Daily Queens Game — Friday, July 10, 2026
Friday, July 10, 2026 · 10x10 grid. A brand new puzzle, the same for everyone, resetting at midnight UTC.
About the daily Queens game
A new Queens puzzle every day at midnight UTC — free online, no sign-up. Replay unlimited past challenges from the daily archive or browse 1,800+ Queens puzzles.
How to play Queens
- The board is an N×N grid divided into N colored regions.
- Place exactly one queen (♛) in each row, each column, and each colored region.
- No two queens may touch each other — not horizontally, vertically, or diagonally.
- Tap once to mark a square with an X (where a queen can't go), tap again to place a queen, and once more to clear it.
- There is always exactly one valid solution. Use logic, never guessing, to find it.
Step-by-step solution for puzzle #120
What follows is a complete solve of puzzle #120, worked the way a person works it rather than the way a computer does. It runs to 15 deductions — 10 queen placements and 5 elimination steps that narrow the board between them. Each step names the rule that forces it, so nothing below is a guess, and the hardest idea required is the region shadow.
Techniques this board needs: last square in a region, region confined to one line, region shadow.
Show the full walkthrough (11 steps) — contains the solution
Step 1. Only row 1, column 6 is still open in indigo, and since each colour must take a queen, that settles it. That clears row 1, column 6, the rest of the indigo region and every square adjacent to it — diagonals included.
Step 2. The sea green region is down to one open square, at row 10, column 9. Every colour holds exactly one queen, so that square is forced. Cross out the whole of row 10 and column 9, the remaining sea green squares, and the ring of neighbours around row 10, column 9.
Step 3. Only row 7, column 8 is still open in pale yellow, and since each colour must take a queen, that settles it. Everything else in row 7, in column 8, in pale yellow and in the ring around that square is now dead.
Step 4. All of the mint region's remaining squares (2 open squares) lie in row 4. Its queen therefore has to be somewhere on that row, which means no other colour may use it: 9 squares come off.
The board after step 4 — 3 of 10 queens placed. Step 5. Amber cannot leave row 2 — every one of its open squares (3 open squares) sits there. That row belongs to amber, so every square on it owned by another colour is dead: 2 squares in all.
Step 6. All of the red region's remaining squares (3 open squares) lie in column 1. Its queen therefore has to be somewhere in that column, which means no other colour may use it: 2 squares come off.
Step 7. Only row 4, column 2 is still open in mint, and since each colour must take a queen, that settles it. Everything else in row 4, in column 2, in mint and in the ring around that square is now dead.
The board after step 7 — 4 of 10 queens placed. Step 8. The amber region is down to one open square, at row 2, column 3. Every colour holds exactly one queen, so that square is forced. Row 2 and column 3 are now spoken for, along with the squares touching that queen.
Step 9. The blue region has 3 squares left, spread across rows 3, 5, and 6, columns 4 and 5. You do not need to know which of them takes the queen: every one of those options attacks the same 2 squares, so they can be crossed out now.
Step 10. Wherever khaki ends up among its 3 squares, the same squares fall within reach of it — 1 square in total, impossible regardless of how the colour resolves.
Step 11. From here the board cascades. Keep alternating the region sweep and the line sweep and 5 queens fall out in order without any new idea being needed: orange has one square left, so its queen takes row 9, column 7; khaki has one square left, so its queen takes row 8, column 4; blue has one square left, so its queen takes row 3, column 5; red has one square left, so its queen takes row 6, column 1; slate has one square left, so its queen takes row 5, column 10. After each one, clear that row, that column, the rest of the colour and the ring of neighbours before looking for the next. The last of them seats the queen on row 5, column 10.
The board after step 11 — 10 of 10 queens placed.
That completes the board: 10 queens seated, one in every row, one in every column and one in every colour, with no two of them touching. Notice that nothing in the sequence above required a guess — each placement followed from an elimination already on the grid, which is what “single solution, solvable by logic” actually means in practice.
About 10x10 Queens puzzle #120
This is puzzle number 120 in the 10x10 collection, rated easy. The grid holds 100 squares split between ten colored regions, and a finished board carries ten queens — one in every row, one in every column, one in every color, and never two of them touching, diagonals included.
Puzzle #120 has been checked to admit exactly one arrangement of queens, and every step toward it is deducible from what is already on the board. There is no point at which you are expected to pick a square and hope. The only thing that differs between boards is how quickly the first certainty surfaces, and that depends entirely on the shapes the colors happen to take here.
How the colors divide this board
From smallest to largest, the regions on puzzle #120 are: indigo (1 square), sea green (1 square), mint (2 squares), pale yellow (3 squares), red (7 squares), amber (8 squares), orange (16 squares), blue (17 squares), khaki (20 squares), slate (25 squares). An even split would hand every color 10 squares, so the indigo region is running 9 squares under that average while the slate region is the roomiest area on the grid with 25 squares.
