10x10 Queens Puzzle #103

Difficulty: medium. Place 10 queens on this 10x10 board so that no two share a row, column or color region and none touch — including diagonally. This puzzle has exactly one solution, and it has been verified solvable by deduction alone: the complete 19-step reasoning is written out below.

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Step-by-step solution for puzzle #103

What follows is a complete solve of puzzle #103, worked the way a person works it rather than the way a computer does. It runs to 19 deductions — 10 queen placements and 9 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the pairing argument on rows.

Techniques this board needs: last square in a region, region confined to one line, region shadow, pairing argument on rows, last square in a column.

Show the full walkthrough (13 steps) — contains the solution
  1. Step 1. Only row 10, column 10 is still open in sea green, and since each colour must take a queen, that settles it. That clears row 10, column 10, the rest of the sea green region and every square adjacent to it — diagonals included.

  2. Step 2. All of the blue region's remaining squares (2 open squares) lie in column 1. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 9 squares come off.

  3. Step 3. Slate cannot leave column 2 — every one of its open squares (2 open squares) sits there. That column belongs to slate, so every square in it owned by another colour is dead: 6 squares in all.

  4. Step 4. All of the pale yellow region's remaining squares (2 open squares) lie in row 7. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 10 squares come off.

    Puzzle #103 after step 4: 1 of 10 queens placed
    The board after step 4 — 1 of 10 queens placed.
  5. Step 5. Only row 5, column 2 is still open in slate, and since each colour must take a queen, that settles it. That clears row 5, column 2, the rest of the slate region and every square adjacent to it — diagonals included.

  6. Step 6. The blue region is down to one open square, at row 3, column 1. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 3 and column 1, the remaining blue squares, and the ring of neighbours around row 3, column 1.

  7. Step 7. Red cannot leave column 9 — every one of its open squares (2 open squares) sits there. That column belongs to red, so every square in it owned by another colour is dead: 3 squares in all.

  8. Step 8. Amber is down to 4 candidates in rows 1 and 2, columns 6–8, and they overlap enough to cover 1 square elsewhere. Cross those out without deciding anything about amber itself.

  9. Step 9. The khaki region has 3 squares left, spread across rows 6, 8, and 9, columns 4 and 5. You do not need to know which of them takes the queen: every one of those options attacks the same 3 squares, so they can be crossed out now.

    Puzzle #103 after step 9: 3 of 10 queens placed
    The board after step 9 — 3 of 10 queens placed.
  10. Step 10. Here is the pairing argument. The indigo and amber regions have no open squares outside rows 1 and 2 — 2 colours confined to 2 rows. Between them they must take one row each, in some order, so every other colour is shut out of all of them: 2 squares come off in one stroke.

  11. Step 11. Mint and red are now boxed into rows 4 and 6 and nothing else. That is 2 colours needing 2 rows, so they fill those rows between them — which locks every remaining colour out and removes 1 square at once.

  12. Step 12. All of the khaki region's remaining squares (2 open squares) lie in column 4. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 5 squares come off.

  13. Step 13. From here the board cascades. Keep alternating the region sweep and the line sweep and 7 queens fall out in order without any new idea being needed: column 3 is down to one square, putting a queen on row 1, column 3; amber has one square left, so its queen takes row 2, column 8; pale yellow has one square left, so its queen takes row 7, column 7; orange has one square left, so its queen takes row 9, column 6; mint has one square left, so its queen takes row 4, column 5; red has one square left, so its queen takes row 6, column 9; khaki has one square left, so its queen takes row 8, column 4. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 8, column 4.

    Puzzle #103 after step 13: 10 of 10 queens placed
    The board after step 13 — 10 of 10 queens placed.

That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.

About 10x10 Queens puzzle #103

10x10 puzzle #103 is rated medium. Ten colored regions cover its 100 squares, and your job is to seat ten queens so that every row, column and color contains exactly one — with no queen touching another, including diagonally.

Puzzle #103 has been checked to admit exactly one arrangement of queens, and every step toward it is deducible from what is already on the board. There is no point at which you are expected to pick a square and hope. The only thing that differs between boards is how quickly the first certainty surfaces, and that depends entirely on the shapes the colors happen to take here.

How the colors divide this board

From smallest to largest, the regions on puzzle #103 are: sea green (1 square), blue (2 squares), pale yellow (2 squares), khaki (6 squares), slate (8 squares), red (9 squares), amber (10 squares), indigo (12 squares), mint (25 squares), orange (25 squares). An even split would hand every color 10 squares, so the sea green region is running 9 squares under that average while the orange region is the roomiest area on the grid with 25 squares.

That imbalance is the first thing to read, because every region takes exactly one queen regardless of how much space it owns. Sea green has only 1 place to put its queen; orange has 25. The spread between them on this board is 24 squares, and the wider that spread runs, the more it pays to solve from the small end inward.

Look at arrangement as well as area. Blue is the densest region on this grid at 100% of a 2×1 frame; khaki is the loosest, occupying only 50% of its 4×3 frame. The loose one reaches into more rows and columns, which is exactly why it usually settles last.

