is down to 6 candidates in rows 6 and 7, columns 3–7, and they overlap enough to cover 1 square elsewhere. Cross those out without deciding anything about pale yellow itself.

    Puzzle #148 after step 5: 1 of 10 queens placed
    The board after step 5 — 1 of 10 queens placed.
  6. Step 6. Here is the pairing argument. The amber, slate, and sea green regions have no open squares outside columns 8–10 — 3 colours confined to 3 columns. Between them they must take one column each, in some order, so every other colour is shut out of all of them: 6 squares come off in one stroke.

  7. Step 7. Blue cannot leave row 3 — every one of its open squares (2 open squares) sits there. That row belongs to blue, so every square on it owned by another colour is dead: 10 squares in all.

  8. Step 8. The indigo region is down to one open square, at row 1, column 2. Every colour holds exactly one queen, so that square is forced. Row 1 and column 2 are now spoken for, along with the squares touching that queen.

  9. Step 9. Only row 2, column 10 is still open in amber, and since each colour must take a queen, that settles it. That clears row 2, column 10, the rest of the amber region and every square adjacent to it — diagonals included.

    Puzzle #148 after step 9: 3 of 10 queens placed
    The board after step 9 — 3 of 10 queens placed.
  10. Step 10. Wherever mint ends up among its 6 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.

  11. Step 11. Slate is down to 5 candidates in rows 4–7, columns 8 and 9, and they overlap enough to cover 1 square elsewhere. Cross those out without deciding anything about slate itself.

  12. Step 12. Row 8 has a single open square left, at column 3 in the khaki region. Every row needs a queen, so this one is forced. Cross out the whole of row 8 and column 3, the remaining khaki squares, and the ring of neighbours around row 8, column 3.

  13. Step 13. Red cannot leave row 6 — every one of its open squares (2 open squares) sits there. That row belongs to red, so every square on it owned by another colour is dead: 5 squares in all.

  14. Step 14. From here the board cascades. Keep alternating the region sweep and the line sweep and 6 queens fall out in order without any new idea being needed: pale yellow has one square left, so its queen takes row 7, column 6; blue has one square left, so its queen takes row 3, column 7; red has one square left, so its queen takes row 6, column 4; mint has one square left, so its queen takes row 4, column 5; slate has one square left, so its queen takes row 5, column 9; sea green has one square left, so its queen takes row 10, column 8. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 10, column 8.

    Puzzle #148 after step 14: 10 of 10 queens placed
    The board after step 14 — 10 of 10 queens placed.

That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 10x10 Queens puzzle #148

This is puzzle number 148 in the 10x10 collection, rated hard. The grid holds 100 squares split between ten colored regions, and a finished board carries ten queens — one in every row, one in every column, one in every color, and never two of them touching, diagonals included.

Puzzle #148 has been checked to admit exactly one arrangement of queens, and every step toward it is deducible from what is already on the board. There is no point at which you are expected to pick a square and hope. The only thing that differs between boards is how quickly the first certainty surfaces, and that depends entirely on the shapes the colors happen to take here.

How the colors divide this board

From smallest to largest, the regions on puzzle #148 are: orange (1 square), indigo (5 squares), amber (5 squares), sea green (7 squares), blue (9 squares), red (9 squares), slate (11 squares), khaki (13 squares), pale yellow (18 squares), mint (22 squares). An even split would hand every color 10 squares, so the orange region is running 9 squares under that average while the mint region is the roomiest area on the grid with 22 squares.

One queen per color, regardless of acreage: that is what turns this uneven split into a solving order. Orange is working with 1 square while mint has 22 to spare, a gap of 21. Attack the cramped end and the roomy regions tend to resolve themselves.

Look at arrangement as well as area. Orange is the densest region on this grid at 100% of a 1×1 frame; blue is the loosest, occupying only 38% of its 6×4 frame. The loose one reaches into more rows and columns, which is exactly why it usually settles last.

Region by region

Each region's exact extent on this grid is listed below, starting with the most constrained. Knowing which lines a color can and cannot reach is most of the work on a hard board.

Orange covers 1 square, spanning 1 row and 1 column (rows 9–9, columns 1–1). It never leaves row 9, so its queen is locked to that row.

Indigo occupies 5 squares within rows 1–3, columns 1–2.

