10x10 Queens Puzzle #123
Difficulty: medium. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 16-step reasoning is written out below.
Previous puzzle · All 10x10 puzzles · Next puzzle
Step-by-step solution for puzzle #123
What follows is a complete solve of puzzle #123, worked the way a person works it rather than the way a computer does. It runs to 16 deductions — 10 queen placements and 6 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the pairing argument on columns.
Techniques this board needs: last square in a region, region confined to one line, region shadow, pairing argument on rows, pairing argument on columns, last square in a row, last square in a column.
Show the full walkthrough (11 steps) — contains the solution
Step 1. Only row 2, column 10 is still open in amber, and since each colour must take a queen, that settles it. That clears row 2, column 10, the rest of the amber region and every square adjacent to it — diagonals included.
Step 2. All of the indigo region's remaining squares (3 open squares) lie in row 1. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 5 squares come off.
Step 3. The orange region has 5 squares left, spread across rows 9 and 10, columns 4–7. You do not need to know which of them takes the queen: every one of those options attacks the same 2 squares, so they can be crossed out now.
Step 4. The sea green region is down to one open square, at row 10, column 3. Every colour holds exactly one queen, so that square is forced. Row 10 and column 3 are now spoken for, along with the squares touching that queen.
The board after step 4 — 2 of 10 queens placed. Step 5. Only row 9, column 5 is still open in orange, and since each colour must take a queen, that settles it. That clears row 9, column 5, the rest of the orange region and every square adjacent to it — diagonals included.
Step 6. The khaki region is down to one open square, at row 8, column 2. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 8 and column 2, the remaining khaki squares, and the ring of neighbours around row 8, column 2.
Step 7. Wherever slate ends up among its 3 squares, the same squares fall within reach of it — 2 squares in total, impossible regardless of how the colour resolves.
The board after step 7 — 4 of 10 queens placed. Step 8. Here is the pairing argument. The blue, mint, and slate regions have no open squares outside rows 3–5 — 3 colours confined to 3 rows. Between them they must take one row each, in some order, so every other colour is shut out of all of them: 3 squares come off in one stroke.
Step 9. The red region has 2 squares left, spread across rows 6 and 7, columns 1 and 4. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.
Step 10. Here is the pairing argument. The blue and red regions have no open squares outside columns 1 and 4 — 2 colours confined to 2 columns. Between them they must take one column each, in some order, so every other colour is shut out of all of them: 3 squares come off in one stroke.
Step 11. From here the board cascades. Keep alternating the region sweep and the line sweep and 6 queens fall out in order without any new idea being needed: indigo has one square left, so its queen takes row 1, column 6; row 5 is down to one square, putting a queen on row 5, column 9; column 8 is down to one square, putting a queen on row 7, column 8; red has one square left, so its queen takes row 6, column 1; blue has one square left, so its queen takes row 3, column 4; mint has one square left, so its queen takes row 4, column 7. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 4, column 7.
The board after step 11 — 10 of 10 queens placed.
That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.
About 10x10 Queens puzzle #123
10x10 puzzle #123 is rated medium. Ten colored regions cover its 100 squares, and your job is to seat ten queens so that every row, column and color contains exactly one — with no queen touching another, including diagonally.
Like every board on this site, #123 has been verified to have exactly one valid solution, and that solution is reachable by deduction alone. You never have to guess and then unwind; every queen can be justified by something already visible on the grid. What changes from puzzle to puzzle is where the first certainty appears and how long the chain of reasoning runs before the next one — and that is entirely a product of how these particular colors are shaped.
How the colors divide this board
From smallest to largest, the regions on puzzle #123 are: amber (1 square), sea green (2 squares), indigo (5 squares), orange (5 squares), khaki (7 squares), mint (9 squares), red (13 squares), blue (16 squares), slate (21 squares), pale yellow (21 squares). An even split would hand every color 10 squares, so the amber region is running 9 squares under that average while the pale yellow region is the roomiest area on the grid with 21 squares.
One queen per color, regardless of acreage: that is what turns this uneven split into a solving order. Amber is working with 1 square while pale yellow has 21 to spare, a gap of 20. Attack the cramped end and the roomy regions tend to resolve themselves.
Square count is only half the story — how a color is arranged counts too. Amber is the tidiest shape on #123, packing 100% of its 1×1 bounding box, whereas slate straggles across its 10×4 box at just 53%. Tidy blocks are easy to work around; scattered ones touch more lines and resist resolution.
Region by region
Below is every color on #123 with its exact reach, smallest region first. It is worth a slow read: the spans reveal which rows and columns several regions are fighting over.
Amber: 1 square across rows 2–2, columns 10–10. It never leaves row 2, so its queen is locked to that row.
