10x10 Queens Puzzle #144
Difficulty: easy. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 12-step reasoning is written out below.
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Step-by-step solution for puzzle #144
What follows is a complete solve of puzzle #144, worked the way a person works it rather than the way a computer does. It runs to 12 deductions — 10 queen placements and 2 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the region confined to one line.
Techniques this board needs: last square in a region, region confined to one line.
Show the full walkthrough (6 steps) — contains the solution
Step 1. Only row 4, column 3 is still open in mint, and since each colour must take a queen, that settles it. That clears row 4, column 3, the rest of the mint region and every square adjacent to it — diagonals included.
Step 2. The sea green region is down to one open square, at row 10, column 1. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 10 and column 1, the remaining sea green squares, and the ring of neighbours around row 10, column 1.
Step 3. Only row 9, column 7 is still open in orange, and since each colour must take a queen, that settles it. Everything else in row 9, in column 7, in orange and in the ring around that square is now dead.
The board after step 3 — 3 of 10 queens placed. Step 4. All of the indigo region's remaining squares (2 open squares) lie in row 1. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 7 squares come off.
Step 5. Amber cannot leave row 2 — every one of its open squares (2 open squares) sits there. That row belongs to amber, so every square on it owned by another colour is dead: 4 squares in all.
Step 6. From here the board cascades. Keep alternating the region sweep and the line sweep and 7 queens fall out in order without any new idea being needed: blue has one square left, so its queen takes row 3, column 6; amber has one square left, so its queen takes row 2, column 4; khaki has one square left, so its queen takes row 8, column 5; pale yellow has one square left, so its queen takes row 7, column 10; indigo has one square left, so its queen takes row 1, column 9; red has one square left, so its queen takes row 6, column 2; slate has one square left, so its queen takes row 5, column 8. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 5, column 8.
The board after step 6 — 10 of 10 queens placed.
That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.
About 10x10 Queens puzzle #144
This is puzzle number 144 in the 10x10 collection, rated easy. The grid holds 100 squares split between ten colored regions, and a finished board carries ten queens — one in every row, one in every column, one in every color, and never two of them touching, diagonals included.
There is exactly one way to finish #144, and it has been verified. More importantly, you can reach it without ever gambling: at every stage some square is provably right or provably wrong. Boards differ only in how deep you must dig before that proof appears, and the geometry of these ten regions is what sets the depth.
How the colors divide this board
From smallest to largest, the regions on puzzle #144 are: mint (1 square), sea green (1 square), indigo (2 squares), orange (4 squares), amber (10 squares), pale yellow (10 squares), blue (12 squares), khaki (15 squares), red (22 squares), slate (23 squares). An even split would hand every color 10 squares, so the mint region is running 9 squares under that average while the slate region is the roomiest area on the grid with 23 squares.
One queen per color, regardless of acreage: that is what turns this uneven split into a solving order. Mint is working with 1 square while slate has 23 to spare, a gap of 22. Attack the cramped end and the roomy regions tend to resolve themselves.
A region's outline can constrain it more than its size does. Here indigo is the most solid, filling 100% of its 1×2 box, and blue the most diffuse at 40% of its 5×6 box. Solid blocks give clean eliminations; diffuse ones spread across the board and stay open longer.
Region by region
Below is every color on #144 with its exact reach, smallest region first. It is worth a slow read: the spans reveal which rows and columns several regions are fighting over.
Mint: 1 square across rows 4–4, columns 3–3. It never leaves row 4, so its queen is locked to that row.
Sea green covers 1 square, spanning 1 row and 1 column (rows 10–10, columns 1–1). It never leaves row 10, so its queen is locked to that row.
Indigo occupies 2 squares within rows 1–1, columns 9–10. It never leaves row 1, so its queen is locked to that row.
Orange: 4 squares across rows 9–10, columns 6–8.
Amber covers 10 squares, spanning 3 rows and 6 columns (rows 1–3, columns 1–6).
Pale yellow occupies 10 squares within rows 7–10, columns 7–10.
Blue: 12 squares across rows 1–5, columns 4–9.