Region by region

Each region's exact extent on this grid is listed below, starting with the most constrained. Knowing which lines a color can and cannot reach is most of the work on a medium board.

Sea green covers 1 square, spanning 1 row and 1 column (rows 10–10, columns 10–10). It never leaves row 10, so its queen is locked to that row.

Blue occupies 2 squares within rows 3–4, columns 1–1. It sits wholly inside column 1, so its queen must be in that column.

Pale yellow: 2 squares across rows 7–7, columns 7–8. It never leaves row 7, so its queen is locked to that row.

Khaki covers 6 squares, spanning 4 rows and 3 columns (rows 6–9, columns 3–5).

Slate occupies 8 squares within rows 5–10, columns 1–2.

Red: 9 squares across rows 3–7, columns 8–10.

Amber covers 10 squares, spanning 4 rows and 5 columns (rows 1–4, columns 6–10).

Indigo occupies 12 squares within rows 1–4, columns 1–5.

Mint: 25 squares across rows 2–6, columns 2–8.

Orange covers 25 squares, spanning 4 rows and 9 columns (rows 7–10, columns 2–10).

Where to start on this board

Open on the tightest color. Here that is sea green, confined to 1 square between rows 10 and 10 and columns 10 and 10. Its queen has nowhere else to go, which means those 1 row and 1 column carry more constraint than anywhere else on #103.

Because sea green never leaves row 10, its queen must be in that row — and that instantly settles row 10 for everyone else. Sweep along it and X out every square that is not sea green. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.

Work outward to the other flat regions next. Pale yellow and blue are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.

The tightest lines on puzzle #103

A quick way to find the next move is to count how many different colors touch each line. On this board, row 1 is the narrowest, touched by only 2 colors. Columns 1, 6 and 9 are the tightest columns, with 3 colors.

Count colors per line and you have a ranking of where to look. The narrowest rows here see only 2 colors, so one of that handful must take the row and the rest are squeezed into the other 9 rows. Row 7 sits at the far end with 5 colors crossing it; it will almost certainly be among the last to settle.

Working through the middle game

Past the opening, treat this as an elimination exercise rather than a placement exercise. Each queen takes out a row, a column and its eight neighbours, and the value of a move is measured by how much it removes. Cross everything out as you go and let the board do the remembering.

Keep alternating between two views of the board. In the region view you ask which of the ten colors is down to one open square. In the line view you ask the same of each row and column. Both produce forced queens, and each placement refreshes the other view, so cycling between them deliberately is how a 10x10 board unwinds.

The trap on a board like this is placing a queen that is merely plausible. Every placement should be traceable to an elimination you can point at. If you cannot name the rule that forced it, you are guessing — and on a single-solution grid a guess costs more to unwind than the deduction would have taken to find.

Why puzzle #103 is rated medium

The medium label comes out of four measurable things about #103: four of its regions are locked to one row or column, its smallest color spans 1 square, its least crowded row meets 2 colors, and its largest and smallest regions differ by 24. Boards that score tight on those measures give up their first queen fast.

Rating is a measure of chain length, not of chance. With one guaranteed solution and no guessing required, the only thing that changes across the collection is how many eliminations you must link together before a queen is provably forced.

When a board plays tougher than its label, look for a missed mark before you look for a clever deduction. Walk back over every queen you have placed and confirm the full row, the full column and all eight surrounding squares are crossed out. The diagonal neighbours are the ones players skip, and a single skipped diagonal will hide the next forced move indefinitely.

Techniques that work well at 10x10

At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.

One pattern is worth learning at every size, and it is available here. When two regions can only fit inside the same two rows, they must take one row each — which locks every other region out of both. The same argument works for columns, and for any matching count: three regions sharing three rows, four sharing four. Spotting these pairings turns a slow grind into a quick cascade, and on #103 the place to look for one is around row 1.

Use this as a rough check on your progress: the completed board has 3 queens around the border and 7 queens in the middle, including 1 in a corner. Solutions spread out; if yours is bunching up in one region of the grid, retrace a few moves.

How to play Queens

  1. The board is an N×N grid divided into N colored regions.
  2. Place exactly one queen (♛) in each row, each column, and each colored region.
  3. No two queens may touch each other — not horizontally, vertically, or diagonally.
  4. Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
  5. There is always exactly one valid solution. Use logic, never guessing, to find it.

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Questions about this puzzle

How hard is 10x10 Queens puzzle #103?

Puzzle #103 is rated medium. Its smallest color region holds 1 square, its tightest row is touched by 2 colors, and four of its regions are confined to a single row or column, which gives you a forced move early.

Does 10x10 puzzle #103 have only one solution?

Yes. Every puzzle in the 10x10 collection, including #103, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.

Where should I place my first queen on puzzle #103?

Start with the sea green region — the most constrained color on this board, with 1 square spanning rows 10–10 and columns 10–10. Narrowing the smallest region first removes the most squares elsewhere on the grid.