10x10 Queens Puzzle #108

Difficulty: easy. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 18-step reasoning is written out below.

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Step-by-step solution for puzzle #108

What follows is a complete solve of puzzle #108, worked the way a person works it rather than the way a computer does. It runs to 18 deductions — 10 queen placements and 8 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the proof by contradiction.

Techniques this board needs: last square in a region, region shadow, region confined to one line, proof by contradiction, last square in a row.

Show the full walkthrough (11 steps) — contains the solution
  1. Step 1. The board opens by cascading. Each of these placements is forced the moment the one before it is marked, so the whole run is really a single sweep repeated: indigo has one square left, so its queen takes row 1, column 8; pale yellow has one square left, so its queen takes row 7, column 7; sea green has one square left, so its queen takes row 10, column 1; khaki has one square left, so its queen takes row 8, column 2. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 8, column 2.

  2. Step 2. Blue is down to 3 candidates in rows 2–4, columns 6, 9, and 10, and they overlap enough to cover 1 square elsewhere. Cross those out without deciding anything about blue itself.

  3. Step 3. The red region has 2 squares left, spread across rows 6 and 9, columns 3 and 5. You do not need to know which of them takes the queen: every one of those options attacks the same 1 square, so they can be crossed out now.

  4. Step 4. Orange cannot leave row 9 — every one of its open squares (2 open squares) sits there. That row belongs to orange, so every square on it owned by another colour is dead: 3 squares in all.

    Puzzle #108 after step 4: 4 of 10 queens placed
    The board after step 4 — 4 of 10 queens placed.
  5. Step 5. The red region is down to one open square, at row 6, column 3. Every colour holds exactly one queen, so that square is forced. Row 6 and column 3 are now spoken for, along with the squares touching that queen.

  6. Step 6. The amber region has 3 squares left, spread across rows 2 and 4, columns 4 and 5. You do not need to know which of them takes the queen: every one of those options attacks the same 2 squares, so they can be crossed out now.

  7. Step 7. Wherever mint ends up among its 5 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.

    Puzzle #108 after step 7: 5 of 10 queens placed
    The board after step 7 — 5 of 10 queens placed.
  8. Step 8. Blue is down to 2 candidates in rows 2 and 3, columns 9 and 10, and they overlap enough to cover 1 square elsewhere. Cross those out without deciding anything about blue itself.

  9. Step 9. Now a short proof by contradiction. Suppose the amber queen went to row 2, column 5. Follow the forced moves that would create and row 4 runs out of open squares entirely — impossible. So that square is ruled out for good.

  10. Step 10. Amber cannot leave column 4 — every one of its open squares (2 open squares) sits there. That column belongs to amber, so every square in it owned by another colour is dead: 1 square in all.

  11. Step 11. From here the board cascades. Keep alternating the region sweep and the line sweep and 5 queens fall out in order without any new idea being needed: orange has one square left, so its queen takes row 9, column 6; row 3 is down to one square, putting a queen on row 3, column 9; slate has one square left, so its queen takes row 5, column 10; mint has one square left, so its queen takes row 4, column 5; amber has one square left, so its queen takes row 2, column 4. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 2, column 4.

    Puzzle #108 after step 11: 10 of 10 queens placed
    The board after step 11 — 10 of 10 queens placed.

That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 10x10 Queens puzzle #108

This is puzzle number 108 in the 10x10 collection, rated easy. The grid holds 100 squares split between ten colored regions, and a finished board carries ten queens — one in every row, one in every column, one in every color, and never two of them touching, diagonals included.

Puzzle #108 has been checked to admit exactly one arrangement of queens, and every step toward it is deducible from what is already on the board. There is no point at which you are expected to pick a square and hope. The only thing that differs between boards is how quickly the first certainty surfaces, and that depends entirely on the shapes the colors happen to take here.

How the colors divide this board

From smallest to largest, the regions on puzzle #108 are: indigo (1 square), sea green (1 square), pale yellow (3 squares), khaki (7 squares), blue (9 squares), red (10 squares), mint (11 squares), slate (15 squares), orange (16 squares), amber (27 squares). An even split would hand every color 10 squares, so the indigo region is running 9 squares under that average while the amber region is the roomiest area on the grid with 27 squares.

Every color takes one queen and one only, whatever its size — which is why the 26 square difference between indigo and amber is worth noting before you touch the grid. The cramped colors resolve first and hand you information; the roomy ones absorb whatever is left over at the end.

A region's outline can constrain it more than its size does. Here indigo is the most solid, filling 100% of its 1×1 box, and blue the most diffuse at 45% of its 4×5 box. Solid blocks give clean eliminations; diffuse ones spread across the board and stay open longer.