Amber: 5 squares across rows 1–3, columns 9–10.

Sea green covers 7 squares, spanning 3 rows and 3 columns (rows 8–10, columns 8–10).

Blue occupies 9 squares within rows 1–6, columns 6–9.

Red: 9 squares across rows 4–6, columns 1–5.

Slate covers 11 squares, spanning 5 rows and 4 columns (rows 4–8, columns 7–10).

Khaki occupies 13 squares within rows 6–10, columns 1–4.

Pale yellow: 18 squares across rows 6–10, columns 3–8.

Mint covers 22 squares, spanning 5 rows and 6 columns (rows 1–5, columns 2–7).

Where to start on this board

Orange is the natural opening on #148: it is the smallest region on the grid at 1 square, boxed into rows 9–9 and columns 1–1. Since one of those squares must hold a queen, that block of 1 row and 1 column is the most contested part of the board.

Because orange never leaves row 9, its queen must be in that row — and that instantly settles row 9 for everyone else. Sweep along it and X out every square that is not orange. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.

No region here is pinned to a shallow band of rows, so turn the same idea sideways: indigo and amber span only two columns. Two narrow regions sharing the same two columns take one column each and lock everyone else out of both, which is usually enough to crack a board that offers no free opening.

The tightest lines on puzzle #148

A quick way to find the next move is to count how many different colors touch each line. On this board, rows 7 and 10 are the narrowest, touched by only 3 colors. Columns 5, 6 and 10 are the tightest columns, with 3 colors.

Count colors per line and you have a ranking of where to look. The narrowest rows here see only 3 colors, so one of that handful must take the row and the rest are squeezed into the other 9 rows. Row 6 sits at the far end with 5 colors crossing it; it will almost certainly be among the last to settle.

Working through the middle game

Once two or three queens are down, the board changes character. Each queen removes an entire row, an entire column and the ring of up to eight squares around it, so the grid shrinks faster than most people expect. The habit that pays here is marking rather than remembering: after every placement, cross out the full row, the full column and all eight neighbours before hunting for the next move.

Two checks, run alternately, will carry you through the 100 squares of this grid. First: has any of the ten regions been reduced to a single open square? Second: has any row or column? Either answer forces a queen. Players who stall on 10x10 boards almost always run one of those checks and forget the other.

A placement without a reason is a guess. Because this board has exactly one solution, a guess that happens to be wrong will not announce itself for several moves — and unwinding it is slower than simply finishing the eliminations first.

Why puzzle #148 is rated hard

The hard label comes out of four measurable things about #148: two of its regions are locked to one row or column, its smallest color spans 1 square, its least crowded row meets 3 colors, and its largest and smallest regions differ by 21. Boards that score tight on those measures give up their first queen fast.

Nothing about the rating involves computation or chance. Each grid has a single solution reachable by pure logic; the rating simply measures how far ahead you have to reason. Easy boards resolve a queen every step or two, while hard ones can ask you to carry three unfinished lines of thought before any of them pays off.

When a board plays tougher than its label, look for a missed mark before you look for a clever deduction. Walk back over every queen you have placed and confirm the full row, the full column and all eight surrounding squares are crossed out. The diagonal neighbours are the ones players skip, and a single skipped diagonal will hide the next forced move indefinitely.

Techniques that work well at 10x10

At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.

Whatever the grid size, the pairing rule is the technique to internalise. When a pair of regions is boxed into the same pair of rows, they split those rows between them and nobody else may enter — and the same holds for columns, or for any n regions confined to n lines. Look for an instance of it around row 7 on this board.

Use this as a rough check on your progress: the completed board has 4 queens around the border and 6 queens in the middle, and nothing in the corners. Solutions spread out; if yours is bunching up in one region of the grid, retrace a few moves.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

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Questions about this puzzle

How hard is 10x10 Queens puzzle #148?

Puzzle #148 is rated hard. Its smallest color region holds 1 square, its tightest row is touched by 3 colors, and two of its regions are confined to a single row or column, which gives you a forced move early.

Does 10x10 puzzle #148 have only one solution?

Yes. Every puzzle in the 10x10 collection, including #148, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #148?

Start with the orange region — the most constrained color on this board, with 1 square spanning rows 9–9 and columns 1–1. Narrowing the smallest region first removes the most squares elsewhere on the grid.