Every color takes one queen and one only, whatever its size — which is why the 24 square difference between indigo and slate is worth noting before you touch the grid. The cramped colors resolve first and hand you information; the roomy ones absorb whatever is left over at the end.
Look at arrangement as well as area. Indigo is the densest region on this grid at 100% of a 1×1 frame; blue is the loosest, occupying only 57% of its 6×5 frame. The loose one reaches into more rows and columns, which is exactly why it usually settles last.
Region by region
Each region's exact extent on this grid is listed below, starting with the most constrained. Knowing which lines a color can and cannot reach is most of the work on a easy board.
Indigo: 1 square across rows 1–1, columns 6–6. It never leaves row 1, so its queen is locked to that row.
Sea green covers 1 square, spanning 1 row and 1 column (rows 10–10, columns 9–9). It never leaves row 10, so its queen is locked to that row.
Mint occupies 2 squares within rows 4–4, columns 1–2. It never leaves row 4, so its queen is locked to that row.
Pale yellow: 3 squares across rows 7–8, columns 8–9.
Red covers 7 squares, spanning 5 rows and 2 columns (rows 5–9, columns 1–2).
Amber occupies 8 squares within rows 1–3, columns 1–3.
Orange: 16 squares across rows 7–10, columns 5–10.
Blue covers 17 squares, spanning 6 rows and 5 columns (rows 1–6, columns 3–7).
Khaki occupies 20 squares within rows 4–10, columns 1–5.
Slate: 25 squares across rows 1–8, columns 7–10.
Where to start on this board
Indigo is the natural opening on #120: it is the smallest region on the grid at 1 square, boxed into rows 1–1 and columns 6–6. Since one of those squares must hold a queen, that block of 1 row and 1 column is the most contested part of the board.
Because indigo never leaves row 1, its queen must be in that row — and that instantly settles row 1 for everyone else. Sweep along it and X out every square that is not indigo. Then look at which colors just lost ground: on a grid this size that one observation usually forces a second region within a move or two.
Work outward to the other flat regions next. Mint, sea green and pale yellow are no more than two rows tall, so their queens are confined to a narrow band. When two flat regions overlap the same pair of rows, those rows are spoken for and every other color is locked out of both — the single most productive pattern in the game, and it is live on this board.
The tightest lines on puzzle #120
A quick way to find the next move is to count how many different colors touch each line. On this board, rows 2, 3, 9 and 10 are the narrowest, touched by only 3 colors. Columns 4 and 10 are the tightest columns, with 2 colors.
The fewer colors a line touches, the sooner it surrenders its queen. A row meeting just 3 colors has to be claimed by one of them, which pushes every remaining region into the other 9 rows. Row 8, meeting 5 colors, is the opposite case — the busiest line on #120 and the last one you should expect to crack.
Working through the middle game
Once two or three queens are down, the board changes character. Each queen removes an entire row, an entire column and the ring of up to eight squares around it, so the grid shrinks faster than most people expect. The habit that pays here is marking rather than remembering: after every placement, cross out the full row, the full column and all eight neighbours before hunting for the next move.
Two checks, run alternately, will carry you through the 100 squares of this grid. First: has any of the ten regions been reduced to a single open square? Second: has any row or column? Either answer forces a queen. Players who stall on 10x10 boards almost always run one of those checks and forget the other.
A placement without a reason is a guess. Because this board has exactly one solution, a guess that happens to be wrong will not announce itself for several moves — and unwinding it is slower than simply finishing the eliminations first.
Why puzzle #120 is rated easy
The easy label comes out of four measurable things about #120: five of its regions are locked to one row or column, its smallest color spans 1 square, its least crowded row meets 3 colors, and its largest and smallest regions differ by 24. Boards that score tight on those measures give up their first queen fast.
Difficulty in Queens is never arithmetic and never luck. Every board has one solution and none require guessing. What varies is the length of the chain you must follow before the next queen becomes certain — one or two steps on an easy board, five or six on a hard one, sometimes with several partial eliminations held in play at once.
When a board plays tougher than its label, look for a missed mark before you look for a clever deduction. Walk back over every queen you have placed and confirm the full row, the full column and all eight surrounding squares are crossed out. The diagonal neighbours are the ones players skip, and a single skipped diagonal will hide the next forced move indefinitely.
Techniques that work well at 10x10
At 10x10 a full re-scan after every move starts to get slow, so work locally instead. Once a queen goes down, check only the regions, rows and columns that placement actually touched — that is where new information appeared. Fall back to a complete sweep only when the local pass turns up nothing, and your solve times will drop noticeably.