Khaki covers 15 squares, spanning 4 rows and 6 columns (rows 7–10, columns 1–6).
Red occupies 22 squares within rows 2–8, columns 1–5.
Slate: 23 squares across rows 2–7, columns 5–10.
Where to start on this board
Mint is the natural opening on #144: it is the smallest region on the grid at 1 square, boxed into rows 4–4 and columns 3–3. Since one of those squares must hold a queen, that block of 1 row and 1 column is the most contested part of the board.
Because mint never leaves row 4, its queen must be in that row — and that instantly settles row 4 for everyone else. Sweep along it and X out every square that is not mint. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.
Work outward to the other flat regions next. Indigo, sea green and orange are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.
The tightest lines on puzzle #144
A quick way to find the next move is to count how many different colors touch each line. On this board, row 6 is the narrowest, touched by only 2 colors. Columns 2 and 10 are the tightest columns, with 3 colors.
A line with few colors is a line close to resolving. Where only 2 colors appear, one of them owns the row outright and the others must fit into the remaining 9 rows. Row 10 is the crowded extreme at 4 colors — worth revisiting later, not now.
Working through the middle game
The middle of #144 is where careless play costs time. Every queen you place kills a row, a column and the eight surrounding squares; if you do not mark all of that immediately, you will later "discover" a move that was available several turns ago. Mark first, then look.
With ten queens to seat and ten regions competing over 100 squares, keep two questions in rotation. Does any region now have exactly one open square left? That queen is forced. Does any row or column now have exactly one open square left? That queen is forced too. Alternating between the region view and the row-and-column view is what keeps a solve moving, and it is the clearest difference between players who finish 10x10 boards quickly and players who stall halfway.
Say the reason out loud: "this region has one square left", "this column has one square left". If no such sentence is available, the eliminating is not finished. One more pass of X marks is almost always quicker than committing to a placement you cannot defend.
Why puzzle #144 is rated easy
What earns a board its rating is the shape of its opening. Here that opening offers five single-line regions, a 1-square smallest color, a tightest row touched by 2 colors, and a region-size spread of 22. Lopsided grids with flat regions fall quickly; balanced ones like this take more patience.
The scale has nothing to do with maths or luck — every puzzle here is solvable by deduction and has exactly one answer. It measures reasoning depth: how many eliminations must stack up before a placement becomes provable. That depth is what separates a easy board from the rest.
Stuck on #144 despite the easy rating? The odds strongly favour a bookkeeping error over a hard chain of logic. Re-check each placed queen for its complete set of eliminations, paying particular attention to the four diagonal squares — those are the ones that get overlooked, and one of them is usually sitting on the answer.
Techniques that work well at 10x10
At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.
Whatever the grid size, the pairing rule is the technique to internalise. When a pair of regions is boxed into the same pair of rows, they split those rows between them and nobody else may enter — and the same holds for columns, or for any n regions confined to n lines. Look for an instance of it around row 6 on this board.
A non-spoiling distribution check: solved, #144 carries 3 queens on the perimeter against 7 queens inside, 1 of them cornered. Because no two queens may touch, real solutions always look fairly evenly spread — a lopsided board in progress is a warning sign.
How to play Queens
- The board is an N×N grid divided into N colored regions.
- Place exactly one queen (♛) in each row, each column, and each colored region.
- No two queens may touch each other — not horizontally, vertically, or diagonally.
- Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
- There is always exactly one valid solution. Use logic, never guessing, to find it.
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Questions about this puzzle
How hard is 10x10 Queens puzzle #144?
Puzzle #144 is rated easy. Its smallest color region holds 1 square, its tightest row is touched by 2 colors, and five of its regions are confined to a single row or column, which gives you a forced move early.
Does 10x10 puzzle #144 have only one solution?
Yes. Every puzzle in the 10x10 collection, including #144, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.
Where should I place my first queen on puzzle #144?
Start with the mint region — the most constrained color on this board, with 1 square spanning rows 4–4 and columns 3–3. Narrowing the smallest region first removes the most squares elsewhere on the grid.