Sea green covers 2 squares, spanning 1 row and 2 columns (rows 10–10, columns 3–4). It never leaves row 10, so its queen is locked to that row.
Indigo occupies 5 squares within rows 1–2, columns 4–7.
Orange: 5 squares across rows 9–10, columns 4–7.
Khaki covers 7 squares, spanning 3 rows and 3 columns (rows 8–10, columns 1–3).
Mint occupies 9 squares within rows 3–5, columns 4–8.
Red: 13 squares across rows 5–8, columns 1–5.
Blue covers 16 squares, spanning 5 rows and 5 columns (rows 1–5, columns 1–5).
Slate occupies 21 squares within rows 1–10, columns 7–10.
Pale yellow: 21 squares across rows 5–10, columns 4–9.
Where to start on this board
Open on the tightest color. Here that is amber, confined to 1 square between rows 2 and 2 and columns 10 and 10. Its queen has nowhere else to go, which means those 1 row and 1 column carry more constraint than anywhere else on #123.
Because amber never leaves row 2, its queen must be in that row — and that instantly settles row 2 for everyone else. Sweep along it and X out every square that is not amber. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.
Work outward to the other flat regions next. Sea green, indigo and orange are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.
The tightest lines on puzzle #123
A quick way to find the next move is to count how many different colors touch each line. On this board, rows 1, 3, 4, 6 and 7 are the narrowest, touched by only 3 colors. Columns 9 and 10 are the tightest columns, with 2 colors.
Count colors per line and you have a ranking of where to look. The narrowest rows here see only 3 colors, so one of that handful must take the row and the rest are squeezed into the other 9 rows. Row 10 sits at the far end with 5 colors crossing it; it will almost certainly be among the last to settle.
Working through the middle game
Once two or three queens are down, the board changes character. Each queen removes an entire row, an entire column and the ring of up to eight squares around it, so the grid shrinks faster than most people expect. The habit that pays here is marking rather than remembering: after every placement, cross out the full row, the full column and all eight neighbours before hunting for the next move.
With ten queens to seat and ten regions competing over 100 squares, keep two questions in rotation. Does any region now have exactly one open square left? That queen is forced. Does any row or column now have exactly one open square left? That queen is forced too. Alternating between the region view and the row-and-column view is what keeps a solve moving, and it is the clearest difference between players who finish 10x10 boards quickly and players who stall halfway.
Resist the plausible-looking queen. On #123 every correct placement has a stated reason behind it, and any move you cannot justify is a guess wearing a disguise. Backing out of a wrong guess on a single-solution board takes far longer than finding the real deduction would have.
Why puzzle #123 is rated medium
What earns a board its rating is the shape of its opening. Here that opening offers three single-line regions, a 1-square smallest color, a tightest row touched by 3 colors, and a region-size spread of 20. Lopsided grids with flat regions fall quickly; balanced ones like this take more patience.
Rating is a measure of chain length, not of chance. With one guaranteed solution and no guessing required, the only thing that changes across the collection is how many eliminations you must link together before a queen is provably forced.
If #123 feels harder than its rating suggests, the usual culprit is incomplete marking rather than a difficult deduction. Check that every queen already on the grid has its full cross of eliminations recorded — including the diagonal neighbours, which are by far the easiest to miss. More stalled solves come from one forgotten diagonal X than from any genuinely deep chain of logic.
Techniques that work well at 10x10
At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.
Whatever the grid size, the pairing rule is the technique to internalise. When a pair of regions is boxed into the same pair of rows, they split those rows between them and nobody else may enter — and the same holds for columns, or for any n regions confined to n lines. Look for an instance of it around column 9 on this board.
Use this as a rough check on your progress: the completed board has 4 queens around the border and 6 queens in the middle, and nothing in the corners. Solutions spread out; if yours is bunching up in one region of the grid, retrace a few moves.
How to play Queens
- The board is an N×N grid divided into N colored regions.
- Place exactly one queen (♛) in each row, each column, and each colored region.
- No two queens may touch each other — not horizontally, vertically, or diagonally.
- Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
- There is always exactly one valid solution. Use logic, never guessing, to find it.
Full rules · Strategy library · Puzzle statistics
Questions about this puzzle
How hard is 10x10 Queens puzzle #123?
Puzzle #123 is rated medium. Its smallest color region holds 1 square, its tightest row is touched by 3 colors, and three of its regions are confined to a single row or column, which gives you a forced move early.
Does 10x10 puzzle #123 have only one solution?
Yes. Every puzzle in the 10x10 collection, including #123, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.
Where should I place my first queen on puzzle #123?
Start with the amber region — the most constrained color on this board, with 1 square spanning rows 2–2 and columns 10–10. Narrowing the smallest region first removes the most squares elsewhere on the grid.