Region by region

Each region's exact extent on this grid is listed below, starting with the most constrained. Knowing which lines a color can and cannot reach is most of the work on a easy board.

Indigo: 1 square across rows 1–1, columns 8–8. It never leaves row 1, so its queen is locked to that row.

Sea green covers 1 square, spanning 1 row and 1 column (rows 10–10, columns 1–1). It never leaves row 10, so its queen is locked to that row.

Pale yellow occupies 3 squares within rows 6–7, columns 7–8.

Khaki: 7 squares across rows 7–10, columns 1–2.

Blue covers 9 squares, spanning 4 rows and 5 columns (rows 1–4, columns 6–10).

Red occupies 10 squares within rows 6–9, columns 1–5.

Mint: 11 squares across rows 2–7, columns 4–7.

Slate covers 15 squares, spanning 8 rows and 4 columns (rows 3–10, columns 7–10).

Orange occupies 16 squares within rows 8–10, columns 3–9.

Amber: 27 squares across rows 1–6, columns 1–8.

Where to start on this board

Indigo is the natural opening on #108: it is the smallest region on the grid at 1 square, boxed into rows 1–1 and columns 8–8. Since one of those squares must hold a queen, that block of 1 row and 1 column is the most contested part of the board.

Because indigo never leaves row 1, its queen must be in that row — and that instantly settles row 1 for everyone else. Sweep along it and X out every square that is not indigo. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.

Work outward to the other flat regions next. Sea green and pale yellow are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.

The tightest lines on puzzle #108

A quick way to find the next move is to count how many different colors touch each line. On this board, rows 1, 2 and 5 are the narrowest, touched by only 3 colors. Column 10 is the tightest column, with 2 colors.

A line with few colors is a line close to resolving. Where only 3 colors appear, one of them owns the row outright and the others must fit into the remaining 9 rows. Row 7 is the crowded extreme at 5 colors — worth revisiting later, not now.

Working through the middle game

Once two or three queens are down, the board changes character. Each queen removes an entire row, an entire column and the ring of up to eight squares around it, so the grid shrinks faster than most people expect. The habit that pays here is marking rather than remembering: after every placement, cross out the full row, the full column and all eight neighbours before hunting for the next move.

With ten queens to seat and ten regions competing over 100 squares, keep two questions in rotation. Does any region now have exactly one open square left? That queen is forced. Does any row or column now have exactly one open square left? That queen is forced too. Alternating between the region view and the row-and-column view is what keeps a solve moving, and it is the clearest difference between players who finish 10x10 boards quickly and players who stall halfway.

Resist the plausible-looking queen. On #108 every correct placement has a stated reason behind it, and any move you cannot justify is a guess wearing a disguise. Backing out of a wrong guess on a single-solution board takes far longer than finding the real deduction would have.

Why puzzle #108 is rated easy

The easy label comes out of four measurable things about #108: four of its regions are locked to one row or column, its smallest color spans 1 square, its least crowded row meets 3 colors, and its largest and smallest regions differ by 26. Boards that score tight on those measures give up their first queen fast.

The scale has nothing to do with maths or luck — every puzzle here is solvable by deduction and has exactly one answer. It measures reasoning depth: how many eliminations must stack up before a placement becomes provable. That depth is what separates a easy board from the rest.

When a board plays tougher than its label, look for a missed mark before you look for a clever deduction. Walk back over every queen you have placed and confirm the full row, the full column and all eight surrounding squares are crossed out. The diagonal neighbours are the ones players skip, and a single skipped diagonal will hide the next forced move indefinitely.

Techniques that work well at 10x10

At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.

There is one technique that repays study at every grid size. Two regions restricted to the same two rows must occupy one row apiece, which excludes all other regions from those rows entirely; the identical logic applies to columns and to larger matched sets. It converts slow boards into fast ones, and the likeliest place to find it on #108 is column 10.

A non-spoiling distribution check: solved, #108 carries 3 queens on the perimeter against 7 queens inside, 1 of them cornered. Because no two queens may touch, real solutions always look fairly evenly spread — a lopsided board in progress is a warning sign.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

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Questions about this puzzle

How hard is 10x10 Queens puzzle #108?

Puzzle #108 is rated easy. Its smallest color region holds 1 square, its tightest row is touched by 3 colors, and four of its regions are confined to a single row or column, which gives you a forced move early.

Does 10x10 puzzle #108 have only one solution?

Yes. Every puzzle in the 10x10 collection, including #108, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #108?

Start with the indigo region — the most constrained color on this board, with 1 square spanning rows 1–1 and columns 8–8. Narrowing the smallest region first removes the most squares elsewhere on the grid.