There is one technique that repays study at every grid size. Two regions restricted to the same two rows must occupy one row apiece, which excludes all other regions from those rows entirely; the identical logic applies to columns and to larger matched sets. It converts slow boards into fast ones, and the likeliest place to find it on #120 is column 4.
Here is a shape check that gives nothing away: when #120 is solved, 4 queens sit on the outer edge of the grid and 6 sit inside it, and no queen lands in a corner. A work-in-progress board that clusters its queens in one quadrant while leaving others bare is usually carrying a mistake.
Frequently asked questions
How hard is 10x10 Queens puzzle #120?
Puzzle #120 is rated easy. Its smallest color region holds 1 square, its tightest row is touched by 3 colors, and five of its regions are confined to a single row or column, which gives you a forced move early.
Does 10x10 puzzle #120 have only one solution?
Yes. Every puzzle in the 10x10 collection, including #120, has been verified to have exactly one valid arrangement of ten queens, and it can always be reached by logic alone — no guessing or backtracking needed.
Where should I place my first queen on puzzle #120?
Start with the indigo region — the most constrained color on this board, with 1 square spanning rows 1–1 and columns 6–6. Narrowing the smallest region first removes the most squares elsewhere on the grid.
What makes the daily Queens game special
The daily Queens game challenge is one carefully chosen puzzle that is the same for every player around the world. A new board goes live every day at midnight UTC and stays as the day's official puzzle until the next reset. Because everyone is solving the identical grid, the daily becomes a shared experience: you can compare how you approached it with friends, talk through the tricky deduction in the middle, or simply enjoy the quiet satisfaction of knowing you cracked the same board as solvers everywhere else.
Like every puzzle on the site, the daily Queens game online is completely free, needs no sign-up and runs instantly in your browser so you can play Queens online in seconds. It is designed to be a perfect bite-sized brain exercise — long enough to feel earned, short enough to fit into a coffee break. Solving it keeps your daily streak alive, and the streak is a gentle nudge to come back tomorrow and keep the logical part of your mind warmed up.
How today's puzzle is chosen
Each day's board is drawn from our larger library of verified puzzles, so the daily inherits the same cast-iron guarantee as the rest of the site: it has exactly one solution and that solution is always reachable by logic alone, never by guessing. The grid size and the specific puzzle rotate from day to day, which keeps the routine varied — some days you will face a brisk smaller board, other days a meatier grid that rewards a slower, more methodical solve.
Because the selection is deterministic and tied to the date, the puzzle you see today is exactly the puzzle every other player sees today, and it is exactly the puzzle that will sit at this date forever in the archive. There is no randomness between players and no way to refresh into an easier board — the challenge is fixed, fair and shared, which is precisely what makes comparing solves with other people meaningful.
Replay the full daily archive
Missing a day is never a problem here. Every past daily challenge is preserved in the archive, so you can step back to any previous date and play that day's board exactly as it appeared. This is something the original LinkedIn-style daily does not let you do, and it turns the daily from a one-shot novelty into a deep, replayable collection you can binge whenever you like.
The archive is also a great way to practice. If today's grid size suits you, browse backward to find more boards of the same shape, or work through the history in order to feel how the puzzles vary over time. You can move directly between consecutive days using the previous and next links, jump to any date from the archive list, or branch out into the full puzzle library whenever you want even more to solve.
A simple daily solving routine
A reliable routine makes the daily quick and stress-free. Begin by reading the colors: find the smallest or most awkwardly shaped region, because a cramped region usually forces its queen into one of very few squares. Then sweep the rows and columns for any line that already has only a single open cell, since a queen must go there. Place those forced queens first and let them do the heavy lifting.
After every placement, immediately mark X's on the squares that queen rules out — the rest of its row, column and region, plus every neighboring square it touches. These marks keep the board honest and constantly expose the next forced move. When easy moves run out, hunt for pairs of regions confined to the same rows or columns; identifying those locked lines is what breaks open the harder daily boards. Work in calm passes, trust the logic, and the final queen will click into place.
More ways to keep playing
If one puzzle a day is not enough, the Queens game online keeps you covered. Dive into the archive to replay history, or open the full library of more than 1,800 puzzles across six grid sizes, from quick 7x7 boards to demanding 12x12 grids. Every one of them follows the same friendly promise: one queen per row, one per column, one per color region, none of them touching, and a single solution you can always reach by reasoning rather than luck.
However you choose to play, the daily challenge is a great anchor for the habit. Solve it each day to protect your streak, use the archive to catch up on anything you missed, and lean on the wider library whenever you want to push your skills further. It is a free, friendly, guess-free logic puzzle that is always ready when you want to think.